Commit graph

3317 commits

Author SHA1 Message Date
TehRealSalt
80177931c3 Rainbow sparks 2018-09-13 23:39:41 -04:00
TehRealSalt
1863fb953d Ketchup, faster drift sparks 2018-09-13 23:29:14 -04:00
TehRealSalt
14ced23300 Speed lines 2018-09-13 20:26:43 -04:00
TehRealSalt
cf3b58f68d Delay falling, longer exit timer 2018-09-13 19:13:43 -04:00
TehRealSalt
3b1c1e9dbd This is a sign
Signpost with the face of the person in 1st falls down at a pre-determined location on race finish (or at the finishing player if none is found)
2018-09-13 17:42:34 -04:00
TehRealSalt
7532e58a8c Tweak these blues
Try to make all the blues using this range look a little different, you know?
- Cyan is brighter, and has more contrast.
- Teal has 1 more shade of blue for slightly better anti-aliasing.
2018-09-13 03:04:01 -04:00
TehRealSalt
5708e49c95 Instead of doing productive things, I changed around skincolors again
- Renamed Ivory to White, removed Nickel and old White, and improved Silver and Grey.
- Improved Pink & Ruby.
- Added Ketchup, replaced Canary with Mustard.
- Removed Army.
2018-09-13 02:07:00 -04:00
TehRealSalt
50826ef634 New drift sparks 2018-09-11 19:52:00 -04:00
toaster
8df3e2ffbe Do a bunch of major modifications to the voting system's rule change system!
* Add `kartvoterulechanges`, or "Voting Rule Changes" on the menu, to allow some user control over event frequency.
	* "Never" - does what it says on the tin.
	* "Sometimes" - 1/8 chance of Encore if host has unlocked it, only gametype change when buffer is full
	* "Frequent" - 1/2 chance of Encore if host has unlocked it, gametype change every 5 maps
	* "Always" - If host has unlocked Encore, alternates between Encore and Gametype. Otherwise, always a gametype change
	* There's probably room for a setting between "Sometimes" and "Frequent", but I didn't want to overload the host with options and these were the ones that made sense.
* Better handling of buffer refreshes, to prevent two of the same map appearing next to each other in the voting unless there literally aren't that many maps.
* Mostly unrelated: Minor bugfix for Y_SetupVoteFinish, preventing music changes/random sounds playing on the You Will Join Next Race screen. (Branch-appropriate, at least.)
2018-09-11 15:42:53 +01:00
TehRealSalt
c46fe65a06 .PNG error shows lump name 2018-09-10 15:15:14 -04:00
toaster
33ab47dd3a I was getting annoyed by these arrows and their inconsistency, so I made them use the graphics. 2018-09-10 12:41:53 +01:00
toaster
e91d9760a2 More manual pages, plus renaming the option to Tricks & Secrets (F1) - PLUS, the magic of a little animated how-to for leafing through the pages. Requires new patch.kart, as I wanted the leading zeroes and Jeck wanted to add more pages without more commits later... 2018-09-10 12:39:59 +01:00
toaster
2198d60b07 Merge branch 'sal-misc' of https://git.magicalgirl.moe/KartKrew/Kart.git into misc_plus_menustuffs 2018-09-10 11:43:45 +01:00
TehRealSalt
ea90a6aaa3 Don't allow joining 20 sec into the match 2018-09-10 04:29:37 -04:00
TehRealSalt
42fe27420f Quick fix
No other keys bound to this, it should be 0
2018-09-10 03:35:10 -04:00
TehRealSalt
eb3bfba1ed System menu default 2018-09-10 03:27:05 -04:00
TehRealSalt
b4bf63b16b Merge branch 'sonicitems' into sal-misc 2018-09-10 03:22:11 -04:00
TehRealSalt
be6d4342b9 Make Battle arrows consistent w/ the flashing item change earlier
Should make Hyudoro even more amazing in Battle, since you can tell which held items are off-limits~
2018-09-10 03:17:15 -04:00
TehRealSalt
dc76eeed31 Don't let players carry them between levels..........
(In return for not letting anyone experience this silly bug, I made spectators joining before the match starts in Battle spawn with bumpers)
2018-09-10 03:15:46 -04:00
TehRealSalt
3a34a3f7ea Item stuff
- Keep items on death, as long as you haven't used them yet.
- Restart the item roulette on spawn if you die during it.
- Held items that take up your item box now flash, to be consistent with Rocket Sneaker and Grow.
2018-09-10 02:48:10 -04:00
TehRealSalt
cc27612b16 Camera fixes
- Fixed camera panning for higher distances.
- Because of this, re-enabled scaling the pan amount based on distance.
2018-09-10 02:24:21 -04:00
TehRealSalt
47dd9e2fc2 Drop Dash + alternate start boosts
New respawn boost behavior, where you just hold for long enough instead of timing it with hitting the ground. Also much weaker, just gives you enough boost to get going instead of being a free sneaker.

Start boosts have been severely changed. The perfect one has an extra tic on its timing window and gets Sneaker boosting special effects, but every other possible boost has been severely nerfed.
2018-09-10 01:47:23 -04:00
wolfy852
715711cc7b Change ESC menu override string to "Open/Close Menu (ESC)", adjust menu accordingly 2018-09-09 21:24:19 -05:00
TehRealSalt
08e101e8f8 New gamepad defaults
Based on input recieved from Jeck
2018-09-09 20:57:54 -04:00
wolfy852
56e615d595 Merge commit 'c92926bfb6e080e39e658086fbc6f44b605348d3' into sonicitems 2018-09-09 17:57:23 -05:00
TehRealSalt
c8f802370b // we're fucking sick of this
Why hasn't SRB2 already done this themselves YEARS ago...
2018-09-09 18:24:09 -04:00
TehRealSalt
77131a30ec Comment ou remaining traces of cv_karthud
We've poured so much effort into our own HUD that it doesn't make much sense to have the option to replace it with another game's at this point
2018-09-09 18:10:11 -04:00
TehRealSalt
7383bb28c7 Revert pan speed
Old one was more exciting, and gave that feeling of "you're scraping against the walls" when you try to corner really hard
2018-09-09 18:04:35 -04:00
toaster
605224ff08 Disable the options you MEANT to disable. 2018-09-09 15:44:37 +01:00
toaster
62f55a7f52 Merge branch 'sal-misc' of https://git.magicalgirl.moe/KartKrew/Kart.git into misc_plus_menustuffs 2018-09-09 15:41:37 +01:00
TehRealSalt
216cc9a5b6 Revert "Rebalanced odds table again"
This reverts commit b7e0baad98.
2018-09-08 19:50:31 -04:00
TehRealSalt
cefa21059c Camera adjustments
- reverted boostcam timing, different max dist
- zooms out based on camera momz
- drift panning is twice as slow
2018-09-08 18:45:57 -04:00
TehRealSalt
702e4dda11 weaker 2018-09-08 16:32:39 -04:00
toaster
ca5d5079d5 Forgot a default case. 2018-09-08 17:53:41 +01:00
toaster
d0fdd09be5 Bugfix a Jawz crash Jeck got a few days ago.
Not menu-based, but I guess this branch is misc PLUS menu stuff, not just menu stuff based on sal-misc.
2018-09-08 17:50:53 +01:00
toaster
e7b53c3c09 * User manual!
* Some visual ordering fixes for the item menu, plus a #define-toggleable option for the bottom right slot to be traversable for ease-of-use purposes (even if it doesn't do anything).
2018-09-08 17:02:03 +01:00
TehRealSalt
051324c25a Weight increases with speed
Might be a tad weak right now, but we'll see if people want it stronger
2018-09-08 04:04:10 -04:00
TehRealSalt
caafb9265d Merge branch 'sonicitems' into sal-misc 2018-09-08 03:24:59 -04:00
TehRealSalt
c3afcc09cd Critical inconsistency fix 2018-09-08 03:24:32 -04:00
TehRealSalt
b7e0baad98 Rebalanced odds table again 2018-09-07 22:17:38 -04:00
TehRealSalt
1a7a84f614 Placeholder boost effect 2018-09-06 23:49:51 -04:00
TehRealSalt
874d088f77 Tweaked boost cam, again 2018-09-06 21:58:23 -04:00
TehRealSalt
ceacbd180f Restore the one good bit 2018-09-06 19:31:28 -04:00
TehRealSalt
04aa1289fc Revert "Wrote a new function for MT_SOLID object bumping"
This reverts commit 4a597b7ef4.
2018-09-06 19:27:07 -04:00
TehRealSalt
81af98fd91 Forgot this 2018-09-06 16:09:17 -04:00
TehRealSalt
50f8186651 Player arrows can show x10
Requires new patch.kart
2018-09-06 16:06:37 -04:00
TehRealSalt
0d5aaa65c6 More Jawz tweaking
- Z pos checking is Battle-only now
- Made the Z pos limit much higher
- Increased its range in Battle
2018-09-06 16:05:57 -04:00
TehRealSalt
8866bd9818 Sink bug fix
Sink would only spawn its trail ever if you threw it on a tic that was (leveltime % 4 == 0), because it called its action every 4 tics instead of every tic
2018-09-06 15:52:27 -04:00
TehRealSalt
84d4efe5f1 Boost tweaks
Fix offroad not affecting you as soon as it did before, and tweaking boost cam to be stronger
2018-09-06 13:02:08 -04:00
TehRealSalt
4a597b7ef4 Wrote a new function for MT_SOLID object bumping
A lot more similar to the code used for player wall bumping, and is much less likely for you to just... pass through the object if you keep trying hard enough.

Also, falling rocks get pushed aside by invinicible players with no resistance.
2018-09-06 11:49:58 -04:00