James R
2b2d4c139f
Merge remote-tracking branch 'origin/master' into turnmultiplier
2019-12-22 21:26:36 -08:00
Jaime Passos
f3a91afe90
Make G_PlatformGametype only check the gametype rules, to avoid unintended side effects
2019-12-19 16:31:38 -03:00
Jaime Passos
b8671edef4
Removing commented out code
2019-12-19 16:22:55 -03:00
Jaime Passos
a4ce7e908d
Remove GTR_NOGAMEEND
2019-12-19 16:13:27 -03:00
Jaime Passos
063d4d0d86
Organise rules
2019-12-19 16:12:10 -03:00
Jaime Passos
18235cd672
Remove GTR_PLATFORM
2019-12-19 16:05:03 -03:00
Jaime Passos
9b1d5db5f8
Remove GTR_ROUNDENDMESSAGE
2019-12-19 15:47:37 -03:00
Jaime Passos
108129b222
GTR_DEATHMATCHSTARTS
2019-12-19 02:26:17 -03:00
Jaime Passos
6c2b62a795
fix warnings
2019-12-19 02:20:49 -03:00
Jaime Passos
8bd0fc842f
allow CTF spawns in GTR_TEAMS gametype rule
2019-12-19 02:17:03 -03:00
Jaime Passos
920d99976c
Lua! Lua! Lua!
...
Expecting the buildbot to complain
2019-12-19 02:13:09 -03:00
Jaime Passos
f9bbcfc0f3
GTR_CAMPAIGN and GTR_NOGAMEEND
2019-12-18 22:50:49 -03:00
Jaime Passos
25481512e7
Special Stages/token stuff
2019-12-18 22:46:17 -03:00
Jaime Passos
24f546d992
Fix timelimit/pointlimit checks in HU_DrawRankings, organise rules in gametypedefaultrules a bit
2019-12-18 22:23:30 -03:00
Jaime Passos
156d5fd37f
Custom gametype rankings
2019-12-18 22:02:37 -03:00
Jaime Passos
0e3bf527a2
ViewpointSwitch hook for Lua
2019-12-18 20:43:54 -03:00
Jaime Passos
35f783ab24
GTR_FRIENDLYFIRE, renamed GTR_HIDETIMEFROZEN, fixed other mistakes
2019-12-18 20:12:52 -03:00
Jaime Passos
dcc8cdc143
Ringslinger tweaks
2019-12-18 19:26:45 -03:00
Jaime Passos
65d6f88639
GTR_NOTITLECARD
2019-12-18 18:39:59 -03:00
Jaime Passos
52cc04ef78
Some sort of intermission tally support.
2019-12-18 17:13:05 -03:00
Jaime Passos
9c5a3b637c
GTR_ALLOWEXIT
2019-12-18 16:52:05 -03:00
Jaime Passos
79f7bf2276
TOL stuff
2019-12-18 16:00:02 -03:00
Jaime Passos
968d1bb875
Fix warnings
2019-12-18 15:41:03 -03:00
Jaime Passos
0323205a9a
How did I mess this up?
2019-12-18 15:23:41 -03:00
Jaime Passos
78f4997164
GTR_EMERALDHUNT and GTR_SPAWNENEMIES
2019-12-18 14:57:42 -03:00
Jaime Passos
a82a5e664c
SOC stuff
2019-12-18 14:37:48 -03:00
Jaime Passos
9b900e6fc7
TOL/Level platter stuff
2019-12-18 13:24:10 -03:00
Jaime Passos
30be9e29e5
NUMGAMETYPES vs gametypecount
2019-12-18 12:30:01 -03:00
Jaime Passos
c11865e7e9
G_NewGametype
2019-12-18 12:23:42 -03:00
Jaime Passos
31f3299bc2
GTR_DEATHPENALTY
2019-12-18 12:13:24 -03:00
Jaime Passos
29d316fd74
GTR_PITYSHIELD
2019-12-18 12:09:44 -03:00
Jaime Passos
789e881abc
GTR_TEAMFLAGS
2019-12-18 11:43:50 -03:00
Jaime Passos
448494e19b
More gametype rules yay!!
2019-12-18 01:54:45 -03:00
James R
bd3b96f5cb
bleh
2019-12-17 20:54:44 -08:00
Jaime Passos
d7cb14d38e
Gametype rules draft, mind the debug command
2019-12-18 01:25:57 -03:00
fickleheart
eb4458ffd4
Fix RVZ autocam AGAIN
2019-12-15 13:33:21 -06:00
Sryder
b4e8f71acb
Port the deadzone cvar stuff from kart.
...
Add menu items for deadzone.
2019-12-15 15:36:13 +00:00
Sryder
a026bfd24c
Use Scaled Radial Deadzones, instead of Axial deadzones.
...
Additionally fixes some weird padscale 0 stuff that was flipped.
This does have gameplay implications in both NiGHTS and regular gameplay. Notably you won't feel like you're locked into up/down left/right when you want to turn, but this can make running perfectly straight a little bit more tricky.
2019-12-15 14:37:30 +00:00
fickleheart
17c3ef073e
Add analog deadzone option separate from digital deadzones
2019-12-14 19:41:54 -06:00
fickleheart
35f6bc5093
[POTENTIALLY RISKY] Show target arrow above lock-on target
...
My judgement on "is this netgame-safe" is "Gunslinger's
targeting spawns this only for the local player, so maybe".
2019-12-14 19:21:11 -06:00
fickleheart
603d52a723
Allow setting center view to a toggle
2019-12-14 19:17:41 -06:00
fickleheart
b7ca887bfb
Fix turn-to-input jerk when braking sideways
2019-12-14 19:04:29 -06:00
fickleheart
52c15bba64
Double sensitivity and halve default of turn to input
2019-12-13 22:55:34 -06:00
fickleheart
d8de46f83b
Scale angle-related camera turns by player speed
...
They also operate at full when idle, too.
2019-12-13 22:30:04 -06:00
fickleheart
c7f78ea59a
Even MORE tta changes:
...
- All automatic turning is suspended upon manual rotation
- Dest angle uses drawangle again for rolling only
2019-12-13 20:30:56 -06:00
fickleheart
4bad041a36
More turn-to-angle changes
2019-12-13 20:19:38 -06:00
fickleheart
b0a63f7d9b
Don't turn-to-ability while climbing
2019-12-13 19:49:56 -06:00
fickleheart
01daa92fba
Patch slight camera turn when airbraking
2019-12-13 19:37:01 -06:00
fickleheart
673fd5f330
LMAO right stick checking used the wrong value
2019-12-13 17:35:48 -06:00
fickleheart
60713fc87f
Suspend turn-to-angle when rotating the camera
2019-12-13 00:52:48 -06:00