mazmazz
22232847e2
Hardcode Screenshot, GIF, and Viewpoint to their F keys
2018-12-03 13:21:16 -05:00
mazmazz
3bdb738888
thisjoyaiming fix for chasefreelook
2018-12-03 13:13:01 -05:00
mazmazz
098f02fc95
Reset vertical look when toggling joyaiming
2018-12-03 13:10:24 -05:00
mazmazz
faeb2ff430
Add joyaiming qualifier for joystick look up/down
2018-12-03 13:10:19 -05:00
mazmazz
ad9f7853f4
Change PC axis defaults to 360-friendly values
2018-12-03 13:10:15 -05:00
mazmazz
8aa4575bc1
Add gc_viewpoint from Kart
2018-12-03 11:50:57 -05:00
TehRealSalt
1f125100d5
Just do MapChange hook on G_InitNew
...
Everything that's supposed to call it also calls this...
2018-12-03 00:33:35 -05:00
TehRealSalt
a1bdfb1272
Merge remote-tracking branch 'srb2public/next' into merge-next
2018-12-03 00:31:23 -05:00
wolfy852
4c14e26f94
AXISBRAKE, take out GameController stuff for now
2018-12-02 19:33:09 -06:00
wolfy852
10523216e0
Merge remote-tracking branch 'remotes/origin/master' into unfuck-gamepads
2018-12-02 02:01:51 -06:00
wolfy852
969164cfd1
Potentially fix spectators floating when inputting right on the analog stick.
2018-12-02 02:01:06 -06:00
Jimita
a32fb94e09
Merge branch 'next' into lua_mapchange
2018-11-30 15:10:59 -02:00
MPC
e745cb60fc
Change MapChange so Lua returns the map number you change
2018-11-30 14:01:40 -03:00
TehRealSalt
4507ee18fd
Merge remote-tracking branch 'srb2public/next' into merge-next
2018-11-29 08:49:50 -05:00
TehRealSalt
c42089a025
Merge branch 'possibly-better-turn'
2018-11-29 07:13:24 -05:00
toaster
2cf5350c0f
LF_SECTIONRACE now has a secondary function!
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* Sets the player respawn coords on the finish line, so dying in the short interval between crossing an intermediate finish line and hitting a checkpoint doesn't send you all the way back to the beginning.
2018-11-28 16:33:52 +00:00
TehRealSalt
2196fa1cc2
Multiply turn values by realtics
2018-11-28 03:10:36 -05:00
TehRealSalt
668efe9105
Require 3/5ths of checkpoints instead of 1/2
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This broke MKSC in a minor way if you skip a specific item set and then take the big cut... I'll let it go anyway since its an improvement everywhere else.
2018-11-27 14:28:11 -05:00
Sal
5cad8e272f
Merge branch '102-gameplay' into 'master'
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v1.0.2 gameplay
See merge request KartKrew/Kart!107
2018-11-27 12:25:37 -05:00
Sal
9e4d826f1a
Merge branch 'better-buffering' into 'master'
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Better vote level buffering
See merge request KartKrew/Kart!109
2018-11-27 12:25:02 -05:00
Monster Iestyn
a6a4b74692
Merge branch '21-controls' into 'next'
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Default control changes for 2.1.21
See merge request STJr/SRB2!343
2018-11-27 11:50:42 -05:00
TehRealSalt
303bcbcdc6
Flush map buffer early, again
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Now it's directly in G_AddMapToBuffer
2018-11-26 06:09:26 -05:00
TehRealSalt
5afc783c78
Calculate buffer size manually
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(Yes, I checked; this always outputs "3" for its current usage.)
2018-11-26 05:09:56 -05:00
TehRealSalt
8aab227709
Accidental removal
2018-11-26 04:42:14 -05:00
TehRealSalt
4f0c74e1dc
Remove previous commit's votebuffer, allow an external optional buffer to be passed into G_RandMap
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I meant to fix the previous method, but I didn't even understand how it knew it was in a vote or not... so I just did it my own way :V
(Shouldn't FLUSHMAPBUFFEREARLY be on now...?)
2018-11-26 04:27:31 -05:00
TehRealSalt
622e94797b
basic start on VR
2018-11-25 22:55:49 -05:00
mazmazz
0d9749f418
Merge remote-tracking branch 'origin/master' into menu-execs
2018-11-25 19:03:22 -05:00
Monster Iestyn
d824e05a6f
Merge branch 'master' into next
2018-11-25 20:39:17 +00:00
mazmazz
f3914583c6
Rearranged menu presentation methods
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* Menu parameter retrieval and hierarchy in m_menu
* Presentation logic (background display) in f_finale
2018-11-25 15:08:12 -05:00
mazmazz
c91b2b4456
Update source copyrights to 2018
2018-11-25 07:35:38 -05:00
TehRealSalt
d3fb778a52
Keep track of the place SPB is following
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This makes it so that if the SPB'd person is passed, then the person who's getting SPB'd won't get the increased item odds for the weird feedback loop.
2018-11-24 20:41:17 -05:00
TehRealSalt
9bec65ca03
Franticized items for 2nd place VS SPB'd 1st
2018-11-22 23:38:54 -05:00
mazmazz
823b75797e
Add chasefreelook to separate third and first person mouselook
2018-11-22 17:05:24 -05:00
mazmazz
340b5e9d4f
Hardcode Pause/Break key and change Pause default; show prompt in menu about Pause key
2018-11-22 14:37:21 -05:00
toaster
0fc427a663
The oft-promised buffer fixes. Also, making it so the gametype switch for "Sometimes" is every 10 maps, not a full buffer round (now that it doesn't add to the buffer when you first see it).
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Unfortunately, the code didn't turn out nearly as nice as I'd desired, but things don't always work out.
In addition: For some reason, I rolled Tinkerer's Arena twice within three hits of the Dice voting option, so something's wrong and this branch needs proper, rigorous investigative testing but I don't know what and I'm way too tired (both physically and metaphysically) to investigate any further.
2018-11-22 17:10:36 +00:00
TehRealSalt
a9d15f0669
Allow turning while respawning
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This makes rubber-burn turning even more useless, but I don't think there's a way to fix the rubber-burn turn without breaking demo playback, so let's just do the part that is needed for now. I kinda want to redo how that mechanic works anyway.
2018-11-21 20:29:21 -05:00
mazmazz
72a32696a5
Dont show Hold to Retry HUD when using Pause/Break key
2018-11-21 11:10:18 -05:00
mazmazz
21a3121b95
Hardcode Pause/Break key and change Pause default; show prompt in menu about Pause key
2018-11-21 10:58:07 -05:00
mazmazz
3bb75690c4
Merge remote-tracking branch 'origin/master' into HEAD
2018-11-20 23:19:36 -05:00
mazmazz
b37a2016c7
Merge remote-tracking branch 'origin/master' into menu-execs
2018-11-20 18:31:30 -05:00
Monster Iestyn
ec10b18c46
I forgot to do this earlier, welp
2018-11-20 21:17:46 +00:00
Monster Iestyn
eb4eef6104
Merge branch 'public_next'
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# Conflicts:
# src/Makefile.cfg
# src/d_clisrv.c
# src/p_setup.c
# src/r_segs.c
# src/r_things.c
2018-11-20 14:33:10 +00:00
TehRealSalt
b8696fc0ff
Random map buffer only gets added to when
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Needs another temporary buffer for the vote screen so that it doesn't roll dupes
2018-11-20 00:13:08 -05:00
TehRealSalt
b818d37eb1
Make Map Hell a 1% chance
2018-11-19 23:41:15 -05:00
toaster
5fe9cbba3d
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into nextmerge_again
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# Conflicts:
# src/d_clisrv.c
# src/m_misc.c
2018-11-18 18:26:50 +00:00
TehRealSalt
8398d43d6f
Fix cvar bugs
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- karteliminatelast uses CV_YesNo instead of CV_OnOff
- chatbacktint defaults to on
- soniccd defaults to off
2018-11-17 20:47:11 -05:00
Sal
0961acd88b
Merge branch 'chat-changes' into 'master'
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Fix capslock wonkyness
See merge request KartKrew/Kart!98
2018-11-17 16:54:56 -05:00
Latapostrophe
0c16dad2d7
forgot whitespaces....
2018-11-17 22:23:23 +01:00
toaster
1859dd7e6e
Two tweaks to gamedata saving:
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* Save gamedata in Y_UpdateRecordReplays(), so that you never unfairly lose out on your spoils by setting modifiedgame before the game ends.
* Always save your matchesplayed/totalplaytime increase at the successful completion of a level.
2018-11-17 20:16:27 +00:00
mazmazz
b22538beb9
Implemented features
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* M_SkyScroll optimization with still speeds; refactor background drawing
* Music (in time attack screens so far)
* FadeStrength
* HideTitlePics
* Scrolling backgrounds in Time Attack (moved F_SkyScroll to m_menu)
2018-11-17 01:21:21 -05:00