Alam Ed Arias
f1fa3855e5
Merge branch 'public_next' into private
2018-02-14 10:34:36 -05:00
Alam Ed Arias
8722b369a3
Merge branch 'master' into next
2018-02-14 10:29:24 -05:00
Alam Arias
d23d0e0e5b
Merge pull request #231 from LJSonik/net-command-leak-fix
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Fix net commands not always being freed
2018-02-14 10:28:32 -05:00
Louis-Antoine
64a108e24a
Don't allocate memory for net commands already executed, as it would cause them to be never freed
2018-02-14 15:09:52 +01:00
TehRealSalt
9c5a09d770
sonicitems porting, Part 2
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BUT with more tweaks on top of that:
- matchesplayed can go up & unlock stuff regardless of modifiedgame
- votetime added to menu
- flame jets are fullbright (been meaning to do this for a while)
- screenshots are prefixed with kart instead of srb2 (ditto)
2018-02-13 18:13:27 -05:00
TehRealSalt
1a424ba756
Porting over some things from sonicitems
2018-02-13 16:48:09 -05:00
Monster Iestyn
4885c3b719
Merge branch 'master' into hardcoding-time-again
2018-02-13 21:21:30 +00:00
Monster Iestyn
c44a1dc543
Merge branch 'file-loading-cleanup' into 'master'
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File loading cleanup
See merge request STJr/SRB2Internal!129
2018-02-13 16:18:55 -05:00
Monster Iestyn
f5035e70ea
Don't attempt to load the "Lua/" or "SOCs/" folder lumps themselves as Lua/SOC lumps
2018-02-13 21:12:42 +00:00
Louis-Antoine
851c52f3dd
Do not prevent all net commands for the current tic from being executed because of an unkown net command ID
2018-02-13 17:53:18 +01:00
toasterbabe
78bb534550
Fixed the strengths going in the wrong direction of transparency in GL!
2018-02-12 21:31:03 +00:00
toasterbabe
4d5dac0d03
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into pretty_stuff
2018-02-12 18:59:01 +00:00
toasterbabe
a1d12429e4
* Move the non-mapping drawFill out of the source code function and into the Lua interface.
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* Add a drawFill fallback for COLORMAP too.
* Correct a few index mishaps.
2018-02-12 18:23:57 +00:00
toasterbabe
b0888c44bd
* Total overhaul of V_DrawFadeScreen(color, strength!
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- controllable strengths between 0-31 for COLORMAP lump like before
- arbitrary colour indices in the palette via TRANSMAP lumps, with strengths 0-9
- exposed to Lua as v.fadeScreen(color, strength)!
* Remove last vestiges of V_STATICPATCH.
2018-02-12 17:47:31 +00:00
TehRealSalt
3be938d04a
Updated player arrows
2018-02-11 21:47:19 -05:00
TehRealSalt
ff1462898a
Fuck this weird tabbing
2018-02-11 12:50:42 -05:00
TehRealSalt
62b45ff4b0
Merge remote-tracking branch 'refs/remotes/origin/master' into sonicitems
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# Conflicts:
# src/k_kart.c
(Also I added some extra music for voting, because I forgot I didn't
commit the merge :V)
2018-02-11 12:18:25 -05:00
TehRealSalt
c94df11be1
Merge remote-tracking branch 'refs/remotes/origin/democracy'
2018-02-10 20:00:20 -05:00
TehRealSalt
df600ba780
Remove comment
2018-02-10 19:56:05 -05:00
TehRealSalt
ed55d21682
Random picking animation
2018-02-10 19:02:15 -05:00
TehRealSalt
3db2ff37a2
One last thing: don't add whatever the game rolls for the random option
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Makes it even more of a wild-card option, also makes sure that you
actually *see* all of the maps before it empties
2018-02-10 16:50:44 -05:00
TehRealSalt
a1be15134e
Maybe fixed
2018-02-10 16:28:45 -05:00
TehRealSalt
e4b1bd3365
Minor fixes, mostly mobjscale and spectators
2018-02-10 16:19:22 -05:00
TehRealSalt
495ee25f18
Chaotix sound effects, new music names
2018-02-10 16:01:09 -05:00
TehRealSalt
eab1120950
New invincibility effect, grow/shrink stuff
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Whenever grow/shrink effects get made, I'll remove the Mario-style
stuttered growth and whatever else needs doing beyond that
2018-02-10 01:19:33 -05:00
TehRealSalt
b83dd75a99
Merge remote-tracking branch 'refs/remotes/origin/master' into sonicitems
2018-02-09 21:16:10 -05:00
TehRealSalt
2a563d6f25
Faster
2018-02-09 21:14:14 -05:00
Monster Iestyn
02862511ae
Fix SOC/Lua loading messages to display full names or even display at all (for PK3s at least), and otherwise some cleanup of existing code for the messages.
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Also, I moved lua_lumploading on/offing to LUA_LoadFile.
2018-02-09 22:43:08 +00:00
TehRealSalt
c542e0453c
Slight adjustment
2018-02-09 16:04:52 -05:00
Monster Iestyn
7243355923
Make sure both software and OpenGL ignore patches that are completely out of a multi-patch texture's bounds.
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This fixes OpenGL in particular crashing because of such a weird situation.
2018-02-09 17:23:35 +00:00
TehRealSalt
74ccda156b
Merge remote-tracking branch 'refs/remotes/origin/master' into democracy
2018-02-08 21:24:56 -05:00
TehRealSalt
184ec0340b
Added axis support
2018-02-08 21:24:44 -05:00
Sryder13
864f55b57b
Some warning fixes
2018-02-09 00:58:10 +00:00
TehRealSalt
80ba8792bd
P != M
2018-02-08 18:14:56 -05:00
TehRealSalt
496eac9705
Minor adjustments in hopes that I fixed the resynch bomb on gametype switch?
2018-02-08 17:13:06 -05:00
Monster Iestyn
fb6c96de00
Merge branch 'stopleakingnames' into 'master'
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Stop leaking names via metadata.
See merge request STJr/SRB2!223
2018-02-08 16:14:15 -05:00
Monster Iestyn
de8b6e2c96
Merge branch 'master' into hardcoding-time-again
2018-02-08 20:33:17 +00:00
Monster Iestyn
46704455bb
Merge branch 'master' into file-loading-cleanup
2018-02-08 20:32:59 +00:00
Monster Iestyn
78d3ddcb34
Merge branch 'public_next'
2018-02-08 20:31:53 +00:00
Monster Iestyn
6f491daa94
Merge branch 'playdemo-custom-home-fix' into 'next'
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Fix for "playdemo" not working with custom home paths
See merge request STJr/SRB2!221
2018-02-08 15:29:39 -05:00
Monster Iestyn
a550ff6692
Merge branch 'lua-archive-crash-hotfixes' into 'next'
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Hotfix for "LUA PANIC" crash when joining a netgame
See merge request STJr/SRB2!222
2018-02-08 15:29:20 -05:00
Monster Iestyn
8a9bbb9a2b
Merge branch 'general-sky-fixes' into 'master'
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General sky fixes
See merge request STJr/SRB2Internal!132
2018-02-08 13:41:57 -05:00
Sryder13
2a8d91c79f
The main explosion particles bounce off the floor too
2018-02-08 15:46:07 +00:00
TehRealSalt
a299222db7
Guess what.
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A typo. :V
2018-02-08 00:53:25 -05:00
TehRealSalt
ef0770edda
/me tears away a piece of drywall
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What's revealed is that democracy is actually made *entirely* out of
extremely minor 1 character long typos eating away at the structural
integrity of the building, and then the crack starts oozing green slime,
and then a creepy hand comes out and grabs you
2018-02-08 00:45:59 -05:00
TehRealSalt
c32591e767
Minor fixes
2018-02-07 22:45:40 -05:00
TehRealSalt
782a5d7fd9
Merge remote-tracking branch 'refs/remotes/origin/master' into democracy
2018-02-07 22:34:33 -05:00
TehRealSalt
acc4b0bb76
Belp
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- Minimap heads that aren't yours are transparent
- Minimap has a visibility slider
- Bomb stuff renamed to Mine
2018-02-07 22:33:27 -05:00
Monster Iestyn
2692d6f9dc
optimised R_ExpandPlane too
2018-02-07 18:11:32 +00:00
Monster Iestyn
5533c97c69
Fixed sky-sky thok barriers showing HOM (turns out the floor and ceiling share the same plane, so I've modified the code to account for this)
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Additionally, place some optimisations in both software and OpenGL; in particular one has been added for when all of back and front sector (floor and ceiling) is sky: since everything is "open" anyway, we can simply the usual checks involved.
2018-02-07 17:46:01 +00:00