Commit graph

618 commits

Author SHA1 Message Date
mazmazz
7000d27175 Savegame fixes 2018-09-10 21:15:34 -04:00
mazmazz
96b07962fd Fixed colormap matching code again * Added debug messages for matching code 2018-09-10 20:56:59 -04:00
mazmazz
c1d1f08ea6 extracolormap_t refinement and netsyncing
* Store raw values per rgba in extracolormap_t (no maskcolor or fadecolor)
* Crunched some UINT16/32 into UINT8
* Calculate mask values in R_CreateLightTable
* ifdef out EXTRACOLORMAPLUMPS
2018-09-10 20:36:34 -04:00
mazmazz
78f984e362 Remove bottommap and topmap from savegame because unused 2018-09-10 16:50:35 -04:00
mazmazz
27a8309ea4 Savegame netsync for sector colormaps; add spawn_midmap and co for comparison 2018-09-10 16:50:27 -04:00
mazmazz
473d902696 Remove bottommap and topmap from savegame because unused 2018-09-10 09:03:58 -04:00
mazmazz
8a4bb895af Savegame netsync for sector colormaps; add spawn_midmap and co for comparison 2018-09-10 09:01:09 -04:00
mazmazz
93fa4d2f3a Savegame floorrover fixes 2018-09-10 00:07:22 -04:00
mazmazz
1c878ccce1 Store sectornum/ffloornum as UINT32, not INT32 2018-09-09 23:52:36 -04:00
mazmazz
45228f823c Savegame netsync for mobj->floorrover and ceilingrrover 2018-09-09 23:48:42 -04:00
mazmazz
5402e8a9a3 Replace sectornum/rovernum index vars with ffloor pointers 2018-09-09 23:12:37 -04:00
mazmazz
4a6ddbd496 Replace firsttic with timer increment 2018-09-09 21:01:00 -04:00
mazmazz
ecfc2e66f1 Replace firsttic with timer increment 2018-09-09 20:45:12 -04:00
mazmazz
97bc852b80 Merge branch 'lightfade-ticbased' into le-fadefof 2018-09-09 20:18:57 -04:00
mazmazz
8efe62e4de Replace firsttic with decrement timer 2018-09-09 20:18:43 -04:00
mazmazz
f77957ddf0 Added tic-based logic to FOF fade (ML_EFFECT5) 2018-09-09 19:31:32 -04:00
mazmazz
44ba282d5f Finalize light level on fade finish (not forced stop)
* Added destlightlevel property to fade_t
* Fixed dotranslucent, dolighting, docollision order weirdness in function calls
2018-09-09 17:20:35 -04:00
mazmazz
18c6f560e4 Merge branch 'lightfade-ticbased' into le-fadefof 2018-09-09 13:44:30 -04:00
mazmazz
cbf692fc52 Revert "Snap light level to software values (32 levels)"
This reverts commit 8ec3e23ed5.
2018-09-09 13:43:00 -04:00
mazmazz
b0fca6b7b4 Polyobject Fade logic 2018-09-09 08:08:48 -04:00
mazmazz
8571b407c6 Merge branch 'lightfade-ticbased' into le-fadefof 2018-09-08 23:03:18 -04:00
mazmazz
8ec3e23ed5 Snap light level to software values (32 levels)
* New properties `exactlightlevel` and `lightlevel` in `lightlevel_t`
2018-09-08 23:01:35 -04:00
mazmazz
07c6705bdb Implemented tic-based light fading
* ML_BLOCKMONSTERS specifies destvalue and speed by texture offsets
* ML_NOCLIMB toggles tic-based logic
* Added props `duration`, `interval`, and `firsttic` to `lightlevel_t`
2018-09-08 22:10:51 -04:00
mazmazz
47dce92d8b Add dolighting flag to FadeFakeFloor thinker 2018-09-08 20:41:45 -04:00
mazmazz
05ac0bb337 Fix player Z snap to floor on moving platform ~FF_EXISTS
* Track player's old floorz by mo->floor_sectornum and floor_ffloornum
* Track tmfloorz by tmfloorrover, tmfloor_sectornum, tmfloor_rovernum
* Ceiling variants of the above
2018-09-08 00:34:56 -04:00
mazmazz
9055c58783 Initial polyobj fade skeleton 2018-09-07 15:27:18 -04:00
mazmazz
56d9522a62 Merge branch 'master' into nights-dronebox 2018-09-07 09:06:32 -04:00
mazmazz
71b1a78f76 Merge branch 'master' into le-fadefof 2018-09-06 18:12:24 -04:00
mazmazz
ccf5a0a810 Add alpha clamping so OpenGL conforms to Software's translucent levels 2018-08-17 17:07:07 -04:00
mazmazz
5a3499f833 Refactor function and variable names; change defaults for fake floor fader line flags 2018-08-17 15:25:25 -04:00
mazmazz
1f51c8e076 Move fading thinker to ffloor_t.fadingdata 2018-08-17 02:28:52 -04:00
mazmazz
52f7b009f0 Move fadingdata (fade_t thinker) to line_t 2018-08-17 01:11:04 -04:00
mazmazz
9f9bf86d2b Rename dofadeinonly to doghostfade
* Ghost fading: when transitioning to/from alpha=0, don't set solid/tangibility until fade is finished
2018-08-16 22:27:26 -04:00
mazmazz
4f5ca26ce5 Attach fade_t thinker to proper control sector upon savegame load 2018-08-13 22:17:58 -04:00
mazmazz
d24de8bc2f totalmarescore player variable for NiGHTS scoring
# Conflicts:
#	src/p_setup.c
2018-08-12 19:59:34 -04:00
mazmazz
9a9a2d94cc totalmarelap and totalmarebonuslap player variables 2018-08-12 19:57:33 -04:00
mazmazz
269c1a70ba Add lapbegunat and lapstartedtime player variables
There is no lapfinishedtime because [mare]finishedtime refers to when Egg Capsule is destroyed. That concept does not apply to laps.
2018-08-12 14:21:26 -04:00
toaster
0b65b7a009 Fixed Encore remappings not being loaded when joining mid-netgame. 2018-08-12 11:20:53 +01:00
mazmazz
c5d6dd55d5 player->oldscale var for pre-Nightserize scale 2018-08-11 00:49:28 -04:00
mazmazz
60f6792ad0 Basic implementation for player position correction to Drone center
* player->drone mobj variable
* P_MoveNiGHTSToDrone, will change later
2018-08-10 19:25:49 -04:00
mazmazz
2f5186d014 Add lastmarelap and lastmarebonuslap player variables 2018-08-10 16:30:49 -04:00
mazmazz
79d5c553c3 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into nightsplus-laplogic
# Conflicts:
#	src/p_map.c
#	src/p_setup.c
2018-08-10 15:10:26 -04:00
mazmazz
5e5ec4a71a Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into le-fadefof-remove-storedthinker 2018-08-10 15:03:07 -04:00
mazmazz
052bd347bb Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into nightsplus-laplogic
# Conflicts:
#	src/p_setup.c
2018-08-10 13:35:59 -04:00
mazmazz
f8a3343500 Track player's previous mare rings with player->finishedrings.
There may not be a point to this, other than to be consistent with how spheres are tracked. If non-special stage NiGHTS should tally a ring bonus, this may be useful.
2018-08-10 04:05:20 -04:00
toaster
d582a9dd97 Encore mode - a fresh take on mirror mode!
* Palette remaps.
* Branding.

TODO:
* Doesn't work in GL. (Mostly.) I have SOME ideas on how to tackle this, but...
* Transmaps are broken in Encore for some reason.
* I tried to make in-level colormaps shimmy over, but it didn't quite work, so I commented it out and only semi-fixed it.
2018-07-23 23:50:41 +01:00
TehRealSalt
08066c1cf4 Map reset timer 2018-07-21 15:54:05 -04:00
Sryder
a7ea4db50d Merge branch 'master' into sonicitems 2018-07-06 23:33:54 +01:00
toaster
3d5ee263e0 Fix a crashy oversight in the archiving! 2018-07-06 23:18:18 +01:00
toaster
da7407b6ad Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into sonicitems 2018-07-06 20:40:47 +01:00