Commit graph

173 commits

Author SHA1 Message Date
Jaime Passos
d283cc1d2a Rename structs, turn GrTextureFormat_t into an enum 2020-07-06 00:52:10 -03:00
Jaime Passos
146da28f88 Remove GrTexInfo 2020-07-06 00:35:48 -03:00
kaysrishaq
18281fd511 Whoops, switched these for no reason 2020-06-19 11:11:19 -04:00
kaysrishaq
6f859fd44d FF_HORIZONTALFLIP and mobj->mirrored (sprite enhancements) 2020-06-19 11:11:18 -04:00
Hannu Hanhi
a5f4c3eeb0 Backwards compatibility for shaderless hardware 2020-06-18 17:39:34 +03:00
Steel Titanium
06f76f07f4 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into sal-oglshaderport
# Conflicts:
#	src/hardware/r_opengl/r_opengl.c
2020-06-17 18:15:07 -04:00
mazmazz
b62497911c Fix OSX null-pointer-arithmetic error 2020-06-08 00:08:07 -04:00
Hannu Hanhi
6cdb8c3320 Change some unsigned ints to UINT32 2020-06-07 21:32:52 +03:00
Hannu Hanhi
8ea66e3813 OpenGL draw call batching system 2020-06-07 21:20:52 +03:00
Hannu Hanhi
9daa78554d Optimization: also don't reset shader on models 2020-04-25 16:32:44 +03:00
Hannu Hanhi
cb62882e5a Optimization: only call pglUseProgram if shader actually needs changing 2020-04-25 16:32:32 +03:00
Hannu Hanhi
44c420a671 Optimization: Don't reset shader program at end of DrawPolygon, instead reset it in UnSetShader 2020-04-25 16:32:21 +03:00
fickleheart
33a9e5aa83 Merge remote-tracking branch 'upstream/master' into shaders-222
# Conflicts:
#	src/hardware/r_opengl/r_opengl.c
#	src/i_video.h
#	src/r_main.c
#	src/r_main.h
#	src/screen.c
#	src/sdl/i_video.c
#	src/sdl/ogl_sdl.c
#	src/w_wad.c
2020-03-14 12:52:15 -05:00
Jaime Passos
86dd35c32b Fix NOTEXTURE_NUM 2020-02-28 18:57:34 -03:00
Jaime Passos
623974bf88 Same deal for screen textures 2020-02-28 18:57:15 -03:00
Jaime Passos
0b63c2a3cc Stop using NextTexAvail 2020-02-28 18:56:41 -03:00
Steel Titanium
fc042e90f0 Merge branch 'master' into next 2020-02-21 21:01:29 -05:00
James R
2274129f57 Update copyright year to 2020 2020-02-19 14:08:45 -08:00
Jaime Passos
d31bfb5363 so is the accumulation buffer (deprecated) 2020-01-28 00:33:45 -03:00
Jaime Passos
43ecd55863 glFog is unused 2020-01-28 00:26:09 -03:00
Jaime Passos
64f1f2a7f8 load_shaders -> Shader_Load + Shader_SetUniforms 2020-01-28 00:20:10 -03:00
Jaime Passos
85f016e4d8 port pfnUpdateTexture 2020-01-28 00:16:38 -03:00
Jaime Passos
c80d7a2430 Fix NOTEXTURE_NUM 2020-01-25 22:20:27 -03:00
Jaime Passos
6df32ce34d make up for the lack of ogllog.txt 2020-01-25 22:17:39 -03:00
Jaime Passos
ec5da2966b I'll put this back in here, I guess. 2020-01-25 21:57:05 -03:00
Jaime Passos
f6b9b14c21 Same deal for screen textures 2020-01-25 21:46:52 -03:00
Jaime Passos
3efd1f3f6d Stop using NextTexAvail you dunce 2020-01-25 21:37:33 -03:00
Jaime Passos
5228b0b9fe make NOTEXTURE_NUM 1 2020-01-25 21:22:24 -03:00
Jaime Passos
8345d7b99c remove includes 2020-01-25 21:21:44 -03:00
Jaime Passos
e8b942a3b8 GL_DBG_Printf instead of CONS_Alert 2020-01-24 17:04:38 -03:00
Jaime Passos
5a0119ee59 I_Error is too extreme I think, just CONS_Alert instead 2020-01-24 17:03:00 -03:00
Jaime Passos
6f2635d4c1 bye 2020-01-23 23:09:53 -03:00
Jaime Passos
9b927e7600 Fix warnings around load_shaders 2020-01-23 22:30:36 -03:00
Jaime Passos
40d9b7f34b Wait. 2020-01-23 22:24:35 -03:00
James R
70bcf59bd6 Fix implicit operand because GLSL is a goof or such 2020-01-23 17:22:02 -08:00
Jaime Passos
33152ee6fa Restore some model lighting code that went gone in the shaders code 2020-01-23 22:02:18 -03:00
Jaime Passos
5d3d031db3 Fix the gl_leveltime problem, I guess.
This is probably superfluous.
2020-01-23 21:25:54 -03:00
Jaime Passos
a37a028e81 Delete USE_PALETTED_TEXTURE again 2020-01-23 20:21:13 -03:00
Jaime Passos
2d4945d558 Update copyright text 2020-01-23 20:12:15 -03:00
Jaime Passos
4a8340cd4a Fix view aiming / shearing 2020-01-23 19:44:46 -03:00
Sally Cochenour
394aab737d input is reserved apparently 2020-01-18 09:25:09 -05:00
fickleheart
a48b36f387 OGL can have little a viewroll 2020-01-17 19:01:45 -06:00
Sally Cochenour
f0617ce4b8 Merge branch 'gl-dropshadows' into oglshaderport 2020-01-16 14:55:55 -05:00
Monster Iestyn
54f1cd601e Merge branch 'master' into next 2020-01-11 18:38:09 +00:00
Sally Cochenour
889bb09e6c Merge branch 'namirays' into oglshaderport 2020-01-11 09:32:59 -05:00
James R
4652e87948 Merge branch 'software-fov' into 'master'
Software FOV

See merge request STJr/SRB2!662
2020-01-10 00:33:24 -05:00
James R
f97afe47fa Merge remote-tracking branch 'origin/master' into next 2020-01-08 13:27:14 -08:00
Sally Cochenour
be3bf3acd1 Water surface shader
Does not warp anything beneath the surface YET, just the texture itself, but it's far better than nothing
2020-01-08 03:37:46 -05:00
Sally Cochenour
a0fa7d3b67 Basic fog shader
HWR_FogBlockAlpha is still very inaccurate, which gives different results than Software even with the shader, but it's a start
2020-01-07 20:55:36 -05:00
Jaime Passos
e9e82b5ea0 Fix GetTextureUsed 2020-01-05 18:10:33 -03:00