James R.
af14e43926
Merge branch 'match-race-menu-sounds' into 'master'
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Menus/Match Race: sounds for Z/Y buttons
Closes #987
See merge request KartKrew/Kart!1888
2024-01-31 01:49:36 +00:00
James R.
0f5d84d8c6
Merge branch 'fix-connectedservername' into 'master'
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Fix a crash that may occur when joining a server with a maximum length server name or contact field
See merge request KartKrew/Kart!1894
2024-01-31 01:47:18 +00:00
James R
6123ac3c39
Time Attack ghosts: sync with level timer instead of when the player crosses the finish line
2024-01-30 17:27:34 -08:00
James R
2a2149ad60
Use strlcpy for connectedservername/connectedservercontact
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Fixes these buffers not being null-terminated at max
length.
2024-01-30 16:39:04 -08:00
Eidolon
f4b4c664c4
Clamp lindex during vissprite light calculation
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Mitigates against negative or very large xscale values causing lindex
to evaluate < 0, preventing a potential colormap indexing-related crash.
2024-01-30 17:02:17 -06:00
Eidolon
23b565cec5
Drop papersprite draws that are too wide
...
This prevents an arithmetic overflow when evaluating xscale, resulting
in a negative xscale.
2024-01-30 17:01:09 -06:00
SteelT
32dec2b6ef
LICENSE-3RD-PARTY.txt: Delete libgme
2024-01-30 02:10:19 -05:00
James R
bd62fe4e90
TuneManager: remove GME related code
2024-01-29 23:07:57 -08:00
James R.
3d10278bf2
Merge branch 'fix-replay-party-crash' into 'master'
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Fix replays crashing whenever a player leaves
Closes #500
See merge request KartKrew/Kart!1884
2024-01-30 06:43:40 +00:00
Eidolon
007fbc52da
Make UDMF mandatory for play
...
As per many previous conversations, we need to enforce the UDMF
requirement now if we want to introduce a new hardware renderer in the
future. Requiring UDMF ensures that maps are always built with extended
nodes, which both solves vertex imprecision issues and ensures all
subsectors are closed, making writing a hardware renderer significantly
easier and less prone to subsector bugs.
2024-01-29 19:38:26 -06:00
AJ Martinez
10ba1fa25f
WIP: Adjust combo escape tuning defines
2024-01-29 18:27:26 -07:00
Eidolon
591af1ab95
Add parallelsoftware cvar
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In the rare case where kernel thread scheduling causes hitching issues
(SteamOS?), there should be an option to dynamically toggle multithread
dispatch of plane drawing.
2024-01-29 19:26:04 -06:00
Eidolon
f975df6d6d
Allow MT_BATTLECAPSULE to spawn in tutorials
...
Fixes KartKrew/Kart#949
2024-01-29 18:48:49 -06:00
SteelT
d40097426e
Merge branch 'fix-ms-debuglog-option' into 'master'
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Fix MS debug log menu option changing wrong cvar
See merge request KartKrew/Kart!1887
2024-01-30 00:16:00 +00:00
AJ Martinez
9231e95101
WIP: Battle combo mitigation rework
2024-01-29 17:02:25 -07:00
James R
abbaf78ff1
Menus/Match Race: sounds for Z/Y buttons
2024-01-29 15:57:11 -08:00
SteelT
e057a5234f
Fix MS debug log menu option changing wrong cvar
2024-01-29 18:42:55 -05:00
AJ Martinez
0878946b7e
Merge remote-tracking branch 'origin/master' into bumper-boats
2024-01-29 16:06:58 -07:00
Eidolon
9e26697e11
Fix apple clang compilation with byteptr.h again
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Annoyingly missed these pointer conversions
2024-01-29 15:55:31 -06:00
Eidolon
640ad6bc1e
Remove GME VGM music emulation
...
We cannot comply with the terms of the GPL in using and distributing
libgme due to MAME license incompatibility, so the feature needs to
be removed.
2024-01-29 15:54:20 -06:00
James R
eba9df570d
Replays: raise default buffer size from 4 to 6 MB
2024-01-29 02:31:57 -08:00
James R
1769b418df
Replays: reserve 1 KB of space at end of buffer as a safeguard
...
This should avoid buffer overruns in the middle of
recording. There is already code that checks for buffer
size around ticcmd and ghost data write. Demo header is
still unsafe with many WAD filenames written, for example.
Ghost data and ticcmd should not come close to reaching
into this extra space. At the time of writing, ghost data
can write up to 102 bytes and ticcmd 20 bytes, per player.
2024-01-29 02:26:15 -08:00
James R
5a86041302
G_WriteAllGhostTics: check buffer size after each player's ghost data
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Instead of checking it after ALL player ghost data. This
is less likely to write past the end of the demo buffer.
2024-01-29 02:24:57 -08:00
James R
a879975e83
devmode DEMO: replay buffer usage displayed in real-time on the HUD
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- Buffer usage in megabytes, bytes and percentage
- Approximate usage per second
- Estimated time until buffer runs out and replay is stopped
2024-01-29 02:20:26 -08:00
James R
09b90c3cf1
Replays: add netdemo_size cvar, add to Data Options
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Controls size of replay buffer when recording
2024-01-29 02:18:46 -08:00
James R
6c2736bd1d
Move party construction to G_AddPlayer
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- Fixes crash when a player leaves when viewing a replay
- Slightly refactors player joining code (including bots)
2024-01-28 23:02:57 -08:00
James R.
bf1e4cb5bc
Merge branch 'vscode-faster-pls' into 'master'
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Add cmake option to skip comptime update
See merge request KartKrew/Kart!1881
2024-01-29 05:10:44 +00:00
James R.
d5d179a224
Merge branch 'fix-cmake-gitless-build' into 'master'
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cmake: exe name fallback if no .git present
Closes #895
See merge request KartKrew/Kart!1878
2024-01-29 05:09:55 +00:00
James R.
45738973b8
Merge branch 'replay-rewind' into 'master'
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Replay menu fixes for release
Closes #770 and #984
See merge request KartKrew/Kart!1883
2024-01-29 05:08:02 +00:00
James R
b732d7bd43
Menus/Replay: replace rewind button with restart button
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- Restarts the replay from the beginning
- New button graphic
2024-01-28 21:07:12 -08:00
James R
4adadb0167
Menus/Replay: use menu font
2024-01-28 17:56:38 -08:00
James R
e0583a19b3
Menus/Replay: do not draw border in non-green resolutions
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The border draws over the buttons, which makes the menu
practically unusable. Not drawing the border is the
simplest thing I could do to fix this.
2024-01-28 17:56:38 -08:00
James R
50781ded69
Menus/Replay: correctly adjust position of quit button in Time Attack
2024-01-28 17:56:35 -08:00
Eidolon
83a32c5acc
Merge branch 'fix-texture-scale-overflow-freeze' into 'master'
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Prevent overflow when scaling textures
Closes #844
See merge request KartKrew/Kart!1879
2024-01-29 00:27:37 +00:00
Eidolon
742c895228
Merge branch 'xtralives-cheaters-in-tears' into 'master'
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Don't affect GP status if retrying
Closes #997
See merge request KartKrew/Kart!1882
2024-01-29 00:27:21 +00:00
Oni
fc8600a0aa
Merge branch 'highlight-stumble-floors' into 'master'
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debugfinishline: show stumble sectors
See merge request KartKrew/Kart!1872
2024-01-28 23:36:06 +00:00
Oni
ff20f38ffa
Merge branch 'in-flight-menus' into 'master'
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Course List QOL
See merge request KartKrew/Kart!1867
2024-01-28 23:31:59 +00:00
Oni
a126a0c9a3
Merge branch 'new-credits' into 'master'
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New Credits
See merge request KartKrew/Kart!1747
2024-01-28 23:31:30 +00:00
Sal
3958c15dfe
New Credits
2024-01-28 23:31:30 +00:00
Oni
b254ce51c0
Merge branch 'update-tracy' into 'master'
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Update tracy client to latest version
See merge request KartKrew/Kart!1877
2024-01-28 23:30:01 +00:00
Oni
bc80233f1f
Merge branch 'vote-level-names' into 'master'
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Vote level names
See merge request KartKrew/Kart!1873
2024-01-28 23:29:44 +00:00
Oni
cf362c226f
Merge branch 'its-ko-time' into 'master'
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Battle: "K.O. READY!" appears on your screen when you reach the point limit
Closes #979
See merge request KartKrew/Kart!1871
2024-01-28 23:27:46 +00:00
Eidolon
9fb0efae3c
Don't affect GP status if retrying
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Fixes KartKrew/Kart#997 , and then some. The bot difficulty was also
being affected by retrying after completing a race, so that's prevented
too.
2024-01-28 17:06:47 -06:00
Eidolon
0e307208f8
Add cmake option to skip comptime update
...
In VS Code, comptime forces the game to be relinked even when no code
has changed. This is a bit of a nuisance when starting with the
debugger in the C++ extension, adding around 5 seconds of startup time
to the game.
2024-01-28 14:54:28 -06:00
Oni
22e2b97171
Merge branch 'fix-give-command-bounds' into 'master'
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Fix potential out-of-bounds exploit with give command
Closes #698
See merge request KartKrew/Kart!1874
2024-01-28 19:26:17 +00:00
Eidolon
6648e55972
Prevent overflow when scaling textures
...
Fixes KartKrew/Kart#844 which is caused by scaling the texheight by a
spryscale that is too large, triggering arithmetic overflow before the
overflow check even occurs. This is a performance hit, but should not be
very intense with release optimizations.
Instead, we use saturating arithmetic using the same integer promotion
technique as before, but checking in both directions, and also checking
for the multiplication before the addition.
There is an optimization opportunity here and anywhere that overflow
checks are used, by using compiler intrinsics which check the overflow
flag bit on the CPU instead of using integer promotion.
2024-01-28 12:57:00 -06:00
Eidolon
090a012a74
cmake: exe name fallback if no .git present
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Fixes KartKrew/Kart#895
2024-01-28 11:39:56 -06:00
SteelT
9db766935c
Update tracy client to v0.10
2024-01-27 21:06:14 -05:00
Sally Coolatta
a7df7aa637
Add Medium Font
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Monospaced in-between of Console & Thin
2024-01-27 20:38:52 -05:00
Sally Coolatta
f4db29574d
Vote level names
2024-01-27 18:10:44 -05:00