Commit graph

360 commits

Author SHA1 Message Date
TehRealSalt
b418ac0acb Level completion emblems
Simple port of something I made for a 2.1 exe mod that Mystic mentioned
needed doing on the 2.2 Priorities topic
(http://mb.srb2.org/showpost.php?p=790613&postcount=4). Adds emblem type
"map", which gives you an emblem upon beating the map it's for. Var sets
more specific conditions; 1 for all emeralds completion, 2 for Ultimate
mode completion, 3 for Perfect Bonus completion. (These can be easily
removed if requested; these were added simply because it was easy to
implement for modders.)

Criticism on the way it's coded and/or how it is implemented is highly
encouraged. Test wad is <root>/TehRealSalt/levelemblems.wad,
pre-compiled exe is <root>/TehRealSalt/levelemblems.exe.
2017-03-22 12:59:16 -04:00
Inuyasha
ff4b39bab4 Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal into nix-srb1
# Conflicts:
#	src/info.c
2016-10-05 18:47:32 -07:00
ZTsukei
4112d44529 Some Color code, Kart powers 2016-08-11 21:42:16 -04:00
ZTsukei
e4a970f894 Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
Alam Ed Arias
032313260a Merge branch 'public_next' into master 2016-05-20 17:58:57 -04:00
Inuyasha
f07585191b copyright dates/statements updated and such
(no actual SLOC changes)
2016-05-17 17:42:11 -07:00
Inuyasha
1ee01063e3 All SRB1 objects, states, and sprites removed. 2016-03-09 02:54:09 -08:00
Sryder13
5209787ebd Rename Colours 2015-07-25 14:07:05 +01:00
Alam Ed Arias
7cb77075d1 SRB2 2.1.11 release 2014-08-26 23:56:30 -04:00
Alam Ed Arias
b93cb1b65a SRB2 2.1 release 2014-03-15 13:11:35 -04:00