Commit graph

33 commits

Author SHA1 Message Date
Eidolon
e4fc3cc5c2 Fix conditionals on rendermode to allow for more modes 2025-03-12 21:50:37 -05:00
Eidolon
cb7f437e60 Merge public master 2025-02-13 15:48:11 -06:00
Eidolon
a4d304a1f5 Update copyright years to 2025 2025-02-13 15:32:26 -06:00
Eidolon
136761cf3b rhi: Remove Pipeline, Uniform/BindingSet, add dynamic state
The pipeline abstraction mimicked Vulkan and d3d12 explicit pipeline state objects
but, like GraphicsContext, was ill-considered for the kinds of drawing
behavior SRB2 uses. Rather than push this complexity into the drawing
code, it will instead be the responsibility of the backend to manage
explicit pipeline objects if necessary.

Now, drawing code must create a Program instance, bind it, and set the
rasterizer state to do the equivalent. Uniform, sampler, and vertex
attribute bindings are significantly simpler to set up now.
2024-10-30 09:08:04 -05:00
Sal
7c46cc029d Merge branch 'save-display' into 'master'
Remember the last used window display

See merge request KartKrew/Kart!2393
2024-08-28 20:45:21 +00:00
Sally Coolatta
6b87b586d2 "snapshotmaps" command
Takes two screenshots for a list of maps that have an "Alternate View Point" thing with tag 0 -- one intended for level select pictures and another for Discord Rich Presence. If no view point exists, the map is skipped.
2024-07-21 08:54:49 -04:00
Lach
3d8a3e581c Remember the last used window display 2024-05-18 23:55:19 +10:00
bitten2up
cfacbd91be Fix implicit casts of int expecting 4-byte width
This fixes the issue with certain compilers that have int set to
different sizes by either explicitly casting or setting templates
manually
2024-05-03 17:53:53 +00:00
James R
88ac62241f Menus/Video/Advanced: hide Legacy GL options in Software mode 2024-04-10 05:52:29 -07:00
Sally Coolatta
9d9864c983 SRB2 -> DRRR copyright in sdl folder 2024-04-05 10:38:06 -04:00
Eidolon
02e56a304e Reset all gamekeydown arrays for all devices 2024-01-11 22:04:13 -06:00
James R
79012d00e8 Sound options: merge playmusicifunfocused/playsoundifunfocused into one cvar 2023-12-23 13:17:04 -08:00
Eidolon
cdde3cca38 Add handler for vid_wait
Allows vid_wait to toggle without changing modes
2023-11-11 09:56:03 -06:00
Eidolon
187f30cc64 rhi: use GL 2 instead of GL Core
Widens the hardware compat range without losing features (besides
debugging)
2023-11-04 20:15:51 -05:00
James R.
2d9d06e267 Let window be resizable 2023-09-30 16:09:10 -07:00
James R.
18efb35602 SDLSetMode: render immediately after resolution change to avoid 1-frame of texture presented at wrong size 2023-09-30 16:07:53 -07:00
James R.
acbe0b270c s_sound.c: consolidate music volume related functions, always use cvars internally 2023-09-22 02:00:50 -07:00
James R
6c0b042eed Refactor cvar definitions completely, move everything to cvars.cpp
- No need to call CV_RegisterVar
- Cvar definitions live in only one file, easier to locate
- Organized into sections -- netvars, cheats, etc.
- Use builder pattern to initialize cvars
- Still need to extern if you want to read the cvar value
2023-08-25 17:22:40 -07:00
James R
c5e341769b Remove unused cvars
- growmusicfade
- invincmusicfade
- music_resync_powerups_only
- music_resync_threshold
- renderstats (wasn't even registered in the console!)
- resetspecialmusic
- resume
- samplerate
- stretch
- tailspickup
2023-08-24 04:52:41 -07:00
toaster
fa48fa421b Guarantee initialisation of event.data2 to 0 for controller button event 2023-04-12 18:49:23 +01:00
toaster
3210b7b80c Revert "Revert "Ignore OS key repeats for game controls""
This reverts commit b6b5175bbee451579dc7d364cb40787e29b25a83.
2023-04-12 18:42:16 +01:00
toaster
b3e803a294 Merge branch 'hotswap-legacy-gl' into 'master'
Restore renderer swapping to and from legacy GL

See merge request KartKrew/Kart!1026
2023-03-14 22:56:02 +00:00
Eidolon
17c1e69ed5 Recreate GL context on renderer swap
Restores renderer swapping to legacy GL
2023-03-11 11:08:49 -06:00
Eidolon
86a9579e16 Handle gamepads from interface dynamically
Fixes numerous issues with hotswapping, gamepad assignment, and menu
responsiveness.
2023-03-07 00:07:47 -06:00
Eidolon
d855d96a10 hwr2: Add hardware 2D rendering 2023-02-26 18:47:42 -06:00
SteelT
aef982c8d5 Fix XPM window icon not being used 2023-01-21 18:47:29 -05:00
James R
dfd13b5a7a Merge branch 'fix-nosound' into 'master'
Fix -nosound command line option not disabling sound effects

Closes #405

See merge request KartKrew/Kart!883
2023-01-21 20:26:51 +00:00
Eidolon
fcb4dfe3d7 hwr2: Restore legacy OpenGL temporarily 2023-01-14 19:52:33 -06:00
Eidolon
b932607359 hwr2: Remove sw testing state from sdl video 2023-01-14 19:52:10 -06:00
Eidolon
01ddbf6dcf (WIP) hardware: add render hardware interface 2023-01-14 18:40:26 -06:00
James R
eb8d03f479 Do not disable and reenable sounds entirely when window focus changes
Sounds are not started if the window is unfocused,
regardless of sound_disabled.

Fixes -nosound not working (sounds would always be
reenabled if window comes into focus).
2023-01-11 18:22:06 -08:00
James R
9be7563353 sdl/i_video.cpp: fix -Wsign-compare 2023-01-07 07:51:54 -08:00
Eidolon
b57c92efd3 cxx: Convert sdl/i_video.cpp 2023-01-07 01:24:55 -06:00
Renamed from src/sdl/i_video.c (Browse further)