MascaraSnake
cadcc642c0
Set tracers via P_SetTarget and not directly
2019-06-13 21:51:31 +02:00
MascaraSnake
720d84f87f
More incomplete minecart hardcoding
2019-06-13 21:45:30 +02:00
MascaraSnake
af024f9f53
Merge branch 'acz-hardcode' into new-acz-minecarts
2019-06-12 21:28:39 +02:00
MascaraSnake
1b491f2496
Forgot to hardcode the mobj.valid checks
2019-06-12 21:28:09 +02:00
MascaraSnake
01adbfc495
Hardcoded the saloon door
2019-06-12 21:20:14 +02:00
MascaraSnake
ff6c8063af
Fixed some angle business in the BASH code
2019-06-10 20:40:12 +02:00
MascaraSnake
67c3d87190
Hardcoded the new Snapper behavior
2019-06-10 20:32:50 +02:00
MascaraSnake
db6b94e7a7
Hardcoded the new Minus behavior
2019-06-10 17:42:37 +02:00
MascaraSnake
dc113269e9
Fixed the bug
2019-06-10 16:19:58 +02:00
MascaraSnake
a2c61983e5
Hardcoded the new BASH behavior (there's still a bug lurking somewhere)
2019-06-10 16:09:15 +02:00
MascaraSnake
b8aac236f2
Hardcoded the Canarivore
2019-06-10 13:58:16 +02:00
MascaraSnake
6f7b77f650
Hardcoded train cameo
2019-06-09 13:48:07 +02:00
MascaraSnake
4910c213b2
Hardcoded wood debris
2019-06-09 12:27:09 +02:00
MascaraSnake
3653d5b46e
Hardcoded the TNT barrels and proximity shell (using mazmazz's A_TNTExplode implementation from the minecart branch)
2019-06-09 10:51:33 +02:00
MascaraSnake
50a9a6c0bb
Fixed dust scaling, changed sound captions
2019-06-08 14:12:39 +02:00
MascaraSnake
80f09c35bb
Hardcoded dust devil
2019-06-08 09:51:46 +02:00
Monster Iestyn
10430628e6
Hardcoded ACZ3.wad's version of A_TNTExplode under the name of A_Boss5BombExplode. After a lot of confusion and silly misunderstandings on my part (as well as a lot of mess cleaning), I've finally got there!
...
The states for the actual bomb explosion effect itself are yet to be hardcoded, but that I'll do tomorrow afternoon probably.
2019-05-21 21:51:19 +01:00
Monster Iestyn
2d650bf484
fix an inconsistency I introduced between counting the waypoints and finding them again
2019-05-05 21:16:44 +01:00
Monster Iestyn
27722be6a1
hardcoded the boss's A_BossDeath behaviour.
...
(also turned this part of the function into a switch case to make things neater)
2019-05-05 16:03:34 +01:00
Monster Iestyn
2702b998ed
I just checked how P_LookForPlayers works, and it turns out it doesn't modify the target *unless* it returns true. So I guess we've no need to account for a change in target in A_LookForBetter after all?
2019-05-05 14:09:09 +01:00
Monster Iestyn
21f62c9d8c
Mystery solved, he was turning "invisible" because of this mistake in A_DoNPCSkid
2019-05-04 22:38:14 +01:00
Monster Iestyn
a431cb9cdd
Fix some compiler complaints about A_Boss5FindWaypoint
2019-05-04 20:17:00 +01:00
Monster Iestyn
cfa9da9b45
Fix A_LookForBetter to not leave a stray thinker reference lingering potentially forever, as toaster pointed out it might do.
2019-05-04 17:15:59 +01:00
Monster Iestyn
7dddfb3466
AND I forgot these checks, confound it
2019-05-03 23:16:11 +01:00
Monster Iestyn
d506c403fa
ah, forgot to do this
2019-05-03 23:12:03 +01:00
Monster Iestyn
faf353b546
Hardcoded A_Boss5FindWaypoint
...
...that took a while x_x
2019-05-03 22:58:54 +01:00
Monster Iestyn
59c345d68f
Hardcoded A_Boss5MakeItRain
2019-05-03 20:52:56 +01:00
Monster Iestyn
fd2c5a31a6
Hardcode A_DoNPCSkid
2019-05-03 20:00:31 +01:00
Monster Iestyn
1c8ec85019
Hardcoded A_Boss5PinchShot
2019-05-03 19:46:41 +01:00
Monster Iestyn
e1482e1f6b
Hardcoded A_LookForBetter
2019-05-03 19:14:17 +01:00
Monster Iestyn
2dd9c81259
Hardcoded A_PrepareRepeat and A_Boss5Calm, added missing prototype for A_Boss5ExtraRepeat (and also fixed its description)
2019-05-03 18:51:17 +01:00
Monster Iestyn
1fb8aa1f25
fix a slipup in A_DoNPCPain I just noticed I made, whoops
2019-05-02 21:34:00 +01:00
Monster Iestyn
d10a524d9a
Hardcoded A_Boss5CheckFalling
2019-05-02 21:32:28 +01:00
Monster Iestyn
2b7614b3db
Hardcoded A_Boss5ExtraRepeat
2019-05-02 21:21:15 +01:00
Monster Iestyn
6083771dd2
Hardcoded A_Boss5CheckOnGround
2019-05-02 19:09:40 +01:00
Monster Iestyn
2feca194f7
hardcoded A_DoNPCPain
2019-05-02 18:32:43 +01:00
Nev3r
09ff071656
Fixed more mobj thinker iterator oversights and removed all mobj thinker function checks
...
Mobjs got their own thinker list after all, and disappearing thinkers are automatically purged from their lists and sent to the limbo list.
So it's safe to assume all thinkers inside the mobj list must be mobjs.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 16:39:57 +02:00
Nev3r
baeda5060c
Basic multiple thinker list implementation
...
Set up a main thinker list and a polyobject mover list to test things up. Works so far, networking as well.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-20 22:39:22 +02:00
mazmazz
7f0b923107
Merge branch 'public-gl-next' into public-musicplus-jingle
2019-03-15 18:42:19 -04:00
mazmazz
c91ac23ecb
Merge branch 'musicplus-core' into musicplus-feature-postboss
2019-01-07 01:17:07 -05:00
mazmazz
403565e92f
Merge remote-tracking branch 'origin/musicplus-core' into musicplus-feature-postboss
2019-01-07 01:10:54 -05:00
mazmazz
81352aece1
WIP 20190101 merge
...
d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
Alam Ed Arias
dac1285e87
Merge remote-tracking branch 'private/master' into EOL
2018-11-27 23:36:09 -05:00
Alam Ed Arias
8dbde3dcd7
fix EOL on src/p_enemy.c
2018-11-27 21:32:15 -05:00
mazmazz
c91b2b4456
Update source copyrights to 2018
2018-11-25 07:35:38 -05:00
Digiku
7e48af8afd
Merge branch 'nights-ideyaspawn-dronebox' into 'master'
...
NiGHTS: Ideya Anchor Points
See merge request STJr/SRB2Internal!160
2018-11-21 21:03:29 -05:00
Digiku
aed64a7c73
Merge branch 'nights-dronebox' into 'master'
...
NiGHTS: Drone hitbox improvements and player position correction on Nightserize
See merge request STJr/SRB2Internal!158
2018-11-21 20:19:39 -05:00
mazmazz
20f1eb6e8e
Add exec to GoldMonitorPop; transfer Angle tag to mobj->lastlook for Lua compat
2018-11-05 07:41:02 -05:00
mazmazz
565879c5e2
Add MTF_EXTRA flag to monitors, to run linedef exec by Angle (Tag + 16384) upon pop
2018-11-04 20:16:33 -05:00
mazmazz
b4ba440c1b
MP Jingle: Fix underwater music not restoring on air bubble or shield
2018-09-21 15:44:52 -04:00