Jaime Passos
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dccb4192c3
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Update r_opengl.c
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2019-06-13 21:27:19 -03:00 |
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Jaime Passos
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a37d742561
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software is better
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2019-06-13 21:10:01 -03:00 |
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Jaime Passos
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fdff52b5fe
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Update hw_main.c
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2019-06-12 23:31:55 -03:00 |
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Jaime Passos
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c85d181df9
|
Open Graphics Library (OpenGL) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is
typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering.
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2019-06-12 23:01:18 -03:00 |
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Latapostrophe
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fc33255db4
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Fix stuff and reimplement the kart features that went poof
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2019-06-12 21:36:47 +02:00 |
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Latapostrophe
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a35cea9243
|
chaos conflict
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2019-06-11 17:02:47 +02:00 |
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Jaime Passos
|
2048dbf753
|
Update r_opengl.c
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2019-06-10 16:53:03 -03:00 |
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Jaime Passos
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157b510f2b
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Merge remote-tracking branch 'upstream/master' into gl_shaders
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2019-06-10 16:21:46 -03:00 |
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Steel Titanium
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2e8aae5d6a
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Merge branch 'next' into jimita-flashpals-on-screenshots
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2019-05-25 19:37:17 -04:00 |
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Jaime Passos
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47ae715962
|
Hardware mode y-shearing matches software mode mouselook
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2019-05-17 17:49:04 -03:00 |
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Jaime Passos
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33285f7007
|
dude how do I co-author in Git?
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2019-05-17 13:18:33 -03:00 |
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wolfy852
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9ac41cca73
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Merge remote-tracking branch 'remotes/pub/next' into v1
# Conflicts:
# src/d_netcmd.c
# src/r_main.c
# src/v_video.c
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2019-05-12 03:40:02 -05:00 |
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wolfy852
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2222738e1c
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Merge remote-tracking branch 'remotes/srb2pub/public_flatsprite' into next
# Conflicts:
# src/d_netcmd.c
# src/doomdef.h
# src/doomstat.h
# src/f_finale.c
# src/g_game.c
# src/hu_stuff.c
# src/m_menu.c
# src/p_spec.c
# src/p_user.c
# src/r_main.c
# src/r_things.c
# src/s_sound.c
# src/v_video.c
# src/y_inter.c
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2019-05-06 22:40:12 -05:00 |
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TehRealSalt
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f48a08cd53
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Merge v1
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2019-05-06 21:23:29 -04:00 |
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wolfy852
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f808072937
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Merge remote-tracking branch 'remotes/pub/next' into v1
# Conflicts:
# src/hardware/hw_main.c
# src/hardware/hw_main.h
# src/m_menu.c
# src/r_main.c
# src/v_video.c
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2019-05-06 14:26:09 -05:00 |
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Sryder
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70ff9be419
|
No sprite billboarding on papersprites
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2019-05-06 20:24:26 +01:00 |
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Sryder
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7792b48ea3
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Merge branch 'next' of git@git.magicalgirl.moe:STJr/SRB2.git into public_flatsprite
# Conflicts:
# src/p_user.c
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2019-05-06 20:20:57 +01:00 |
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Sryder
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64fb7f90f0
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Add a cvar for sprite billboarding, off by default.
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2019-05-06 16:57:32 +01:00 |
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TehRealSalt
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f1f664e9b1
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Merge v1
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2019-05-02 01:36:19 -04:00 |
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Jaime Passos
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2a3e885b9a
|
01052019
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2019-05-01 19:37:42 -03:00 |
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Sryder
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913d5dd595
|
OpenGL sprite billboarding
Should work on both normal and precipitation sprites.
Sprites that are split by lighting should work correctly.
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2019-05-01 20:15:00 +01:00 |
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Jaime Passos
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c0c0576151
|
Match Kart-Public's next since it got merged anyway
and fix something else
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2019-04-30 20:59:32 -03:00 |
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Latapostrophe
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dab5469b4a
|
Terminology changes
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2019-04-23 23:49:46 +02:00 |
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Latapostrophe
|
60428fbc29
|
Add option to turn off the PLAY default md2
|
2019-04-22 11:29:44 +02:00 |
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TehRealSalt
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a3d2b48329
|
Fix up more stuff
Now in a mergable state
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2019-04-18 12:20:13 -04:00 |
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Jaime Passos
|
0ff96207c7
|
More Softwarification
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2019-04-14 19:08:59 -03:00 |
|
Jaime Passos
|
e049e122de
|
fix skyboxes AGAIN
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2019-04-13 18:47:09 -03:00 |
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Jaime Passos
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b5a579f254
|
cleanup?
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2019-04-12 16:35:28 -03:00 |
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wolfy852
|
aec9e721dc
|
Generic model terminology
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2019-04-12 00:35:35 -05:00 |
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Jaime Passos
|
7abd0185a8
|
Remove dup_ variables
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2019-04-07 14:27:52 -03:00 |
|
Jaime Passos
|
19dc9c103e
|
fix fog
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2019-04-07 01:25:55 -03:00 |
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Jaime Passos
|
4548b4bb13
|
The player should be able to toggle shaders
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2019-04-07 00:09:53 -03:00 |
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Jaime Passos
|
fbc3e27592
|
stuff
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2019-04-06 23:33:34 -03:00 |
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Jaime Passos
|
76fa343ea1
|
fix postprocessor
|
2019-03-21 18:33:03 -03:00 |
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Jaime Passos
|
08efec4cf3
|
destroy hw_glide.h because no modern GPU supports such API
|
2019-03-21 18:23:40 -03:00 |
|
wolfy852
|
9518939a9d
|
Fix Visual Studio compiling
|
2019-03-21 00:32:27 -05:00 |
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wolfy852
|
963cbf4671
|
Merge branch 'next' into md3-vanilla-kart
# Conflicts:
# src/hardware/r_opengl/r_opengl.c
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2019-03-20 19:50:20 -05:00 |
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Jaime Passos
|
dbd7a71fb3
|
add SHADERS comment support
|
2019-03-19 18:52:41 -03:00 |
|
Jaime Passos
|
3a34a13118
|
PK3 support
|
2019-03-19 18:25:55 -03:00 |
|
Jaime Passos
|
843498ef4a
|
Improve custom shader support
|
2019-03-19 17:37:04 -03:00 |
|
Jaime Passos
|
d94a7142b1
|
change (void*) to (char*)
|
2019-03-19 14:41:48 -03:00 |
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Jaime Passos
|
3c6dc984cc
|
wups
|
2019-03-19 13:32:44 -03:00 |
|
Jaime Passos
|
cfc5bd4ac7
|
custom shader support
|
2019-03-18 23:03:29 -03:00 |
|
Jaime Passos
|
c028631cdf
|
fix buildbot
|
2019-03-18 20:04:28 -03:00 |
|
Jaime Passos
|
6dd5037ef1
|
add vertex shaders
|
2019-03-18 19:17:47 -03:00 |
|
Jaime Passos
|
35459caea7
|
md3-vanilla
|
2019-03-18 18:34:20 -03:00 |
|
Jaime Passos
|
c8bec127ec
|
I don't care about DirectDraw
Neither SDL 1.2
|
2019-03-18 15:54:29 -03:00 |
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Jaime Passos
|
fd5fb73671
|
gl4
|
2019-03-17 22:27:50 -03:00 |
|
Alam Arias
|
06cd65cc72
|
Merge branch 'master' into next
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2019-03-11 10:01:57 -04:00 |
|
Alam Arias
|
ed0df9966d
|
Fix compiling with VS
|
2019-03-11 09:58:37 -04:00 |
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