Commit graph

10497 commits

Author SHA1 Message Date
fickleheart
ee754b211f Define SERVER_URL_PROTOCOL const for easy reconfiguration 2020-03-21 07:47:29 -05:00
MascaraSnake
7c8fa41b54 Updates and fixes for the ZB config 2020-03-21 12:06:52 +01:00
MascaraSnake
9c3544e8d7 Merge branch 'master' into next 2020-03-21 09:40:57 +01:00
MascaraSnake
4b71029bdd Remove the multi-file ZB configs. We're stick with the single-file config for ZB and doing all the UDMF stuff in UDB 2020-03-21 09:40:37 +01:00
fickleheart
8219268f2e Add support for srb2:// URL handler (server links) 2020-03-21 01:36:39 -05:00
Louis-Antoine
4e7605f0e2 Make SRB2 flat like Earth 2020-03-20 18:55:29 +01:00
Monster Iestyn
ffb2674a6e Merge branch 'next' into demos-refactor
# Conflicts:
#	src/g_game.c

(also update g_demo.c)
2020-03-20 17:48:31 +00:00
LJ Sonic
17ffdda974 Merge branch 'delete-lua' into 'next'
Delete Lua

See merge request STJr/SRB2!852
2020-03-20 09:53:24 -04:00
fickleheart
077b4f14e2 hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh 2020-03-19 18:55:10 -05:00
Jaime Passos
4579c6f631 Fix lib_setSpriteInfo indexes being off-by-one 2020-03-19 19:09:34 -03:00
Monster Iestyn
45092d854f We don't need m_cheat.h either in g_demo.c 2020-03-19 21:10:23 +00:00
Monster Iestyn
bcfbaec629 We definitely don't need these files to compile! 2020-03-19 20:43:56 +00:00
Monster Iestyn
690ccb49d8 Create G_FreeGhosts, for the benefit of G_DeferedInitNew (assuming it actually needs to do ghosts = NULL; at all) 2020-03-19 20:42:51 +00:00
Monster Iestyn
8ae098a1e3 update Makefile, CMakeLists.txt and MSVC project files 2020-03-19 20:13:39 +00:00
Monster Iestyn
ac7a71f85b Created g_demo.c/.h, for the demo recording and playback code that formerly lived in g_game.c 2020-03-19 20:09:55 +00:00
Louis-Antoine
789ddf9a66 Update CircleCI config 2020-03-19 19:26:46 +01:00
Louis-Antoine
46df2b9551 Use HAVE_BLUA as fuel for my fireplace 2020-03-19 18:36:14 +01:00
Louis-Antoine
1a21da7e2b Fix compiler warning 2020-03-19 14:40:35 +01:00
Louis-Antoine
5318e41f26 Fix misleading naming 2020-03-19 14:40:12 +01:00
Louis-Antoine
85d0a92eb4 Simplify hook code 2020-03-19 14:38:42 +01:00
LJ Sonic
d11479b493 Merge branch 'lua-music' into 'next'
Expose more music-related functions to Lua

See merge request STJr/SRB2!817
2020-03-19 06:53:57 -04:00
fickleheart
0208d1e837 Avoid infinite loops if no maps are selectable (y tho) 2020-03-18 22:56:20 -05:00
fickleheart
7bf9bc4b9e Merge remote-tracking branch 'upstream/next' into lua-music 2020-03-18 22:43:07 -05:00
fickleheart
ecb8a6f4e2 More union types for the union type god 2020-03-18 22:42:31 -05:00
fickleheart
83b8c53afa Are these casts unnecessary...?? 2020-03-18 22:40:11 -05:00
fickleheart
95a01de67d Clean up after myself 2020-03-18 22:38:51 -05:00
fickleheart
d7421d14c7 > building SRB2 without Lua in 2020 2020-03-18 22:38:18 -05:00
fickleheart
2176136480 Rename hook to ShouldJingleContinue 2020-03-18 22:35:21 -05:00
Steel Titanium
98be23e3c2 Merge branch 'master' into next 2020-03-18 15:42:02 -04:00
SteelT
d2d8fe64f5 Merge branch 'fix-nights-mode-menu-wrong-return' into 'master'
NiGHTS Mode menu fixes

See merge request STJr/SRB2!841
2020-03-18 15:41:17 -04:00
SteelT
f3a275930b Merge branch 'deadzone-sigfpe-fix' into 'master'
Fix division-by-0 crash from 100% gamepad deadzones, and lack of input from 0% deadzones

See merge request STJr/SRB2!838
2020-03-18 15:39:04 -04:00
SteelT
2e25a5b56d Merge branch 'viewpointswitch-fix' into 'next'
Fix incorrect newdisplayplayer in forced ViewpointSwitch

See merge request STJr/SRB2!814
2020-03-18 15:34:18 -04:00
LJ Sonic
b46b698c91 Merge branch 'screenshot-menu-header' into 'master'
Actually use the "SCREENSHOT OPTIONS" header for its menu.

See merge request STJr/SRB2!832
2020-03-18 10:56:35 -04:00
LJ Sonic
753cdd117f Merge branch 'increase-input-buffer' into 'next'
Increase the length of the player input buffer

See merge request STJr/SRB2!835
2020-03-18 09:49:14 -04:00
Jaime Passos
876d4cd02b Fix OpenGL 2020-03-17 15:23:13 -03:00
Jaime Passos
7ac4c3eea7 Fix con_backpic 2020-03-17 13:05:54 -03:00
Monster Iestyn
f3bfa2b1db Merge branch 'master' into next 2020-03-15 20:32:43 +00:00
LJ Sonic
21cb05b1f7 Merge branch 'fix-playernode-crash' into 'next'
Fix buffer overrun with players with no associated node

See merge request STJr/SRB2!810
2020-03-15 15:36:45 -04:00
Monster Iestyn
c0b85396e0 Merge branch 'skins-refactor' into 'master'
Skins refactor

See merge request STJr/SRB2!843
2020-03-15 15:31:49 -04:00
Zachary McAlpin
72b9fc014b Call LUAh_GameQuit in I_GetEvent in if the event is SDL_Quit and if you are in a playing session
Time for the ultimate testing to see if I get any undefined reference compiling errors
2020-03-15 10:47:55 -05:00
Zachary McAlpin
564ecf4f0f Check if you are playing a game then execute `LUAh_GameQuit` if you are in Command_quit_f and Command_ExitGame_f 2020-03-15 10:34:43 -05:00
Zachary McAlpin
2959e3d299 Revert "Let's just call LUAh_GameQuit in I_Quit anyways"
This reverts commit c76dfdf3c2.
2020-03-15 10:33:24 -05:00
Zachary McAlpin
9ca79b4d8b Since exitgame shuts down the server if you are running a dedicated server I may as well allow the hook to run for the dedicated server as well 2020-03-15 00:54:06 -05:00
Zachary McAlpin
c76dfdf3c2 Let's just call LUAh_GameQuit in I_Quit anyways 2020-03-15 00:39:46 -05:00
Zachary McAlpin
38d7ad3e6a Let's just call LUAh_GameQuit in Command_ExitGame_f during its execution if you are in game and are not a dedicated server 2020-03-15 00:28:41 -05:00
Zachary McAlpin
e5a5b4af42 Revert "Call `LUAh_GameQuit` in 2 places."
This reverts commit 917ba7e505.
2020-03-15 00:08:57 -05:00
Zachary McAlpin
917ba7e505 Call `LUAh_GameQuit` in 2 places. 2020-03-15 00:53:05 -04:00
Zachary McAlpin
0ecc7b4842 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-03-14 22:55:40 -05:00
Steel Titanium
d50a0914b3 Merge branch 'master' into next 2020-03-14 22:21:12 -04:00
SteelT
d62229a25f Merge branch 'nadraw-fix' into 'master'
Fix NiGHTS Attack crash after render mode change

See merge request STJr/SRB2!837
2020-03-14 22:19:35 -04:00