Zachary McAlpin
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b6a2c21db7
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
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2020-04-09 20:12:11 -05:00 |
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James R
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81a01041e8
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Merge remote-tracking branch 'origin/master' into next
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2020-04-09 17:04:04 -07:00 |
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James R
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0b91ef071f
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Merge branch 'sdlglcontext' into 'master'
Only initialise OpenGL if the user intends to load it (for real this time)
See merge request STJr/SRB2!796
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2020-04-09 19:51:20 -04:00 |
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Zachary McAlpin
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61447c20be
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Screw merge conflicts
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2020-03-24 20:38:46 -05:00 |
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Monster Iestyn
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ffb2674a6e
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Merge branch 'next' into demos-refactor
# Conflicts:
# src/g_game.c
(also update g_demo.c)
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2020-03-20 17:48:31 +00:00 |
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Monster Iestyn
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8ae098a1e3
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update Makefile, CMakeLists.txt and MSVC project files
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2020-03-19 20:13:39 +00:00 |
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Louis-Antoine
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46df2b9551
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Use HAVE_BLUA as fuel for my fireplace
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2020-03-19 18:36:14 +01:00 |
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Zachary McAlpin
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72b9fc014b
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Call LUAh_GameQuit in I_GetEvent in if the event is SDL_Quit and if you are in a playing session
Time for the ultimate testing to see if I get any undefined reference compiling errors
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2020-03-15 10:47:55 -05:00 |
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Zachary McAlpin
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2959e3d299
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Revert "Let's just call LUAh_GameQuit in I_Quit anyways"
This reverts commit c76dfdf3c2.
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2020-03-15 10:33:24 -05:00 |
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Zachary McAlpin
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c76dfdf3c2
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Let's just call LUAh_GameQuit in I_Quit anyways
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2020-03-15 00:39:46 -05:00 |
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Zachary McAlpin
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e5a5b4af42
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Revert "Call `LUAh_GameQuit` in 2 places."
This reverts commit 917ba7e505.
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2020-03-15 00:08:57 -05:00 |
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Zachary McAlpin
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917ba7e505
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Call `LUAh_GameQuit` in 2 places.
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2020-03-15 00:53:05 -04:00 |
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fickleheart
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33a9e5aa83
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Merge remote-tracking branch 'upstream/master' into shaders-222
# Conflicts:
# src/hardware/r_opengl/r_opengl.c
# src/i_video.h
# src/r_main.c
# src/r_main.h
# src/screen.c
# src/sdl/i_video.c
# src/sdl/ogl_sdl.c
# src/w_wad.c
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2020-03-14 12:52:15 -05:00 |
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Monster Iestyn
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12468abff5
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update Makefile, CMakeLists.txt and MSVC project files
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2020-03-08 19:48:23 +00:00 |
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Jaime Passos
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81a57d5fac
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Merge remote-tracking branch 'origin/next' into pictureformats
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2020-03-07 20:43:16 -03:00 |
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SteelT
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800d277dec
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Merge branch 'fix-ogllib' into 'master'
Fix -OGLlib
See merge request STJr/SRB2!794
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2020-03-02 15:21:50 -05:00 |
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SwitchKaze
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99a1840101
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Merge branch 'next' of https://github.com/STJr/SRB2 into next-luacolors
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2020-02-23 11:50:13 -05:00 |
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Steel Titanium
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c7778af7d6
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Update version number to 2.2.2
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2020-02-22 16:37:13 -05:00 |
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James Hale
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51137837c4
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Custom skincolors
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2020-02-21 21:56:39 -05:00 |
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James R
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2274129f57
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Update copyright year to 2020
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2020-02-19 14:08:45 -08:00 |
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Jaime Passos
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b0ce2e088f
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Merge remote-tracking branch 'origin/next' into pictureformats
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2020-02-19 02:25:36 -03:00 |
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Jaime Passos
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0813f59bd7
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Merge remote-tracking branch 'origin/master' into sal-oglshaderport
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2020-02-19 00:55:46 -03:00 |
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Jaime Passos
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f8f812be34
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Set the palette :)
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2020-02-17 22:31:34 -03:00 |
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Jaime Passos
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43abd53c55
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Fix what !785 tried to fix, but correctly
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2020-02-17 21:58:32 -03:00 |
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Jaime Passos
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fd23294cc4
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Rename stuff around
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2020-02-17 21:11:56 -03:00 |
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Jaime Passos
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043057532c
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Merge remote-tracking branch 'origin/master' into sal-oglshaderport
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2020-02-17 12:28:16 -03:00 |
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Jaime Passos
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f189e0425f
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add -nogl parm
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2020-02-17 12:14:51 -03:00 |
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Jaime Passos
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abd7c3e503
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Don't center the window when changing renderers
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2020-02-17 01:15:18 -03:00 |
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Jaime Passos
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21cdca5d6d
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Don't call HWR_Switch twice
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2020-02-17 01:15:11 -03:00 |
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Jaime Passos
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df19b64edd
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Remove redundant check
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2020-02-17 01:15:04 -03:00 |
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Jaime Passos
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e16173a82d
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Always load the GL library!
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2020-02-17 01:13:13 -03:00 |
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Jaime Passos
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88e99fed57
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Only initialise OpenGL if you actually intend to use it.
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2020-02-17 01:12:53 -03:00 |
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Jaime Passos
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edb7d20290
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Missing comment
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2020-02-17 01:08:55 -03:00 |
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Jaime Passos
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1d92fa38f6
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Fallback to Software if the renderer version doesn't match
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2020-02-17 01:08:41 -03:00 |
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Jaime Passos
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5c1b3baf18
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Fix -OGLlib
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2020-02-17 01:08:15 -03:00 |
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Jaime Passos
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1c48480944
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Clear setrenderneeded after calling VID_CheckRenderer
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2020-02-17 00:36:10 -03:00 |
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Monster Iestyn
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0a4a879b96
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Updated version number to 2.2.1, increment MODVERSION.
Also updated CMakeLists.txt, appveyor.yml and this one Xcode project file as usual
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2020-02-05 19:55:40 +00:00 |
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Jaime Passos
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e56273f909
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Merge remote-tracking branch 'origin/next' into sal-oglshaderport
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2020-02-01 23:02:15 -03:00 |
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Jaime Passos
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85f016e4d8
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port pfnUpdateTexture
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2020-01-28 00:16:38 -03:00 |
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Jaime Passos
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444d50c5f8
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Fix -OGLlib
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2020-01-27 01:57:55 -03:00 |
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Jaime Passos
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5d3d031db3
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Fix the gl_leveltime problem, I guess.
This is probably superfluous.
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2020-01-23 21:25:54 -03:00 |
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Louis-Antoine
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4777829d45
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Fix mouse in controls setup menu
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2020-01-18 20:18:20 +01:00 |
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Sally Cochenour
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f1207ab4fe
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Fix errors
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2020-01-07 19:30:09 -05:00 |
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Jaime Passos
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96340ac80c
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Move texture stuff to its own file
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2020-01-07 12:35:10 -03:00 |
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Sally Cochenour
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d2e3c832da
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Merge next
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2020-01-07 07:35:39 -05:00 |
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Jaime Passos
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4e0810e8a3
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Picture formats test
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2020-01-06 18:22:23 -03:00 |
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Louis-Antoine
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059a09d00e
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Fix mouse being grabbed even when not used
The other way around this time.
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2020-01-06 00:40:28 +01:00 |
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Louis-Antoine
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93e878b8f0
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Revert "Fix mouse being grabbed even when not used"
This reverts commit 7d67be582b.
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2020-01-06 00:38:40 +01:00 |
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Louis-Antoine
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7d67be582b
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Fix mouse being grabbed even when not used
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2020-01-05 18:39:16 +01:00 |
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Louis-Antoine
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54b4a53f92
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Add a "alwaysgrabmouse" console variable
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2020-01-03 00:25:58 +01:00 |
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