toaster
dd5247811f
Experimental: Making the ghetto waypoints we have right now their own mobj list in order to make them slightly less bullshit
2018-09-29 20:28:27 +01:00
mazmazz
7dfe25d1b5
Merge branch 'master' into le-fadefof
2018-09-18 17:11:33 -04:00
Digiku
ba0b15a715
Merge branch 'fof-fixes-movingplatexists' into 'master'
...
Moving platform fix: Player snaps to floor when setting ~FF_EXISTS
See merge request STJr/SRB2Internal!188
2018-09-18 11:29:11 -04:00
Digiku
be6bae4ccb
Merge branch 'colormap-overhaul-fade' into 'master'
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Linedef Exec 455 Fade Colormap, 456 Stop Fading Colormap
See merge request STJr/SRB2Internal!191
2018-09-18 11:06:09 -04:00
mazmazz
65aeea28bc
Merge branch 'colormap-overhaul-fade' into le-fadefof
2018-09-18 11:05:30 -04:00
mazmazz
83cfc7d0e4
Merge remote-tracking branch 'origin/master' into le-fadefof
2018-09-18 10:52:03 -04:00
Digiku
31ea145fb2
Merge branch 'polyobj-fade' into 'master'
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Linedef Exec 492: Fade PolyObject
See merge request STJr/SRB2Internal!192
2018-09-18 10:48:46 -04:00
Monster Iestyn
c088d55547
Merge branch 'public_next'
2018-09-17 21:50:19 +01:00
mazmazz
f307c6d1b6
Line exec trigger netsync: Save var2s in addition to vars
2018-09-17 14:13:31 -04:00
Digiku
a35a4e052c
Merge branch 'colormap-overhaul' into 'master'
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Colormap code overhaul
See merge request STJr/SRB2Internal!189
2018-09-17 11:24:14 -04:00
mazmazz
f57e7c7fc5
Merge branch 'colormap-overhaul-change-ldef' into colormap-overhaul-fade
2018-09-17 10:57:02 -04:00
mazmazz
e57bd5206c
Colormap netsync: Count ffloors for colormap loading upper limit
2018-09-17 10:38:17 -04:00
mazmazz
5f176f5525
Colormap netsync: Handle unaccounted dummy colormaps properly
2018-09-17 10:30:21 -04:00
mazmazz
30b57e22cd
Merge branch 'colormap-overhaul' into colormap-overhaul-fade
2018-09-17 08:06:17 -04:00
mazmazz
02ed2d247e
Colormap netsync: String format numsectors to UINT32 (thanks buildbot)
2018-09-17 08:05:51 -04:00
mazmazz
70a672229c
453: Use new colormap netsync for fade FOF thinker
2018-09-17 00:34:03 -04:00
mazmazz
02c33bcac8
Merge branch 'colormap-overhaul-change-ldef' into colormap-overhaul-fade
2018-09-17 00:28:16 -04:00
mazmazz
0cba69e75a
Colormap netsync: Mixed D+C fixes
2018-09-17 00:26:58 -04:00
mazmazz
e5d533edc2
New colormap netsync fixes
2018-09-16 22:42:36 -04:00
mazmazz
3bfdcad4cc
New colormap netsync fixes
2018-09-16 22:41:08 -04:00
mazmazz
82ebf0c64a
455: Fade colormap netsync use new colormap saving
2018-09-16 20:27:24 -04:00
mazmazz
1103503dee
Merge branch 'colormap-overhaul' into colormap-overhaul-fade
2018-09-16 20:25:59 -04:00
mazmazz
5923e85c5a
Streamlined colormap netsyncing so duplicates are not saved to $$$.sav per sector
2018-09-16 20:25:46 -04:00
mazmazz
20537f1310
Merge branch 'lightfade-ticbased' into le-fadefof
2018-09-16 08:20:57 -04:00
mazmazz
d8b57f32e7
492: Merge speed and duration logic for fade polyobject
2018-09-15 20:00:37 -04:00
Nev3r
2009c93ddd
The thinker is entirely unified now, and there is no difference in the light levels between the "old" behavior and this one now.
2018-09-15 12:21:25 +02:00
mazmazz
e2e1ca0ac6
420: Combine speed and duration logic for fade lighting
2018-09-15 19:01:21 -04:00
mazmazz
17ea15a050
Merge branch 'colormap-overhaul-change-ldef' into colormap-overhaul-fade
2018-09-15 01:51:06 -04:00
mazmazz
20eb98b89f
Colormap overhaul: %d format size_t -> UINT32 fix
2018-09-15 01:50:33 -04:00
mazmazz
95aeb78550
453: Mixed D+C fixes; unused param cast in P_FadeFakeFloor
2018-09-15 01:05:21 -04:00
Monster Iestyn
128e5fd2bb
Make sure that T_MarioBlockChecker is synced in netgames, so that the textures of Mario Blocks can change when there are no more items
2018-09-14 21:01:07 +01:00
mazmazz
5515fba00e
Merge branch 'lightfade-ticbased' into le-fadefof
2018-09-14 08:42:02 -04:00
mazmazz
2bef671a5f
Merge branch 'colormap-overhaul-change-ldef' into colormap-overhaul-fade
2018-09-13 12:10:14 -04:00
mazmazz
031bc8f4d7
Make extracolormap_t->fog UINT8; it's not boolean, but categorical
2018-09-13 12:08:46 -04:00
mazmazz
99c67decc1
455: Add speed increment timing (~EFFECT4) to FadeColormap
2018-09-13 10:43:32 -04:00
mazmazz
509965d2c0
492 PolyObj Fade, 491 PolyObj Translucency, 490 PolyObj changes
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* 490: Set proper render flags according to spawnflags
* 491: Add relative calc (EFFECT3) and Front X alpha param (DONTPEGTOP)
* 492:
* Tic-based (EFFECT4) and speed timing
* Add relative calc (EFFECT3) and Front X alpha param (DONTPEGTOP)
* Set proper render flags according to spawnflags
* Fix OpenGL >= NUMTRANSMAPS render bug
2018-09-13 00:06:11 -04:00
mazmazz
3b7f7cf305
Merge remote-tracking branch 'origin/lightfade-ticbased' into lightfade-ticbased
2018-09-12 21:35:46 -04:00
mazmazz
209fda288f
Merge branch 'colormap-overhaul-change-ldef' into colormap-overhaul-fade
2018-09-12 17:40:24 -04:00
mazmazz
854caf2383
Merge errors
2018-09-12 17:39:30 -04:00
mazmazz
16279631f1
Merge branch 'colormap-overhaul' into colormap-overhaul-change-ldef
2018-09-12 17:30:09 -04:00
mazmazz
691ee31681
Merge remote-tracking branch 'origin/master' into colormap-overhaul
2018-09-12 17:28:22 -04:00
mazmazz
3d03964bb9
Fade FOF colormap support
2018-09-12 16:59:35 -04:00
mazmazz
95f5b7c3f8
Colormap savegame failsafe - Handle NULL (default colormap)
2018-09-12 11:13:49 -04:00
mazmazz
fd5a8d9fb5
Colormap savegame failsafe - Handle NULL (default colormap)
2018-09-12 11:06:18 -04:00
mazmazz
df739180b0
Fade colormap special 455! And stop fade colormap 456
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* Added T_FadeColormap thinker and netsync
* Added sector_t fadecolormapdata property
2018-09-12 09:06:38 -04:00
mazmazz
50c5cfaba5
Split colormap netsync to Load/SaveExtraColormap methods
2018-09-11 22:44:31 -04:00
mazmazz
186a75b7d3
Consolidate colormap matching into R_GetColormapFromList
2018-09-11 15:56:21 -04:00
mazmazz
029d47376b
Remove cr/cg/cb/ca in favor of rgba * Change default colormap values to be in sync with rgba/fadergba
2018-09-11 13:27:04 -04:00
mazmazz
31ee9df9b9
Use percentage calc instead of interval decrement for tic-based fading
2018-09-11 10:28:24 -04:00
mazmazz
17055a1345
Merge branch 'lightfade-ticbased' into le-fadefof
2018-09-11 10:08:13 -04:00