Commit graph

973 commits

Author SHA1 Message Date
AJ Martinez
d837961c7b This table is not a place of honor 2022-05-13 16:07:43 -05:00
AJ Martinez
dd48ec2df5 Add FX for powerup clash collision 2022-05-12 17:54:12 -05:00
James R
1f73f98e7a Remove fullbright from Brake Dust 2022-05-11 13:09:18 -07:00
James R
730e00ab19 Brake dust
- Spawns outward from both front wheels, from outer wheel
only if brake-drifting.
- Scales with speed, up to 200%. Also applies to drift
sparks.
2022-05-11 12:34:42 -07:00
James R
364651ac39 Remove Brak Eggman 2022-05-11 12:25:58 -07:00
James R
5293b151be Merge branch 'rewrite-mines' into 'master'
Rewrite mines

See merge request KartKrew/Kart!581
2022-05-09 05:15:31 +00:00
Sally Coolatta
72d77f7fb5 Invincibility updates
- You flash white while in invincibility
- Invincibility is not rainbow UNTIL you go above the initial timer.
- Increased visibility of the shield effect around invincible players.
- Invincibility sparkles have trailing afterimages.
- Disabled invincibility speed lines; they now use the normal speedlines but grey/rainbow. (The code/sprites will be used for something later.)
- Using invincibility adds time, instead of setting it.
- Player hitbox is finally bigger, to actually match the shadow size.
2022-05-08 03:43:53 -04:00
Sally Coolatta
1381a56077 Rewrite mines
Get rid of the tons of extra objects it uses for sounds & collision, do it all from the actual object PLEASE...
2022-05-07 22:59:38 -04:00
SinnamonLat
03056eb3b5 better ebrake/spindash visuals 2022-05-03 23:23:46 +02:00
SinnamonLat
464e4a338a wip: ebrake visuals 2022-05-03 03:35:01 +02:00
James R
af1177a92e Merge branch 'spring-level-up' into 'master'
Increase spring strengths by ONE

See merge request KartKrew/Kart!560
2022-03-24 19:39:48 +00:00
SteelT
dbdaebbb04 Merge branch 'droptarget' into 'master'
"Drop Target" item

See merge request KartKrew/Kart!562
2022-03-22 03:33:54 +00:00
toaster
52d2472ed7 "Drop Target" item initial commit.
Most of the way there, but still a bit left to do.
2022-03-21 23:40:30 +00:00
Sally Coolatta
48160b6417 Increase spring strengths by ONE 2022-03-21 00:46:58 -04:00
toaster
c1f3237157 Boss API + assorted relevant bugfixes, will go over the featureset of this branch with a fine toothed comb when it's time to write the merge request description so this is all you're getting right now 2022-02-24 21:19:03 +00:00
SinnamonLat
6567219fec Add MF_NOHITLAGFORME to spikes and wallspikes 2022-01-23 11:50:53 +01:00
James R
ccdbd9ccc9 A_ItemPop: var1 determines roulette or sphere award 2021-12-15 22:34:43 -08:00
James R
1140410e2c Spawn SPHERE BOXES randomly in Battle
They look like random item boxes (the ones in Race) but
have a blue sphere inside of them. One box is worth 10
blue spheres. More boxes spawn during Overtime.

New sprite: SBOX
2021-12-14 01:05:42 -08:00
toaster
69483f2578 Additive sign/tether sparkles 2021-12-09 22:33:57 +00:00
SinnamonLat
2b3da168cb New landmine explosion 2021-12-07 09:54:00 +01:00
toaster
e29f113047 Merge branch 'master' into capsules 2021-11-30 13:50:46 +00:00
James R
f917c60637 Remove MF_NOTHINK from sign pieces
Without a thinker, interpolation doesn't change state.
2021-11-29 15:29:01 -08:00
James R
25c6852482 Let the player touch balloons 2021-11-26 19:17:53 -08:00
toaster
6ad177cb42 Gainax eyesparkle (surprisingly, not a name for a pony...)
* Hold lookback to create a tiny twinkle in your eye.
* If an opponent is behind you, that sparkle is pretty big and plays a cool animation.
* If an opponent is behind you and you have an item, initiate the Chengi Gleam.
* These sparkles are only visible for every player except you. (Currently even with hyuu ghostliness)
2021-11-21 21:39:43 +00:00
lachablock
e2c0f6638f Fix item capsules in reverse gravity 2021-08-02 13:57:27 +10:00
lachablock
90269c1a91 New item capsule respawn functionality 2021-06-21 13:11:21 +10:00
lachablock
459c5615af - Added respawn functionality to item capsules
- Restructured some item capsule code to reduce thinker density and allow the item capsule parts to think after the capsule
- Super Ring capsules are now semibright
2021-06-14 19:04:55 +10:00
lachablock
7e1a29310f Add item capsule Ambush flag scaling; attempted gravity fix 2021-06-14 13:47:15 +10:00
lachablock
debfb41423 Merge remote-tracking branch 'origin/master' into capsules 2021-06-14 12:20:53 +10:00
lachablock
b78db12b0d Add item capsules 2021-06-14 12:20:39 +10:00
SteelT
b3cee8b8fc Merge branch 'master' into trick-panels-changes 2021-06-10 23:45:35 -04:00
Latapostrophe
e632e1d70e Final (?) visuals for trick panel timing 2021-04-24 01:26:39 +02:00
Sally Coolatta
48c8843feb Merge branch 'master' into stair-janking 2021-04-21 21:44:23 -04:00
lachablock
5e327e09c6 Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
lachablock
6e9c3cd864 Lightning sparks when releasing purple/rainbow drifts 2021-04-20 15:57:45 +10:00
lachablock
ed91279391 Add electricity sparks & change purple spark colors 2021-04-17 17:21:18 +10:00
James R
3f09cd4f2b Stair janking VFX
Little sparks spawn on one side of your jart while
stepping, plays for 4 frames on each side.
Loops if 10 tics of the janking animation remain.
2021-04-11 18:57:31 -07:00
Sal
fcc1090f47 Merge branch 'mine-no-fullbright' into 'master'
Proximity mines all lost their fullbright?!

See merge request KartKrew/Kart!416
2021-04-09 19:39:04 -04:00
Sally Coolatta
2d202d748e Proximity mines all lost their fullbright?! 2021-04-07 03:05:01 -04:00
SteelT
fc8bd429f3 Merge branch 'master' into invinc-changes
Also made changes to sparkles, invincibility speedlines now replaces the sparkles if boosting.
2021-04-06 22:40:02 -04:00
SteelT
4b269e89e7 Actually, fix it in a way without visually nerfing it. 2021-03-31 23:24:19 -04:00
toaster
40cbc30bff Mammoth commit, sorry.
All my work thus far on solving the drawflag/renderflag/additive/subtractive conundrum.

Outstandng problems:
* Bad additive/subtractive tables means that they appear opaque except under certain conditions.
* No support for FOFs, Polyobjects, or linedefs in OpenGL yet.
* All OpenGL support mostly done blind, may or may not function in practice.

If nothing else, the hard engineering problems are solved and it's just bug hammering...
2021-03-31 22:46:23 +01:00
SteelT
4f7aafe654 Fancy invincibility speed lines 2021-03-28 22:05:18 -04:00
Latapostrophe
3b617337ee Fancy rotating sparkles 2021-03-29 00:27:56 +02:00
SteelT
c8124a6c94 Some invincbility changes 2021-03-28 17:19:47 -04:00
Sally Coolatta
20e2c78331 Delete seenames code
We had SEENAMES disabled before, and vanilla removed the define, so I went ahead and removed it. Repurposed the old seenames console variable for our nametags.
2021-02-28 21:27:23 -05:00
Sally Coolatta
9d7ec0ab8f Merge SRB2 next
Probably doesn't compile yet, but I got rid of all of the conflicts for anyone who wants to take a stab at it.
2021-02-27 05:18:36 -05:00
Sally Coolatta
1849f70359 Merge branch 'master' into waypoints-disable 2021-02-12 20:28:16 -05:00
James R
44ec94f287 Merge remote-tracking branch 'origin/master' into funny-spikes 2021-02-06 03:00:50 -08:00
James R
caa7fe1b47 Merge branch 'player-new-frames' into 'master'
New player frames: Glancing and death

See merge request KartKrew/Kart!362
2021-02-06 05:57:11 -05:00