Commit graph

11728 commits

Author SHA1 Message Date
Zippy_Zolton
50927f250a thanks goldie 2020-10-18 21:59:34 -05:00
Zippy_Zolton
547274e67b update 2020-10-18 17:45:46 -05:00
Zippy_Zolton
4de2cfa657 possibly final 2020-10-18 17:01:31 -05:00
Zippy_Zolton
cf9336b22e Calloc 2020-10-18 16:41:14 -05:00
Zippy_Zolton
344e07ae3c possibly fixed 2020-10-18 16:21:06 -05:00
Zippy_Zolton
8c9880a44f Improved text colormaps 2020-10-18 16:00:01 -05:00
James R
b84c45acaa Merge branch 'model-fallback' into 'next'
Model fallback

See merge request STJr/SRB2!1167
2020-10-18 16:52:42 -04:00
James R
e10e4d79c3 Merge branch 'bustflags' into 'next'
Bustable Wall and Floor flags.

See merge request STJr/SRB2!1163
2020-10-18 16:42:15 -04:00
Hannu Hanhi
45611033c3 Remove leftover commented code from previous commit 2020-10-18 23:04:01 +03:00
James R
f34a761d48 Merge branch 'perfstats' into 'next'
Performance stats

See merge request STJr/SRB2!1186
2020-10-18 15:33:20 -04:00
James R
a444304f55 Merge branch 'sw-findplane-opt' into 'next'
R_FindPlane optimization

See merge request STJr/SRB2!1199
2020-10-18 15:16:51 -04:00
Hannu Hanhi
cb40b2a7f2 NPO2 span function optimization 2020-10-18 21:27:22 +03:00
Jaime Passos
e2adf00fc6 Don't render sprites with negative xscale or yscale in OpenGL 2020-10-17 22:40:49 -03:00
Zippy_Zolton
a3728c2215 Credits Changes 2020-10-17 20:13:29 -05:00
Hannu Hanhi
49a4ec71d7 R_FindPlane optimization 2020-10-18 01:27:01 +03:00
Zippy_Zolton
442878020d titlecard 2020-10-17 15:51:22 -05:00
GoldenTails
822d9af4e0 Give the GIF dynamic delay memory to base future delays off of, instead of calculating for the current frame and being jank 2020-10-17 07:10:24 -05:00
James R
c19d511ee4 Use FIELDFROM in lua polyobject code 2020-10-15 16:17:51 -07:00
James R
8e3ea37b21 Merge remote-tracking branch 'origin/next' into reverse-offsetof-macro 2020-10-15 16:15:20 -07:00
James R
07db322914 Merge branch 'step-down-ceiling' into 'next'
Apply step up/down to opposite plane too

See merge request STJr/SRB2!1192
2020-10-15 19:11:13 -04:00
James R
66a6374dbe Merge branch 'lua-polyobjects' into 'next'
Lua polyobjects

Closes #19

See merge request STJr/SRB2!1140
2020-10-15 19:08:54 -04:00
James R
01d940963f Merge branch 'raretry-fix' into 'next'
Make record attack's quick retry more consistent.

Closes #80

See merge request STJr/SRB2!1193
2020-10-15 19:02:34 -04:00
James R
7b48272ca7 Merge branch 'gif-colorlutfix' into 'next'
Fix OpenGL GIF recording crashing with gif_localcolortable disabled

See merge request STJr/SRB2!1196
2020-10-15 19:00:47 -04:00
Jaime Passos
b9c9660629 Don't free PU_HWRCACHE and PU_HWRCACHE_UNLOCKED memory tags in HWR_ClearAllTextures.
Probably fixes a random annoying crash around that function.
(I was also suspecting renderer switching was doing other slightly weird stuff.)
2020-10-15 14:31:16 -03:00
Jaime Passos
6cf1441e33 [Software floor sprites] Set the colormap and translation outside of the loop 2020-10-15 14:12:19 -03:00
Jaime Passos
f2e09eb2f6 Change vis->transmap statement 2020-10-15 14:05:18 -03:00
Jaime Passos
1aa324add0 Remove unnecessarily duplicated code in R_GetSpriteTranslation 2020-10-15 11:32:21 -03:00
Jaime Passos
0bf5237e0d Merge branch 'next' into allowshaders 2020-10-15 01:25:11 -03:00
Jaime Passos
073b9b8d12 Fix OpenGL GIF recording crashing with gif_localcolortable disabled 2020-10-15 01:14:16 -03:00
Jaime Passos
9365c88dc2 Fix precipitation 2020-10-15 00:03:32 -03:00
Jaime Passos
5c2f487fbe Don't project if rot_y is less than a single fracunit 2020-10-14 21:26:23 -03:00
Jaime Passos
578600156d Simplify the floor splat clipping code a bit 2020-10-14 21:20:37 -03:00
Steel Titanium
9888555431 Merge branch 'master' into next 2020-10-14 14:58:07 -04:00
Jaime Passos
04829fc613 Fix a crash in R_CalculateSlopeVectors called from R_RenderFloorSplat 2020-10-14 14:08:25 -03:00
Jaime Passos
d348ff079b Only create floor sprite slopes when needed, instead of always allocating them.
Has to be done manually in Lua. Use P_CreateFloorSpriteSlope, and P_DeleteFloorSpriteSlope when done with it.
2020-10-14 13:07:02 -03:00
sphere
ab9c85f76a Make record attack's quick retry more consistent. 2020-10-14 17:39:23 +02:00
James R
1363291a78 brug 2020-10-14 01:19:43 -07:00
James R
1347157e21 Merge branch 'fix-gzip-makefile-failure' into 'master'
Fix gzip failing to compress SRB2's objdump on non-Windows.

See merge request STJr/SRB2!1191
2020-10-14 03:11:26 -04:00
James R
9348dcbf98 Merge branch 'ffloorclip-2' into 'next'
Software 3D floor rendering optimization (second attempt)

See merge request STJr/SRB2!1184
2020-10-14 03:10:44 -04:00
James R
1f7f88cd1f Merge branch 'i-pity-you' into 'next'
Allow JumpSpin abilities to be used with non-ability shields

Closes #277

See merge request STJr/SRB2!1146
2020-10-14 03:08:20 -04:00
Jaime Passos
96fa912bae Implement object-defined floor sprite slopes. 2020-10-14 00:57:13 -03:00
Jaime Passos
3a76f04ac2 [Software] Use the light at the bottom of the object for splats 2020-10-13 23:14:05 -03:00
James R
36d0e58fc4 Don't need to set this actually 2020-10-13 19:11:18 -07:00
James R
e82ee6078d Apply step up/down to opposite plane too 2020-10-13 19:04:52 -07:00
Jaime Passos
f93e050569 Implement sloped floor sprites 2020-10-13 22:42:07 -03:00
Jaime Passos
bf9a8d9f3b Fix the wrong freeing function call being used in Patch_FreeData 2020-10-13 19:18:01 -03:00
Jaime Passos
53a5e75855 Correctly return the output patch's size in Picture_PatchConvert 2020-10-13 19:16:25 -03:00
Zippy_Zolton
76d2343aa7 Crosshair fix, no GAMEQUIT 2020-10-13 16:41:39 -05:00
Jaime Passos
394150fca4 Fix infinitely long splat spans 2020-10-13 17:03:50 -03:00
Zippy_Zolton
6c636b6130 more!!!!! :3 2020-10-13 14:23:56 -05:00