Commit graph

9265 commits

Author SHA1 Message Date
MascaraSnake
af85de53d7 Rename P_LoadThingsOnly to P_RespawnThings to make it clearer that it doesn't actually reload the things from the file, it just respawns them. 2019-12-28 14:13:26 +01:00
MascaraSnake
d085296cbe Remove some old #if 0'd code 2019-12-28 14:03:48 +01:00
MascaraSnake
9e72dcddb6 Merge branch 'next' into mapload-refactor 2019-12-28 13:59:24 +01:00
MascaraSnake
e3955ed4f3 Fix accidental removal of sector_t's spawn_lightlevel initialization 2019-12-28 13:58:23 +01:00
MascaraSnake
d00a9a42a1 Cleaned up some more stuff in P_LoadLevel() 2019-12-28 12:48:32 +01:00
MascaraSnake
9b81821d44 Move more P_LoadLevel parts into subfunctions 2019-12-28 11:37:56 +01:00
MascaraSnake
f67ff6d97e Rename P_SetupLevel to the more accurate P_LoadLevel and separate out some of its content into subfunctions 2019-12-28 11:30:39 +01:00
MascaraSnake
12fbaf85f8 Fixed/clarified some flag descriptions in the ZB config 2019-12-28 08:43:27 +01:00
MascaraSnake
d182000223 Fixed/clarified some flag descriptions in the ZB config 2019-12-28 08:42:16 +01:00
GoldenTails
655de1aca8 Fixed messed up comparison. 2019-12-27 23:51:13 -06:00
James R
821e1cf618 Only return if we damaged the monitor 2019-12-27 14:48:55 -08:00
Alam Ed Arias
2c03fcaac5 Merge branch 'master' into next 2019-12-27 17:08:16 -05:00
James R
720ab51340 Merge branch 'rotsprite3' into 'next'
More rollangle changes

See merge request STJr/SRB2!582
2019-12-27 16:49:21 -05:00
James R
8d70a18fc7 Merge branch 'skinusable-fix' into 'next'
Fix edge case with R_SkinUsable

See merge request STJr/SRB2!573
2019-12-27 16:49:06 -05:00
Jaime Passos
7d4c00affb GTR_HIDETIME, not GTR_TAG 2019-12-27 18:24:08 -03:00
Jaime Passos
9ede8f7c2e In P_KillPlayer, check for the gametype's rules, instead of the gametype itself, before bursting rings. 2019-12-27 17:22:55 -03:00
Jaime Passos
142875cf3d Fix CoopLives_OnChange. 2019-12-27 17:15:23 -03:00
Jaime Passos
62d79eef2a Same deal, but for starposts. 2019-12-27 17:14:56 -03:00
Jaime Passos
ff80c4ef4d Preparing for the inevitable gametype rule that will handle cooplives... 2019-12-27 17:08:20 -03:00
Jaime Passos
58c1adf3ef ST_drawLivesArea stuff. 2019-12-27 16:58:55 -03:00
Monster Iestyn
6092c5774e use P_SetTarget to assign a value to th->target 2019-12-27 19:24:00 +00:00
Monster Iestyn
ad56f5e362 added a "target" pointer to polywaypoint_t, so the polyobj waypoint thinker doesn't have to re-find the next waypoint every tic 2019-12-27 19:10:14 +00:00
Alam Ed Arias
1f143ca9d6 use size_t to count the sprites 2019-12-27 13:20:58 -05:00
Alam Ed Arias
848a144956 fread and fwrite use size_t, not int 2019-12-27 13:08:26 -05:00
Alam Ed Arias
7201e165a4 we only need link on unix systems 2019-12-27 13:05:15 -05:00
Jaime Passos
3ce02b8135 burst emeralds with GTR_MATCHEMERALDS 2019-12-27 12:34:35 -03:00
Jaime Passos
8a3b47e1a9 look for GTR_LIVES rule instead of coop/competition gametype 2019-12-27 12:29:21 -03:00
Jaime Passos
203f4c50a0 add G_CompetitionGametype(void) 2019-12-27 12:28:00 -03:00
Jaime Passos
964125c8cf change this > to >= 2019-12-27 12:23:50 -03:00
Jaime Passos
5e328d6d33 check if the gametype allows spectators to allow jump key respawn 2019-12-27 12:17:38 -03:00
Jaime Passos
ca3941f5b8 use GTR_DEATHMATCHSTARTS 2019-12-27 12:14:33 -03:00
MascaraSnake
e673833780 Merge branch 'why-inline' into 'master'
I got a compiler warning from P_PlayerHitsPlayer being too big

See merge request STJr/SRB2!581
2019-12-27 02:12:01 -05:00
MascaraSnake
82d21224cf Merge branch 'next' into kill-zshift
# Conflicts:
#	src/p_mobj.c
2019-12-27 08:11:04 +01:00
MascaraSnake
472749de84 Merge branch 'zb-config-refactor' into 'next'
Zone Builder configuration refactor

See merge request STJr/SRB2!570
2019-12-27 02:04:22 -05:00
Jaime Passos
adb34258f1 P_SetupCamera funny 2019-12-27 02:07:13 -03:00
Jaime Passos
be32397562 Respawn delay gametype rule 2019-12-27 01:44:27 -03:00
Jaime Passos
518714a51a Fix sprite rotation crashes. 2019-12-27 00:37:40 -03:00
James R
5b715fa11a Pop monitors properly so Metal doesn't destroy enemy team's monitors 2019-12-26 19:27:25 -08:00
Jaime Passos
b8e91a50a5 OpenGL funny 2019-12-27 00:02:30 -03:00
Jaime Passos
252ac7516a Merge branch 'renderswitch' of https://git.magicalgirl.moe/STJr/SRB2 into renderswitch 2019-12-26 23:53:03 -03:00
Jaime Passos
543f80510b And the sound test 2019-12-26 23:52:42 -03:00
Jaime Passos
ed11e89fdc Same deal, but for the level platter and save select screen 2019-12-26 23:49:31 -03:00
James R
02104402ed Save the renderer 2019-12-26 18:44:02 -08:00
James R
8311380146 Merge branch 'time' into 'master'
haha log files

See merge request STJr/SRB2!567
2019-12-26 21:43:46 -05:00
Jaime Passos
6de7b7eb99 Handle character select screen correctly after a renderer switch 2019-12-26 23:39:40 -03:00
James R
c92378fab7 Lua CV_FindVar function
(cherry picked from commit b5746c231d17cd7b58c6b633e242d5ad26ad7017)
2019-12-26 18:30:34 -08:00
James R
c8e08ec617 Expose CV_FindVar
(cherry picked from commit 0e9d69d6a3759686ca8bb567817be650291ea0e1)
2019-12-26 18:30:34 -08:00
Jaime Passos
a5ef201e3f PU_PATCH funny 2019-12-26 23:26:43 -03:00
James R
d57083264e One more optimization 2019-12-26 18:23:01 -08:00
James R
bbed1a16ba e 2019-12-26 18:20:48 -08:00