Sryder
dc453fbbda
Fix various things that used NUMTRANSMAPS for the number of translucent trans maps
2020-10-25 23:19:20 +00:00
Sally Coolatta
dc4acfca93
Use args[1] for Battle capsules speed
2020-09-27 06:36:40 -04:00
Sally Coolatta
728d4a9435
Fixes to Battle Mode capsules
2020-09-27 04:51:08 -04:00
Sally Coolatta
857f295836
Fix instances of things still using (options >> ZSHIFT)
2020-09-27 04:22:09 -04:00
Sally Coolatta
9efdc98de6
Makes it through all kart files
...
All that's left is SDL, OGL, maybe also Lua
2020-08-15 04:42:56 -04:00
Sally Coolatta
5a98c00405
NOW we make it past p_mobj
2020-08-14 22:28:49 -04:00
Sally Coolatta
5a6263c36b
Make it past p_mobj
2020-08-14 20:48:06 -04:00
Sally Coolatta
6ef0af4ba5
g_game and g_input now compile
2020-08-13 00:05:44 -04:00
Sally Coolatta
f9ca40e673
Merge branch 'master' into the-scary-22-merge
2020-08-12 20:59:09 -04:00
Sally Coolatta
8731c6b7a4
Another round of fixing up
...
- gametyperules are now fitting for kart, not applied to the whole codebase though
- a few more files compile
2020-08-11 16:13:17 -04:00
Sally Coolatta
643a63e1e6
Finish merge
2020-07-20 13:39:05 -04:00
Sally Coolatta
e2d95ae9c1
Fake results for bots that didn't get to finish in time
2020-05-09 23:08:11 -04:00
Sally Cochenour
53df47b4fe
toaster suggestions
2020-03-22 20:29:58 -04:00
Sally Cochenour
7f07fa9b2d
Move item box counter stuff into k_battle
2020-03-22 16:23:56 -04:00
Sally Cochenour
198b9770f7
Apply to any break the capsules, instead of only time attack
2020-03-22 16:14:53 -04:00
Sally Cochenour
b18df427dd
Break the Capsules ends when you lose bumpers
2020-03-22 16:07:25 -04:00
Sally Cochenour
601ab839f0
Set bumpers to 1 in Break the Capsules
2020-03-22 14:55:47 -04:00
Sally Cochenour
65e9aeec62
This was in the wrong place
2020-03-01 16:03:31 -05:00
Sally Cochenour
48ff9ddf85
Move overtime stuff to k_battle.c
2020-03-01 15:58:00 -05:00
TehRealSalt
dbb6f9ca11
use MF2_AMBUSH for backandforth
2019-09-27 04:20:09 -04:00
TehRealSalt
9cb834b004
Capsule counter, map change when spawning capsules mid-game
2019-09-24 11:24:01 -04:00
TehRealSalt
88578f0534
Moving capsules
2019-09-15 23:36:55 -04:00
TehRealSalt
1ef09699d1
Functional gameplay
...
- Capsules get spawned in the proper scenarios
- Level ends when all capsules are busted
- Time gets used on the leaderboard instead of score
Also split a handful of Battle code into k_battle.c. Lots of other code could probably get moved here later
2019-09-15 20:19:48 -04:00