- No need to call CV_RegisterVar
- Cvar definitions live in only one file, easier to locate
- Organized into sections -- netvars, cheats, etc.
- Use builder pattern to initialize cvars
- Still need to extern if you want to read the cvar value
Visual clutter and waypoint debugger exists. :)
If you are a spectator, the hitbox exists right ontop of
you and hitboxes don't render correctly if they are too
close to the viewpoint.
renderhitbox
- Tangible - collision activating objects, minus rings
- All - every object
- Intangible - the opposite of Tangible, also no rings
- Rings - rings