Sryder
254c53cb3d
Merge branch 'master' of git@git.magicalgirl.moe:STJr/SRB2.git into openglquickfixes
2018-03-06 16:11:05 +00:00
TehRealSalt
20f0cdc0f6
Restored bounce pad strafe
2018-03-06 01:31:49 -05:00
TehRealSalt
ae4377f6b0
Merge remote-tracking branch 'refs/remotes/origin/master' into sal-misc
2018-03-06 01:00:12 -05:00
TehRealSalt
0a382702c0
Adjusted Sonic's stats
...
(also made new characters default to 5-5 instead of using Sonic's stats)
2018-03-05 20:14:50 -05:00
TehRealSalt
5aa4856d27
Maybe fixed dedicated?
2018-03-05 19:55:39 -05:00
Monster Iestyn
426983ff11
rewrite download file screen code:
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* fix screen to properly truncate the filename to just the real name only
* if the real name itself is too long, use ellipsis and paste in parts of the start and end of the actual name
note: I haven't actually tested if this works or compiles yet, I haven't the time right now
2018-03-05 22:24:03 +00:00
Monster Iestyn
ac645decfa
Fix movies not recording the "extension" to special stage intro fades
2018-03-05 19:08:53 +00:00
TehRealSalt
5e76a21875
Merge remote-tracking branch 'refs/remotes/origin/sal-misc'
2018-03-04 18:58:34 -05:00
TehRealSalt
e7a04e6d7a
whoop, minor thing
2018-03-04 18:57:34 -05:00
TehRealSalt
76e317c111
Unlock all cheat no longer sets game modified if it can't find anything to unlock
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Sound test is also in the Options menu now.
2018-03-04 18:42:06 -05:00
TehRealSalt
80690136d6
mobjscale: MT_FIREDITEM fix
2018-03-04 15:59:51 -05:00
TehRealSalt
18ece8db5e
Made a lot of gametype checks use either G_RaceGametype or G_BattleGametype
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Should make it a lot easier to add more gametypes later.
Also some minor fixes:
- Changed up how shell speed scales in mobjscale juuuust slightly, so
it's less messy
- Fixed CHECK showing spectators
2018-03-04 15:27:52 -05:00
TehRealSalt
3385df84ce
General fixes
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- Flame trails don't spawn if you're not on the ground
- Mobjscale: Shells are now the correct speed
- Mobjscale: Explosion's wipeout hit height scales
2018-03-04 14:28:29 -05:00
Monster Iestyn
ced141d596
Merge branch 'master' into next
2018-03-04 19:10:01 +00:00
Monster Iestyn
f25eb1705a
Merge branch 'linux-limbo' into 'master'
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Linux limbo
See merge request STJr/SRB2!228
2018-03-04 14:08:21 -05:00
Monster Iestyn
8b586690a8
Merge branch 'soc-sanitizing' into 'next'
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SOC sanitizing
See merge request STJr/SRB2!227
2018-03-04 14:07:30 -05:00
Monster Iestyn
084e718414
Merge branch 'console-key-breakfast' into 'master'
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Console key breakfast
See merge request STJr/SRB2!226
2018-03-04 14:06:40 -05:00
TehRealSalt
28f5a874d4
Revamped race position
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Should support ties for real now :V
2018-03-02 00:02:26 -05:00
TehRealSalt
283241ba41
And a few more fixes that went under my nose
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For later: fix sound test in the options menu, make the cheat notif
sound only play if it can unlock something
2018-03-01 19:07:07 -05:00
TehRealSalt
ab35dc6dbb
Some unlockable stuff
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- Secrets renamed to Extras
- Extras leads to the checklist instead of another menu
- Credits & Sound Test are on the Options menu now
- New title screen cheat for unlocking everything ("banana", or "← ↑ → →
↑ ← ↓ → Enter")
2018-03-01 19:00:16 -05:00
TehRealSalt
3d84c3fe2e
Hopefully this fixes item throwing & distribution in mobjscale maps
2018-03-01 17:20:13 -05:00
TehRealSalt
ba4e9a3a57
Merge remote-tracking branch 'refs/remotes/origin/master' into sal-misc
2018-03-01 17:13:57 -05:00
TehRealSalt
81e2cb4aa5
Attempted to fix how voting handles no votes
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I don't know exactly what it did previously since I never actually
observed what happens, but now in dedicated servers it will wait for
time to run out, then if there's no votes by that time it will just go
onto nextlevel
2018-03-01 17:05:36 -05:00
TehRealSalt
8fb066ff21
Merge remote-tracking branch 'refs/remotes/origin/master' into sal-misc
2018-03-01 17:02:09 -05:00
TehRealSalt
1667c84378
Restore battle wait fade
2018-02-27 22:07:20 -05:00
TehRealSalt
615c5557b5
Merge remote-tracking branch 'refs/remotes/origin/sal-misc'
2018-02-27 21:50:43 -05:00
TehRealSalt
4b0815f2dc
Taunt sound simplification
2018-02-27 21:18:42 -05:00
TehRealSalt
e591c8ebff
Some offset adjustin'
2018-02-27 21:17:34 -05:00
TehRealSalt
6988888d75
Another minor voting thing
2018-02-27 20:52:12 -05:00
TehRealSalt
f0990a1db9
Fixed an odd bug
2018-02-27 20:46:01 -05:00
TehRealSalt
8c3f78a925
Race position starts
2018-02-27 20:40:06 -05:00
TehRealSalt
e1a78568a3
Actual Race starts
2018-02-27 19:53:12 -05:00
TehRealSalt
874fb70119
Merge remote-tracking branch 'refs/remotes/origin/master' into sal-misc
2018-02-27 19:13:32 -05:00
Sryder
2b048bf77e
Merge branch 'flair' of git@git.magicalgirl.moe:KartKrew/Kart.git
2018-02-24 22:38:28 +00:00
Monster Iestyn
39949392ca
more I_GetFreeMem fixes: don't attempt to set *total to 0L if total itself is NULL
2018-02-23 20:40:19 +00:00
Monster Iestyn
a4637a6dec
Use __linux__ instead of LINUX/LINUX64
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Turns out compiling for Linux 32-bit using the Makefiles never actually defines LINUX! Apart from that, most of the existing Linux-specific code in SRB2's source code (except for tmap.s) actually uses __linux__ instead anyway
2018-02-23 20:21:16 +00:00
Monster Iestyn
ce78df03d0
Eat unprintable keys too, since there's no reason to feed them to G_Responder anyway when the console is open
2018-02-23 20:08:02 +00:00
Sryder
16fed26707
Hopefully a few more fixes and sanity changes for map voting
2018-02-23 01:53:30 +00:00
Sryder
192d28f7e0
I don't see a reason for this to be in caps, but it stops me compiling DEVELOP on linux so fix
2018-02-23 01:11:31 +00:00
Sryder
6abc6aa4d2
It's SINT8 not INT8
2018-02-23 01:04:52 +00:00
TehRealSalt
585e7a2ca2
Merge remote-tracking branch 'refs/remotes/origin/sal-misc'
2018-02-22 00:07:51 -05:00
Monster Iestyn
628f9921a8
removing stupid dumb useless code fish
2018-02-21 22:45:51 +00:00
TehRealSalt
c6ca5e6920
Battle Mode wins award (player count * 2) points now
2018-02-20 20:08:53 -05:00
TehRealSalt
7b05192695
Fixed stereoreverse, and its effects are applied to mirror mode
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How long has this cvar been broken?!
2018-02-20 20:04:33 -05:00
TehRealSalt
c550bc3df1
Fixed fourth taunt sound not playing
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% 4 would output 0 to 3, not 1 to 4 guys :V
2018-02-20 19:33:50 -05:00
TehRealSalt
11e2d9c6cf
Winning positions scale with number of players
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Anyone in the top 50% gets winning music & blue position, everyone below
gets the losing music & red position. For odd numbers, it rounds up.
2p: 1st wins, 2nd loses
3p: 1-2 win, 3rd loses
4p: 1-2 win, 3-4 lose
5p: 1-3 win, 4-5 lose
6p: 1-3 win, 4-6 lose
7p: 1-4 win, 5-7 lose
8p: 1-4 win, 5-8 lose (SMK)
12p: 1-6 win, 7-12 lose (modern MK)
16p: 1-8 win, 9-16 lose (max player count)
In big netgames you won't just hear the losing music all of the time now
:V
2018-02-20 19:11:09 -05:00
TehRealSalt
d07160bcba
Quick fix
2018-02-20 18:18:10 -05:00
Monster Iestyn
bef710aa8f
Make CON_Responder eat Ctrl+key combos that have no effect, instead of passing the key on to G_Responder
2018-02-20 17:06:03 +00:00
TehRealSalt
af10a43fc7
Minor but important fixes
2018-02-17 01:53:44 -05:00
Steel Titanium
6d663fefa7
Removed some redundant checks
2018-02-17 00:37:17 -05:00