James R
66a6374dbe
Merge branch 'lua-polyobjects' into 'next'
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Lua polyobjects
Closes #19
See merge request STJr/SRB2!1140
2020-10-15 19:08:54 -04:00
Jaime Passos
0bf5237e0d
Merge branch 'next' into allowshaders
2020-10-15 01:25:11 -03:00
James R
c04d08460a
Merge branch 'slight-shader-cleanup' into 'next'
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Shader code cleanup
See merge request STJr/SRB2!1103
2020-10-12 18:22:08 -04:00
Jaime Passos
e23929a899
Refactor patch rotation
2020-10-10 18:43:26 -03:00
Jaime Passos
b44837324f
Merge branch 'next' into patch-stuff-again-2
2020-10-10 17:01:10 -03:00
Hannu Hanhi
24ff748c58
Performance stats
2020-10-10 22:12:34 +03:00
Jaime Passos
f133726df0
Let the server or an admin toggle clients' custom shaders
2020-10-09 02:06:13 -03:00
James R
6363162826
Merge branch 'sanity-meter-empty' into 'next'
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Replace cvar initializers with a macro
See merge request STJr/SRB2!1178
2020-10-08 22:02:25 -04:00
James R
eaec5126a6
Merge branch 'ogl-driver-error' into 'next'
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Add error message when the GDI Generic OpenGL renderer is encountered in Windows
See merge request STJr/SRB2!1172
2020-10-08 22:00:43 -04:00
Jaime Passos
70cd48c9a2
Merge remote-tracking branch 'origin' into slight-shader-cleanup
2020-10-08 22:45:39 -03:00
James R
b7c4a82a0f
Replace C90's junk with a modest macro
2020-10-06 23:04:23 -07:00
James R
737ea51ace
Merge remote-tracking branch 'origin/the-scary-22-merge' into sloped-camera
2020-10-04 16:32:19 -07:00
Hannu Hanhi
e234eb8f87
Add error message when the GDI Generic OpenGL renderer is encountered in Windows
2020-10-03 18:45:56 +03:00
James R
94415facfe
Merge branch 'windows-console-go-brrr' into 'next'
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Fix #178
Closes #178
See merge request STJr/SRB2!1112
2020-10-02 20:23:20 -04:00
James R
e42eb9aba8
Revert "Warn when going to OpenGL from the menu"
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This reverts commit 3883d44bb5 .
And one line from 5c1b3baf18 .
2020-10-02 15:37:23 -07:00
lachwright
6fa06c4523
Update ICNS icon for macOS
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Replaced some of the lower resolution variants with some smoother downscales. The 16x16 one is even Sonic's 1-up icon from the game!
2020-10-01 02:47:24 +10:00
James R
70eec29992
Mute music instead of pausing if lose focus
2020-09-28 11:58:24 -07:00
Sally Coolatta
b5fcd74ef9
Merge master
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Slopes in a few maps are really broken ... think it's anchors, I'm gonna leave that to jart :V
2020-09-25 12:00:50 -04:00
James R
c9e3281b99
Merge remote-tracking branch 'origin/master' into tinnitus
2020-09-25 01:57:08 -07:00
James R
68bd632bac
You have entered the comedy area
2020-09-24 16:49:34 -07:00
James R
ef108cbb36
Merge remote-tracking branch 'pub/next'
2020-09-20 14:07:54 -07:00
Steel Titanium
e656a7d92d
Link with exchndl, instead of dynamically loading it.
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It caused problems with crash reports not being made if the current working directory gets changed. Not even recommended anymore per the drmingw readme
https://github.com/jrfonseca/drmingw#exchndl
2020-09-17 15:59:02 -04:00
Sal
20f1e31e8f
Merge branch 'save-renderer' into 'next'
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Save renderer to file
See merge request KartKrew/Kart-Public!220
2020-09-11 11:59:51 -04:00
SteelT
6a168ac5e9
Merge branch 'pictureformats' into 'next'
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PNG conversion refactoring
See merge request STJr/SRB2!675
2020-09-10 15:58:18 -04:00
Monster Iestyn
d5030f8a02
Begin work on adding access to polyobjects in Lua:
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* create new file lua_polyobjlib.c
* made a stub LUA_PolyObjLib function
* added META_POLYOBJ to lua_libs.h
* updated makefile, CMake and MSVC project files for lua_polyobjlib.c
2020-09-08 18:08:08 +01:00
James R
33c11f1b0b
Save chosen renderer to file, use on startup if no -software or -opengl parameter
2020-08-31 19:29:09 -07:00
James R
d78befc713
Merge branch 'master' into next
2020-08-31 16:10:05 -07:00
James R
e4b7257ec9
Fix NOHW compiling
2020-08-31 16:09:41 -07:00
James R
7cbc9add07
Kill NOHS
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(cherry picked from commit a79316b375 )
2020-08-31 16:06:40 -07:00
James R
1818693d71
Fix NOGME compiling
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(cherry picked from commit d52a35e5b6 )
2020-08-31 16:04:09 -07:00
James R
9ad0a0660c
Just SetCurrentDirectory to the exe's folder on windoze
2020-08-31 01:23:56 -07:00
Sally Coolatta
528ed46661
Remove default dirs on Windows
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Cause more issues than fixes. Still around for Linux.
2020-08-31 00:06:47 -04:00
Sal
4b9188b626
Merge branch 'discord-rpc-support' into 'next'
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Discord Rich Presence
See merge request KartKrew/Kart-Public!207
2020-08-30 21:48:44 -04:00
Sally Coolatta
61d6ee0982
Misc changes to how the program runs
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- Call DRPC_Init at the end of D_SRB2Main instead of in the middle
- Call Discord_RunCallbacks in D_SRB2Loop instead of G_Ticker
- Fix errorcount nums in I_Error, an old leftover from when Discord_Shutdown was not handled by I_AddExitFunction
2020-08-27 18:50:36 -04:00
James R
e4a522353f
Say DEFAULTDIR not .srb2kart
2020-08-26 23:37:52 -07:00
James R
45af41ef0c
Check DEFAULTDIR for srb2.srb after cwd
2020-08-26 20:20:40 -07:00
Sally Coolatta
54c487feff
Merge branch 'next' into discord-rpc-support
2020-08-26 12:56:58 -04:00
James R
a79316b375
Kill NOHS
2020-08-24 17:58:39 -07:00
James R
6a14d9c1d4
Fix NOMIXER compiling
2020-08-24 17:55:42 -07:00
James R
d52a35e5b6
Fix NOGME compiling
2020-08-24 17:51:01 -07:00
Steel Titanium
5d5385f7a1
It's discord-rpc, not libgme
2020-08-23 17:45:31 -04:00
Steel Titanium
f20f0b2f19
Better CMake support
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No idea if it compiles on Mac, it does on Linux though, at least for me.
2020-08-23 16:15:33 -04:00
Sally Coolatta
8c79d62b22
Merge remote-tracking branch 'public/next' into discord-rpc-support
2020-08-22 07:28:21 -04:00
Sally Coolatta
1899b31fa7
Add envelope icon, add sounds
2020-08-22 04:54:08 -04:00
Steel Titanium
8ad5eaad2e
GME cleanup and fixes
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Just some stuff backported from SRB2 2.2, well mostly
get_zlib_error function to reduce code duplication
Return false if it fails to load the VGZ lump
Reduce redundant calls to gme_set_equalizer
Fix sometimes loading a VGZ crashing the game
2020-08-19 22:39:12 -04:00
James R
288a6c1431
Merge branch 'fix-file-downloading' into 'next'
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Fix bug where SRB2 would check size of disk from current directory instead of srb2home
See merge request STJr/SRB2!1121
2020-08-19 18:16:22 -04:00
SteelT
7cd1b99fdb
Quit on error fix
2020-08-18 22:45:57 -04:00
GoldenTails
2a27628232
Fix bug where SRB2 would check size of current directory instead of srb2home
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Hopefully that fixes that one bug with weird filesize issues too
2020-08-18 17:34:32 -05:00
James R
2492bfe335
Copy the saved wad directory to srb2path
2020-08-17 21:27:59 -07:00
James R
a29785aec3
Save srb2path to %LOCALAPPDATA%\SRB2Kart\lastwaddir, and chdir here if srb2.srb cannot be found
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Windows code goes brrr
2020-08-17 20:11:32 -07:00