toaster
d3f739f64a
Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart-Public.git into next
2019-02-02 21:12:49 +00:00
wolfy852
7d05d41cf3
Comment out type
2019-02-01 15:45:53 -06:00
wolfy852
6cdc1f4f24
Skip over type
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CORRECTLY, this time.
2019-02-01 15:42:29 -06:00
wolfy852
e5885aad6f
Fix replay weirdness
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Sryder's Pleasure Castle ghost tries to return to England with this line.
2019-01-31 23:21:00 -06:00
wolfy852
d2a286efd7
Potentially fix 64-bit builds crashing on certain replays
2019-01-31 19:15:28 -06:00
Sal
73ce8f4e74
Merge branch 'majormods' into 'next'
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Allow playing in Record Attack with minor add-ons
See merge request KartKrew/Kart-Public!31
2019-01-29 23:19:57 -05:00
toaster
2e232b67ba
* Did some reviewing, turns out there's literally no reason to disable savemoddata when majormods gets tripped and it's just a stupid thing vanilla did for modifiedgame for some reason that we almost inherited with our new solution?
...
* Adjusted the save system to acknowledge the new status quo. Instead of trying to save modifiedgame in the file like some sort of extremely boneheaded honour system everyone and their mothers hacks around, we just use it to determine whether the save is for a mod with savedata or not (this keeps backwards compatibility based on how we were using it, anyways, especially with the *force* parameter...)
* Added a menu message for attempting to play a demo set on a map that isn't loaded, as opposed to letting it I_Error.
* Minor tweaks to addons menu representing modded status.
2019-01-28 16:32:07 +00:00
Sal
809138e285
Merge branch 'expose-more-lua-stuff' into 'next'
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More Lua stuff + PlayerCmd hook
See merge request KartKrew/Kart-Public!28
2019-01-26 13:19:41 -05:00
toaster
004cde8a57
Code cleanup as requested by Sal and Sryder.
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* majormods and savemoddata cannot coexist as true values, so going through and making situations that involve both only reference one.
* Clean up comments in `dehacked.c`.
2019-01-26 16:58:45 +00:00
Latapostrophe
60bbea9de1
No more ghetto check, and some more descriptive comments on the Hook
2019-01-26 16:55:26 +01:00
toaster
e3836bf772
Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart-Public.git into majormods
2019-01-21 21:56:49 +00:00
toaster
963c4451b4
Fix incorrect condition for setting savemoddata to false.
2019-01-21 21:48:52 +00:00
toaster
5dac9c4731
whoopsie doodle, forgot gh wasn't allocated until after this section
2019-01-18 14:53:43 +00:00
toaster
0eca0e6613
Turns out modifiedgame was getting set during startup because of making it use G_SetGameModified. Uh, woops?
2019-01-18 13:01:40 +00:00
TehRealSalt
815d287cbe
Final v1.0.2 commit (probably)
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- Update chars.kart hash, AGAIN!
- Fix spectators being visible on minimap when F12ing people
- Optimize how splitscreen players are drawn on top of the minimap
- Remove duplicated cvar registrations
- Move cv_resynchattempts and cv_netticbuffer from D_ClientServerInit to D_RegisterServerCommands and D_RegisterClientCommands respectively, so they can save to config properly
- Increase "Frequent" gametype switch frequency even more
- "SRB2" version dehacked warning ignores srb2.srb
2019-01-18 04:30:38 -05:00
toaster
4a87838f06
* Refactor all instances of majormods = true; to route through G_SetGameModified, and catch a few spots I missed in the process.
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* Make G_SetGameModified only console-print for major mods.
* Add amnesty to "major mod" detection while loading files with custom savedatas.
* Improved the console prints for command `isgamemodified`.
2019-01-17 22:01:28 +00:00
TehRealSalt
c5a2a95ef1
Bump up the frequency of voting rule changes
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This is in our changelog, but I didn't actually get around to doing it. Would've been foolish to ship with that :V
2019-01-16 16:19:16 -05:00
toaster
6238a144b8
Woops, didn't commit the most up-to-date g_game.c originally (old one didn't compile)
2019-01-16 15:27:23 +00:00
fickleheart
03f9459257
Merge remote-tracking branch 'remotes/internal/master' into movementchecks
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# Conflicts:
# src/g_game.c
# src/p_user.c
2019-01-15 21:01:30 -06:00
fickleheart
31d9a86b6f
Don't multiply driftturn by realtics
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(I also moved multiplying angleturn to a single spot)
2019-01-15 20:19:25 -06:00
fickleheart
606659dcff
Merge remote-tracking branch 'internal/master' into new-turnhax-and-latency-stuff
2019-01-15 19:55:42 -06:00
toaster
0037f5c91d
First steps at implementing a mechanism that allows you to load non-cheaty good-faith mods such as custom characters with no Lua scripting, and play record attack with them. Features a few bad hacks and a few more areas of improvement; I'll try to iron them out before they hit next or master.
2019-01-15 19:01:55 +00:00
Latapostrophe
62f1ac6ef6
Expose some more Kart functions, freeplay and rankings bumpers are now hud stuff you can toggle, + experimental playercmd hook
2019-01-13 14:40:48 +01:00
TehRealSalt
a1daaf339b
Redone credits for joiners in a less stupid way, + redone start ambience in a less stupid way
2019-01-10 01:03:53 -05:00
fickleheart
00f8e8b0e6
Here too
2019-01-09 09:07:41 -06:00
fickleheart
00c658fccd
Make sure cmd.latency is always 0 in mode attack?
2019-01-09 09:05:57 -06:00
TehRealSalt
09da50000e
Merge branch 'next' into music-credits
2019-01-09 03:08:20 -05:00
fickleheart
029a16125c
Merge remote-tracking branch 'internal/master' into new-turnhax-and-latency-stuff
2019-01-08 20:56:14 -06:00
fickleheart
92c5a0836b
Remove filthy filthy cheats
2019-01-08 20:36:06 -06:00
wolfy852
5c5e6a26dd
Merge remote-tracking branch 'remotes/public/next' into gamepad-tweaks
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# Conflicts:
# CMakeLists.txt
# appveyor.yml
# src/command.c
# src/command.h
# src/d_clisrv.c
# src/d_netcmd.c
# src/dehacked.c
# src/doomdef.h
# src/hu_stuff.c
# src/m_misc.c
2019-01-08 16:32:24 -06:00
Sal
900c6df765
Merge branch 'mobjscale-global' into 'next'
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Add a global for mobjscale
See merge request KartKrew/Kart-Public!10
2019-01-08 17:00:34 -05:00
SeventhSentinel
1d58c6b8c2
merge srb2 next
2019-01-05 15:59:23 -05:00
fickleheart
f7aa9ebb25
Determine latency with leveltime BS instead of nettics
2019-01-05 01:13:16 -06:00
fickleheart
cc9bf72513
test stuff
2019-01-04 23:09:29 -06:00
fickleheart
b3432cef05
Don't turn players more than they're allowed to
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This should account for latency properly.
2019-01-04 23:09:27 -06:00
fickleheart
7dcee6f0b4
Send latency in players' ticcmds
2019-01-04 23:09:26 -06:00
SeventhSentinel
74aba46823
In-game music credits
2019-01-04 04:44:55 -05:00
mazmazz
610d43cc84
Merge remote-tracking branch 'public-gl/next' into 2122-version
2018-12-25 00:19:42 -05:00
mazmazz
3e712b57c5
Support Look Up/Down keys for NiGHTS movement
2018-12-24 23:48:03 -05:00
Latapostrophe
47a329807a
Merge branch 'next' into SRB2-CHAT
2018-12-23 22:53:24 +01:00
Latapostrophe
09dbb6d631
Fixed various issues: added some free()s, lua_optboolean, other things, and also made sure chat can't send empty messages.
2018-12-22 12:34:17 +01:00
Digiku
b6ff4b8930
Merge branch 'camera-backport' into 'next'
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Suggestion: 2.2 camera changes backport
See merge request STJr/SRB2!393
2018-12-20 16:57:23 -05:00
toaster
28a87242f8
lj dm'd me so here's a second, more sensible crack at it
2018-12-18 19:40:38 +00:00
toaster
d5bddafd0f
Move some sidemove/forwardmove checks to playsim code rather than have them happen in ticcmd generation.
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pGetPlayerControlDirection has to die since it was the only other usage of sidemove, and wasn't even relevant anymore anyways.
2018-12-18 18:05:11 +00:00
TehRealSalt
4ad9801b21
Revert default changes
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Digiku said they'd handle the new button defaults so \m/
2018-12-18 12:55:05 -05:00
Latapostrophe
4c88271cfb
2.1.21 and all of the kart additions. Woo.
2018-12-17 20:43:59 +01:00
TehRealSalt
fad18c421e
2.2 camera changes backport
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- Very slightly less claustrophobic camera defaults
- Changed camera settings are saved
- Camera distance increases relatively with splitscreen & analog mode.
These changes are kind of debatable because them not saving was an intentional decision initially, and the camera being farther out could potentially clip more geometry where it previously didn't... still, thought I'd open this for consideration
2018-12-16 18:18:59 -05:00
TehRealSalt
edd3259cf4
2.2 backport of jump/spin axes
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Needs the config default-changing shenanigans done still, not sure how to tackle that yet. Now the game is TOTALLY playable from a fresh install if you just plug in a controller.
2018-12-16 17:45:49 -05:00
Latapostrophe
34f13e9f20
merge conflict
2018-12-16 16:48:15 +01:00
wolfy852
ac62575896
Print GameController info when detected, use proper 360 controller defaults for triggers
2018-12-14 11:50:53 -06:00