Commit graph

4744 commits

Author SHA1 Message Date
Alam Ed Arias
270ec5e2b9 Fix stringop-truncation: ‘strncpy’ output truncated before terminating nul copying 8 bytes from a string of the same length 2018-11-14 16:32:57 -05:00
Alam Ed Arias
e2249b3f08 Fix =sizeof-pointer-memaccess: argument to ‘sizeof’ in ‘strncpy’ call is the same expression as the source; did you mean to use the size of the destination? 2018-11-14 16:26:46 -05:00
Steel Titanium
b82c2bffde Properly check if cmake is running on wwindows
Thanks Monster Iestyn for informing me this is the correct way.
2018-11-14 15:58:45 -05:00
Alam Ed Arias
aef0d9a421 Merge branch 'master' into next 2018-11-14 15:45:29 -05:00
TehRealSalt
fbc4fbfd56 Add S_StopSoundByID to Lua
It was brought up to me in another server that character creators might want to have unique engine sounds. While I don't want to support that ourselves, as we have consistent engines for gameplay reasons, this gives people the ability to script around it if they so choose.

Plus, it's just generally useful and I'm surprised vanilla hasn't added it, even though they have the function to stop ALL sounds on an object.
2018-11-14 15:35:16 -05:00
TehRealSalt
e50f08a357 This effect assumed that it was spawned at base scale anyway... 2018-11-14 14:48:16 -05:00
TehRealSalt
202f4a65cb Double spectator movement speed to keep up with action better, scale it with map size 2018-11-14 14:41:28 -05:00
TehRealSalt
b8a6d2993f Slightly less duplication 2018-11-14 14:39:37 -05:00
MonsterIestyn
44646db6af Merge branch 'master' into analog-flipcam-synch-fix 2018-11-14 19:36:39 +00:00
TehRealSalt
f3795ace88 Hide unlockables with ???s 2018-11-14 14:15:24 -05:00
Alam Ed Arias
525bd219b6 Merge branch 'master' into next 2018-11-14 11:07:12 -05:00
Alam Ed Arias
05afaa586e Fix misleading indentation 2018-11-14 11:06:45 -05:00
Alam Ed Arias
3bd88acf25 Merge branch 'vc-xpm-fix' into 'master'
Remove unnecessary SDLCALL from IMG_xpm.c declarations

See merge request STJr/SRB2!327
2018-11-14 11:00:20 -05:00
Alam Ed Arias
fbb28ba1b5 Cleanup whitespace 2018-11-14 10:54:33 -05:00
Alam Ed Arias
a4726ee0b7 Merge branch 'master' into next 2018-11-14 10:52:49 -05:00
Alam Ed Arias
45c8920bb1 Clean up warnings 2018-11-14 10:52:16 -05:00
toaster
de85cc34e8 Hide SMK Cup until you've unlocked the Chao Cup on EXTRAS unless you've unlocked the Chao Cup. Fits with our modus operandi of minimising Mario exposure, while still having it for the committed. 2018-11-14 15:29:32 +00:00
toaster
b6f000948e Bugfixes:
* Use CV_NOSHOWHELP as an obstacle for CV_CompleteVar (so the hidden variables don't show up and ruin our party or anything).
* Hack around the karteliminatelast thing so we don't have to hex-edit the netids, and can release with current assets (but a different executable, of course, to get the credits).
* Fix M_HandleConnectIP not saving your current position on the menu if you use it while it's empty.
2018-11-14 15:28:17 +00:00
Marco Z
999a03aada Comment context for declaration changes; remove extern terms 2018-11-14 08:15:38 -05:00
Marco Z
f5fe8c46fa Remove unnecessary SDLCALL from xpm declarations 2018-11-14 08:06:07 -05:00
Monster Iestyn
3350096b2f Fix VC project files to include hw_clip.c/h 2018-11-14 12:11:57 +00:00
TehRealSalt
3462133c5a Skip errors for staff ghosts 2018-11-14 05:20:51 -05:00
TehRealSalt
0bf46935da More lenient balloon color setting 2018-11-14 04:45:40 -05:00
TehRealSalt
db3a5ec181 maps.kart quick patch 2018-11-14 04:16:13 -05:00
TehRealSalt
2d63b2780c Remove "Kart" in front of the version number
Just looks silly :V
2018-11-14 01:12:58 -05:00
Sal
822d26a6b7 Merge branch 'disable-develop' into 'master'
Disable DEVELOP mode

See merge request KartKrew/Kart!85
2018-11-14 00:52:00 -05:00
TehRealSalt
102724a128 Update hashes
NO MORE FILE EDITING FOR V1!!
2018-11-14 00:51:36 -05:00
TehRealSalt
d0f869e8f5 Final title screen 2018-11-14 00:30:51 -05:00
Marco Z
af0fdfe6e5 Missed #ifdef HAVE_LIBGME in win_snd 2018-11-13 22:50:08 -05:00
TehRealSalt
01d4978149 Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart 2018-11-13 21:02:49 -05:00
TehRealSalt
a8b57e6f0d Title demos don't interrupt the music 2018-11-13 21:01:59 -05:00
Steel Titanium
1a35fbbd53 Make sure the new option only works on Windows.
Is this how you do it? I'm not really sure.
2018-11-13 20:37:14 -05:00
Steel Titanium
be3fac2908 Fix up 64-bit MINGW 2018-11-13 20:32:18 -05:00
toaster
9d221c9f08 replacement quit sounds per sal 2018-11-14 01:30:26 +00:00
toaster
1f93f57a42 final menu tweaks before i fall asleep in my chair 2018-11-14 01:27:01 +00:00
Steel Titanium
6eec21f49d Merge branch 'master' into cmake-use-internal-libs 2018-11-13 19:46:43 -05:00
TehRealSalt
bd3ae4a8f7 Switch Chao Cup & SMK Cup 2018-11-13 18:34:37 -05:00
Monster Iestyn
0c0cbb3b00 Merge branch 'mixer-sound-x64-fix' into 'master'
mixer_sound fix x64 build issue

See merge request STJr/SRB2!323
2018-11-13 17:42:23 -05:00
Steel Titanium
924594e6c6 Fix skybox disappearing after using objectplace command 2018-11-13 17:25:42 -05:00
mazmazz
86f48304ba Win32 boolean fixes 2018-11-13 17:24:19 -05:00
Steel Titanium
792d42ebd9 Save current renderer to screenshots 2018-11-13 17:19:22 -05:00
mazmazz
366aeadac4 Fix x64 build issue 2018-11-13 17:12:18 -05:00
Monster Iestyn
f114f8cd26 Fix OpenGL's HUD not being scaled the same way as Software's, by removing an old OpenGL-specific hack for fdupx/fdupy 2018-11-13 18:14:59 +00:00
Monster Iestyn
0ed4efdb58 Fix V_SNAPTOx code to consider dupx/dupy the same way as Software mode 2018-11-13 18:13:51 +00:00
TehRealSalt
b442d8a042 Carry over old explosion sfx flags 2018-11-13 01:09:36 -05:00
TehRealSalt
80fdcad166 Fix clash sound flags not being carried over 2018-11-13 01:06:13 -05:00
TehRealSalt
244cc61449 Lowered volume of drift sparks, made local 2018-11-12 17:18:39 -05:00
TehRealSalt
79f11a2675 Some tweaking
- Swap order of Silver & Gold, for menu appearances & bug fixing
- Ensure that totalplaytime and matchesplayed aren't kept when M_ClearSecrets getss called in M_EraseDataResponse
- Set sensible defaults for emblem sprite/color
2018-11-12 17:09:37 -05:00
Monster Iestyn
ad8f789935 Split camera initialisation code from P_SetupLevel, make sure the camera has an initial subsector set! 2018-11-12 20:07:45 +00:00
TehRealSalt
d1db7bbe15 Final emblem setup
- Added silver time medals for the new maps
- Added gold dev time medals for all maps
- Added 4 more matches played milestone medals
- Changed requirements for most silver time medals to be easier, especially in the early game
- Made all unlockable requirements higher, in both medals & matches, to balance out with the additional medals and make sure stuff is unlocked further into the first release week
2018-11-12 14:42:52 -05:00