Hannu Hanhi
1350b89a06
More render stats for software mode, renamed and relocated some render stats variables
2020-05-02 23:13:53 +03:00
toaster
c74dde0f0f
Minor optimisations surrounding R_DrawFlippedMaskedColumn.
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* Replace the texheight parameter provided directly to it with a previously existing (now renamed) global used for the same purpose, so that it can be used as an interchangeable function pointer with R_DrawMaskedColumn.
* Using the above, optimise R_DrawVisSprite to call a function pointer in a tighter loop rather than check SC_VFLIP each time around.
* SHORT macro can involve repeated operations; calculate once and put in memory for both RANGECHECK and papersprite.
* Remove irrelevant range check (already covered by existing range check immediately above) from R_DrawFlippedMaskedColumn and R_DrawMaskedColumn.
* "Warning: avoiding a crash in %s %d" is a terrible error message, and it chips away at the tightness of the loop just for something most people will never see printed. Replace with a PARANOIA I_Error in case someone actively wants to go hunting for its cause.
2020-03-26 16:09:19 +00:00
Monster Iestyn
d35464204e
Set the "spritename" variable within R_AddSingleSpriteDef rather than externally to it, since R_InstallSpriteLump is the only place it gets used anyway
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This way we don't have to make it some extern in order for r_skins.c to use it
2020-03-08 19:51:18 +00:00
Monster Iestyn
a12833ccd2
remove r_skins.c include in r_things.c, on second thoughts
2020-03-08 19:36:56 +00:00
Monster Iestyn
9013398151
Create r_skins.c/.h, to contain skins code formerly in r_things.c/h
2020-03-08 19:32:07 +00:00
Steel Titanium
fc042e90f0
Merge branch 'master' into next
2020-02-21 21:01:29 -05:00
James R
2274129f57
Update copyright year to 2020
2020-02-19 14:08:45 -08:00
James R
d6251a763b
Merge branch 'viewroll' into 'next'
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Rolling
See merge request STJr/SRB2!690
2020-02-17 00:10:57 -05:00
fickleheart
51ef6b3684
Merge remote-tracking branch 'upstream/master' into viewroll
2020-02-16 21:32:57 -06:00
MascaraSnake
4c4596a45f
Clean up the mess that is extracolormap_t::fog
2020-02-16 20:19:24 +01:00
James R
eada06b7ff
Add flag name variant of SF_NONIGHTSROTATION to S_SKIN
2020-02-12 18:02:36 -08:00
James R
ff2ec925ee
Merge remote-tracking branch 'origin/master' into next
2020-01-30 23:54:56 -08:00
fickleheart
54a844a59e
Fix lighting discrepancies between different FOVs
2020-01-18 00:16:18 -06:00
fickleheart
e0a6e7ec74
Avoid rendering unused left/right edges of screen while rolling
2020-01-17 23:21:11 -06:00
James R
ef459ba647
Don't draw Tails' tails in first person (MF2_LINKDRAW)
2020-01-17 20:56:32 -08:00
James R
a1a6956618
Duplicated code is gone, so sad
2020-01-17 20:53:36 -08:00
fickleheart
a69be1f388
DOUBLE DAMNIT
2020-01-17 00:34:57 -06:00
fickleheart
bc7a271901
Let nerds turn off shadows
2020-01-17 00:20:10 -06:00
fickleheart
fa245e90ae
DAMNIT
2020-01-17 00:13:13 -06:00
fickleheart
4e97b1825b
Let vissprites have shadows too
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fuck it, hopefully it works
2020-01-17 00:13:05 -06:00
James R
362c74ea65
Don't draw player mobj in first person
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This solves that annoying albeit slightly amusing bug
where your sprite clips into your view during a quake.
For OpenGL, this also solves the player's model
rendering while in first person. So you'll no
longer be looking through Sonic's body!
2020-01-16 03:18:05 -08:00
fickleheart
03d95484e2
Limit shadow Y scale to prevent graphical bugs
2020-01-12 09:10:09 -06:00
fickleheart
d2c6af1167
Add mobj shadowscale property
2020-01-11 18:24:08 -06:00
fickleheart
fb30054fcc
Use dedicated shadow graphic
2020-01-11 17:56:49 -06:00
fickleheart
ad9bec06e6
Merge remote-tracking branch 'upstream/next' into software-dropshadows
2020-01-11 17:09:57 -06:00
Monster Iestyn
54f1cd601e
Merge branch 'master' into next
2020-01-11 18:38:09 +00:00
James R
a77acb349a
Merge branch 'accurate-papersprites' into 'master'
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Accurate papersprite projection
See merge request STJr/SRB2!657
2020-01-10 16:02:23 -05:00
fickleheart
a21d664cd2
Fix shadows under hiresscale characters
2020-01-08 23:33:43 -06:00
fickleheart
52890deb59
Refactor shadow scale into an argument
2020-01-08 23:24:31 -06:00
fickleheart
9df5d1d0e3
Refactor shadow floor finding code a bit
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I tried to fix ring shadows on polyobjects and got this in return:
https://media.discordapp.net/attachments/629477786943356938/664695818913185822/srb20156.png
2020-01-08 23:19:52 -06:00
fickleheart
d1793e8952
Stop misusing papersprite vars for sprite skew
2020-01-08 21:52:10 -06:00
fickleheart
c74ee13912
Apply portal clipping to drop shadows too
2020-01-08 21:37:44 -06:00
fickleheart
c7e28391a0
Make ring shadows smaller and fix scale bug
2020-01-08 21:37:43 -06:00
fickleheart
44aff735ac
Fix more shadow crashes and save my sanity
2020-01-08 21:37:41 -06:00
fickleheart
8bf0c0533a
FUCK IT, SLOPED SHADOWS NOW
2020-01-08 21:37:40 -06:00
fickleheart
9d2a3a060e
This acursed crash-inducing typo spat in my face and called me a bitch
2020-01-08 21:37:39 -06:00
fickleheart
0ea9b26b97
Prevent linkdraw sprites from connecting to shadows
2020-01-08 21:37:38 -06:00
fickleheart
6326c3fe83
Add render-based drop shadows to some objects
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Uses a hardcoded list for now. I was experiencing some
crashes with this, but the shadowyscale check seems to
have suppressed them.
2020-01-08 21:37:36 -06:00
fickleheart
e276e1979c
Check for papersprites per-sprite instead of per-row
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In theory, should be a performance improvement. In practice idk
2020-01-08 21:14:11 -06:00
fickleheart
8cae57eab0
Reduce disappearance of vissprites close to the camera
2020-01-08 21:14:09 -06:00
fickleheart
4fcae66242
Make papersprite projection completely correct in software
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I heard properpaper had some weird crashes? I couldn't reproduce
them no matter how hard I tried, but I added some bounds checking
to this version too just in case. Gotta get other people's help
to try to reproduce those.
2020-01-08 21:14:07 -06:00
toaster
456778f950
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into public_hexang
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# Conflicts:
# src/r_defs.h
2020-01-08 21:47:47 +00:00
James R
f97afe47fa
Merge remote-tracking branch 'origin/master' into next
2020-01-08 13:27:14 -08:00
toaster
336b6ad85e
Hexafaceted sprite angle support (See merge request description coming soon).
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Also, some minor memory efficiency fixes to both rotsprite and ordinary sprite rotations.
2020-01-08 20:49:14 +00:00
Jaime Passos
652a71abf6
Merge remote-tracking branch 'origin/master' into more-opengl-fixes
2020-01-05 22:04:51 -03:00
Jaime Passos
71f7130abe
AA trees are not needed at all for rotated patches
2020-01-05 03:10:03 -03:00
Alam Ed Arias
caa7f52f7f
Merge branch 'master' into next
2020-01-03 14:56:37 -05:00
Louis-Antoine
8d328d16c7
Fix major issue
2020-01-03 02:58:23 +01:00
Jaime Passos
4630b8615c
Remove unused parameter
2020-01-01 17:36:55 -03:00
James R
e0c2e607f0
Merge remote-tracking branch 'origin/master' into next
2019-12-30 22:37:24 -08:00