FlykeSpice
2424418390
Remove ESLOPE #ifdef(backport from srb2 2.2)
2020-08-20 13:02:13 -04:00
Sally Coolatta
3e446a167c
Restructure how damage works in kart COMPLETELY
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Instead of doing its best to avoid P_DamageMobj, it embraces it, using the damagetype system to decide how the player takes damage. Overall less stupid.
2020-08-19 00:55:36 -04:00
Sally Coolatta
5259e57553
Remove MF_BOUNCE from MOBJFLAG_LIST
2020-08-18 05:11:42 -04:00
Sally Coolatta
5f86025f05
Use curl to retrieve your own IP address properly
2020-08-17 00:29:52 -04:00
Sally Coolatta
c70f706c2a
Allow lowercase level name / zone title
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Might have some other side-effects, we'll need to see
2020-08-16 22:13:21 -04:00
Sally Coolatta
51aef1ce75
Fix some of the dehacked tables, change doomednums of haunted heights stuff to not conflict with items/waypoints, use "rings" variable instead of "kartstuff[k_rings]"
2020-08-16 01:46:54 -04:00
Sally Coolatta
a251c3909b
Lots of little fixes
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Gameplay seems to work (besides the addplayer & client config stuff), but visuals (mostly sprites, but a little bit of HUD) are really messed up
2020-08-16 00:29:04 -04:00
Sally Coolatta
30144d5d06
Things to get it to run
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Build is still MASSIVELY broken, you can't even get into a level, still investigating
2020-08-15 20:09:36 -04:00
Jaime Passos
7bc4af41ab
Merge branch 'pictureformats' into patch-stuff-again-2
2020-08-15 20:48:28 -03:00
Sally Coolatta
631f698432
Cleanup
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So for whatever reason it's still giving me a warning about functions in i_threads having duplicate definitions, even though they clearly do not.
I'm completely stumped so I'm just gonna mess with my compile setup....... in the mean time, if anyone else could try to compile it, I'd appreciate it, so we know if it's just my end or if its something else
2020-08-15 08:32:56 -04:00
Sally Coolatta
0dc21106e5
Lua stuff is done
2020-08-15 07:47:18 -04:00
Sally Coolatta
fd5fe916bc
Get past w_wad.o
2020-08-15 03:31:23 -04:00
Sally Coolatta
c665393bd0
actaully I was incorrect, it didn't make it past it. Now it makes it TO it at least :V
2020-08-14 21:21:17 -04:00
Sally Coolatta
5a6263c36b
Make it past p_mobj
2020-08-14 20:48:06 -04:00
Sally Coolatta
2f2e813e52
m_anigif, m_cheat, m_cond, m_fixed
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Up to m_menu, and it's screaming, so I'm going to take a break :V
2020-08-14 01:31:37 -04:00
Sally Coolatta
6ef0af4ba5
g_game and g_input now compile
2020-08-13 00:05:44 -04:00
Sally Coolatta
5319ef434e
Compiling reaches g_demo.c again after the merge
2020-08-12 22:40:15 -04:00
Sally Coolatta
f9ca40e673
Merge branch 'master' into the-scary-22-merge
2020-08-12 20:59:09 -04:00
Sally Coolatta
135e9b9797
f_finale now compiles
2020-08-11 23:13:25 -04:00
Sally Coolatta
b9436ee015
More fixing up
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Got tired again, but now it makes it to f_finale
2020-08-11 18:46:00 -04:00
Sally Coolatta
8731c6b7a4
Another round of fixing up
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- gametyperules are now fitting for kart, not applied to the whole codebase though
- a few more files compile
2020-08-11 16:13:17 -04:00
Sally Coolatta
a50a9a1843
Lots of splitscreen fixes
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LOTS of stuff I changed to use arrays instead of constantly duplicated code
2020-08-10 23:38:32 -04:00
Sally Coolatta
c96bd5f64a
Many removals
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Lots of NiGHTS code, lots of ringslinger code, revert actnum behavior back to vanilla
2020-08-10 21:45:51 -04:00
SteelT
9446a397d6
Remove some stray endifs
2020-08-10 18:45:32 -04:00
Sally Coolatta
1a058cb0cd
Fix extra V_MAGENTAMAP definition
2020-08-10 17:07:47 -04:00
Sally Coolatta
9e99b3e9d2
Last bits of dehacked.c
2020-08-10 12:08:51 -04:00
lachwright
bf884fc6c5
dehacked.c
2020-08-10 11:54:55 +08:00
James R
0a85046b22
Merge branch 'bt_spin' into 'next'
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Replace all occurances of BT_USE with BT_SPIN (2.2!)
See merge request STJr/SRB2!982
2020-08-09 21:03:17 -04:00
Sally Coolatta
e296e1309a
YAY, round 2
2020-08-09 21:02:56 -04:00
Sally Coolatta
4f47775d51
Merge y_inter.c/h
2020-08-09 15:47:37 -04:00
James R
9955ff1357
Merge branch 'kill-dos' into 'next'
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Remove support for DOS
See merge request STJr/SRB2!1090
2020-08-08 21:26:18 -04:00
Sally Coolatta
7accb3f8d2
Merge p_mobj.c/h
2020-08-08 15:22:29 -04:00
Jaime Passos
a7f3dd7eff
Refactor patch loading
2020-08-08 05:16:47 -03:00
James R
11a4ca28d7
Remove PF_SKIDDOWN, just use PF_FAULT
2020-08-06 17:59:09 -07:00
James R
97eac1c594
Lua
2020-08-05 16:28:47 -07:00
Sally Coolatta
7e9efd4e29
Merge lua_consolelib.c
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Properly supports 3P/4P commands while we're at it too
2020-08-05 09:58:12 -04:00
James R
3332c22801
Fault again if you spectate then respawn during a fault
2020-08-05 05:07:42 -07:00
Sally Coolatta
cfb9c92ec9
Merge dehacked.c/h
2020-08-02 16:59:24 -04:00
Sal
02e98c4d31
Merge branch 'hud-slidein' into 'master'
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HUD slide in, and better splitscreen HUD support
See merge request KartKrew/Kart!306
2020-07-31 11:23:01 -04:00
Sally Coolatta
2645e4dea8
Add magnets to the sides, make client-side, fix length
2020-07-30 07:33:01 -04:00
Sally Coolatta
4e4598d784
Fault line is here
2020-07-30 06:25:34 -04:00
Sally Coolatta
0ce492e103
Fix sliptiding being weakened after all of the boost stacking changes, by making handling bonuses stack using the same rules
2020-07-29 12:15:11 -04:00
Sally Coolatta
57822f6756
Merge master
2020-07-29 05:19:51 -04:00
Nev3r
3d90a6aebe
Merge branch 'udmf-next' into 'next'
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Merge udmf-next into next
See merge request STJr/SRB2!1075
2020-07-28 14:03:59 -04:00
Sally Coolatta
3d53adaa2b
Sliding HUD
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- Split HUD stuff into k_hud.c/h
- V_SPLITSCREEN replaces the old function that sets V_SPLITSCREEN/V_HORZSCREEN flags system, and instead automatically moves it based on player number
- V_SLIDEIN makes HUD items slide in after the intro animation.
2020-07-26 05:47:53 -04:00
Steel Titanium
62c85ea4a5
WIP: Remove support for DOS
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WIP because I don't know if this wording is right for the error.
2020-07-25 18:55:51 -04:00
Sally Coolatta
f61f9a010c
Merge branch 'master' into spindash
2020-07-24 21:26:17 -04:00
Sally Coolatta
ba6d5e95ba
Add Sneaker x2 to pad out the item table a bit better
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Jeck mentioned it, we agreed it might be a fun item because stacking sneakers is possible now
2020-07-24 19:11:52 -04:00
Sally Coolatta
db230e4d3d
Add spindash launch, prevent charging while flashing
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Used a timed buff instead of thrust due to friction issues, as a result I had to rebalance some values
2020-07-23 21:31:10 -04:00
Sally Coolatta
25e9c72bab
Merge branch 'master' into spindash
2020-07-23 19:12:00 -04:00