mazmazz
648f57f17c
Sky scroll attempt
2018-11-16 14:34:28 -05:00
mazmazz
7b0ec6479f
Merge branch 'master' into text-prompts
2018-11-13 11:12:44 -05:00
mazmazz
422692ed03
NextTag implementation
...
* Adjust named tag implementation to be more portable
* Next page adjustments
2018-11-13 00:13:36 -05:00
Monster Iestyn
4c3bfe81bd
Merge branch 'public_next'
...
# Conflicts:
# src/Makefile
# src/doomtype.h
# src/hardware/hw_clip.c
# src/hardware/hw_main.c
# src/sdl12/sdl_sound.c
2018-11-10 19:18:34 +00:00
mazmazz
3174969755
Added page tags and find page by tag
...
* Added tutorial mode defines to this branch
2018-11-10 09:32:53 -05:00
mazmazz
bf9b5c5d5b
Prompt HUD hiding implementation
2018-11-10 01:00:18 -05:00
mazmazz
b25cf9e0d9
Text prompt Hide HUD dehacked
2018-11-09 23:50:25 -05:00
Monster Iestyn
b34e8c5390
Remove FUNCMATH from functions with a void return value or args, or examine variables other than their args (which could be modified)
2018-11-08 16:26:55 +00:00
mazmazz
3d86cbc729
Close text prompt upon level load
2018-11-04 22:32:47 -05:00
Monster Iestyn
5a8e256ca1
Fix errors found when compiling
2018-11-04 22:32:46 -05:00
mazmazz
30dbb6a644
TextPrompt: Implement player blocked controls and post-close run line
2018-11-04 22:32:46 -05:00
mazmazz
77c5774e51
Moved TextPrompt logic to f_finale.c
...
* Added basic TextPrompt ticker and drawer functions
* Added chevron animation
2018-11-04 22:32:45 -05:00
TehRealSalt
997c1bebe1
Merge branch 'master' into sonicitems
2018-07-08 17:51:44 -04:00
toaster
740a209631
Fix all compilation errors (tested using DEBUGMODE=1 and ERRORMODE=1) that remain outstanding. Notably:
...
* Remove FUNCMATH from all void-returning functions, given GCC80 specifically complains about this case.
* Extend the length of all extant buffers to the safety threshold recommended by the compiler.
* Add void casts to WS_getaddrinfo's setting to prevent complaints about incompatible typecasts.
* Extend the charsel, face, and superface buffer sizes and writes to include the null terminator. (I didn't really want to do this because it's not even particularily NEEDED, but there was literally zero way to get around the request that I could find with multiple online searches. I tried.)
2018-07-07 16:52:01 +01:00
toaster
5f2aed2fd3
* Fix the fades mess, and have the title screen always have a smooth, non-checkered fade from blapck!
...
* Fix all the bugs with skin not being set properly or kept synchronised with the multiplayer setup in record attack.
* Reduce the amount of flashing on the voting screen.
2018-07-04 22:57:50 +01:00
Sryder
4c32641b2f
Screen for waiting during intermission after connecting
2018-07-02 22:11:03 +01:00
toasterbabe
7f83e0d134
* Prevent crash if you go to a map and it doesn't exist.
...
* Handle music fix in smarter way.
* Enums!
2017-05-09 11:09:58 +01:00
toasterbabe
3a4e091ba6
* Fix titlemap music change bug reported by Larztard
...
* Clean up titlemapinaction so that it isn't true when you're playing
* Don't print "SPEEDING OFF TO [ZONE] [ACT 1]..." on screen if it's a titlemap - keep a nice and pretty black screen
2017-05-09 00:48:07 +01:00
yellowtd
217f7ebd38
miru asked me for help and im a smelly toast
...
* Fix Crashes With Respect To Switching Between The Normal Title And Her Magic One
* Clean Up A Bit Of Code
2017-04-18 17:45:43 -04:00
yellowtd
1c93b07c86
Titlemap - Maincfg variables, unplayability crash fixes
2017-04-18 17:36:54 -04:00
Alam Ed Arias
4d6a3e3398
FUNCMATH fun
2016-06-12 16:08:48 -04:00
Inuyasha
f07585191b
copyright dates/statements updated and such
...
(no actual SLOC changes)
2016-05-17 17:42:11 -07:00
Inuyasha
58e685353a
Attempt 2 at special stage fades.
...
More basic in execution.
2016-02-09 02:43:24 -08:00
Alam Ed Arias
b93cb1b65a
SRB2 2.1 release
2014-03-15 13:11:35 -04:00