Nevur
bf5a10e4b7
The translucency feature is now functional, but it doesn't exactly work as expected. Need to make it behave like FOF translucencies etc., I guess.
2017-03-05 00:29:10 +01:00
Sean Ryder
be3acfff0b
Fix warnings
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Possibly fix some whitespace problems
2017-03-04 22:13:19 +00:00
Nevur
bb49362577
Add rudimentary and non-working code for translucency on patches.
2017-03-04 20:59:43 +01:00
Monster Iestyn
0f014fe20a
Merge branch 'master' into next
2017-03-04 17:16:33 +00:00
Monster Iestyn
5019077f82
Merge branch 'precip-overflow-fix' into 'master'
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Precipitation sprite overflow fix
This fixes artifacts of rain/snow sprites appearing on-screen in levels that have rain/snow, if said sprites were high enough above the camera. This kind of thing was previously fixed for sprites of regular objects (and textures of FOFs?), but apparently the fix wasn't applied to sprites for precipitation as it turns out.
I found this most easily reproducable in SRB2TD's Stormy Streets level, because some of the invisible FOFs make raindrops continually splash right up at the sky ceiling itself. Position your camera underneath them right and ...voila, ghostly precip sprites apparently appearing. (You'll need to make a SOC to make the level playable in vanilla SRB2 mind)
See merge request !169
2017-03-04 08:40:37 -05:00
ZTsukei
592c4482a9
Thwomps now squish the player - might need to reduce player height to 1 or something temporarily
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Mushrooms rewritten to not use Instathrust, instead they jack up your accel to 10x. Feels nicer.
Floor mushroom panels no longer activate while above them
Mushrooms force player to accelerate (and cannot brake)
K_PlayTauntSound works now. (YES YES YES HUP HUP YES HUP HERE WE GO)
Star and Mega sfx might stop correctly now in netgames (need to test)
Item box radius and height increased from 32 to 36.
2017-03-02 17:59:38 -05:00
Monster Iestyn
b0f4bbb44b
Played TD's Stormy Streets enough to know precipitation sprites didn't get an overflow test of their own
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(various large invisible blocks used in the level cause rain to make splashes high above the main level, high enough to make ghostly rain splash sprite artifacts appear sometimes in nearby areas)
2017-03-02 19:37:21 +00:00
Monster Iestyn
c43b41815f
Make "Enter Game" option use the big blue window notice if you cannot switch teams, instead of falling back on changeteam's own console notice
2017-03-02 14:28:52 +00:00
Monster Iestyn
b837d5b23d
Fix teamchange/teamchange2 to block changing FROM spectator rather than changing TO spectator
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This way they're consistent with Got_Teamchange, which is the cause of the "illegal team change" desyncs
2017-03-02 14:25:46 +00:00
ZTsukei
87d09228fa
Roulette timer stops manually again - as more players join the game, the player in first will have to wait longer to stop the roulette manually. Players further back will also wait slightly longer, while the person in last will always only take 1 second to stop the roulette.
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Fixed drifting so it stops when you're too slow.
2017-02-27 23:54:02 -05:00
ZTsukei
f1f78a2349
Reverting friction, but left a note for iceman's magic number.
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Intermission timer is back down to 20 seconds unless something breaks with auto-transmissions again.
Also I remembered to enable Magnets this time. Super low odds on it though.
2017-02-27 18:16:53 -05:00
ZTsukei
5d0b9ef551
Friction updated. Added KARTSTUFF to lua. Added ->kartstuff to network syncing stuff (surprised it even worked before now???), also maybe items correctly reset at the end of level now.
2017-02-27 17:55:26 -05:00
ZTsukei
f50ecc0dcd
Most items work (netgame needs testing), will do fireballs later.
2017-02-26 17:38:24 -05:00
ZTsukei
98137822b8
Fake Items working - Still a weird bug where the item won't throw if you're turning.
2017-02-26 10:19:33 -05:00
ZTsukei
e7280fc53a
Some drift adjustments
2017-02-24 20:01:06 -05:00
ZTsukei
d9944e9c41
Steering fixes, drifting changed, weight has effect now
2017-02-23 20:37:16 -05:00
Monster Iestyn
6f2f244aef
Remove "playerdeadview" variable; it's not been used for its stated purpose for who knows how long now
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Besides rankings popping up when you die just sounds weird anyway, maybe I'm just used to SRB2 not doing it I guess
2017-02-22 21:07:29 +00:00
ZTsukei
66a206cc55
Driftboosting now increases player accleration
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Consolidated the turning and drifting values to k_kart functions for easier editing
Removed 200cc. 50/100/150ccs are a weird amalgamation of the prior values.
2017-02-21 23:42:21 -05:00
ZTsukei
226e7ead59
DevEXE version 1.1.00: Added some MD5 checks, increased md2 triagle limit, temporarily disabled magnet
2017-02-20 20:08:24 -05:00
Monster Iestyn
6efb15c6e8
Fix Ban_Add usage for NONET
2017-02-20 21:36:05 +00:00
Monster Iestyn
7424df8180
Make sure I_Ban and Ban_Add are only used by the server
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Also make sure the server actually uses Ban_Add if an admin banned someone
2017-02-20 19:58:29 +00:00
ZTsukei
28544af035
Star works, configured to work in multiplayer with just speed items for now... Will return to look for color stuff later.
2017-02-19 19:42:10 -05:00
ZTsukei
493436dc1a
Adjusted bonustime, Goldshrooms work, added intermediate boostspeed for between Megashroom size
2017-02-19 15:54:23 -05:00
ZTsukei
7b7a6e5458
Added fancypants mega shroom, fixed drift boosting
2017-02-19 12:19:02 -05:00
ZTsukei
d83cbe0b72
BooTake working now, maybe BooSteal does too ¯\_(ツ)_/¯
2017-02-18 16:46:08 -05:00
toasterbabe
76c15a0e97
Salt's suggestion.
2017-02-18 21:17:20 +00:00
ZTsukei
3fecdd7658
Item boxes no longer solid
2017-02-18 15:51:35 -05:00
ZTsukei
0a782bf79e
Fixed thwomp sectors, Added Magnet Item.
2017-02-18 13:39:50 -05:00
toasterbabe
cf45067d9c
Gametype descriptions.
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https://gfycat.com/RelievedUnselfishChinchilla (competition's desc is slightly reworded but I'm too lazy to retake the gfy)
2017-02-18 17:09:03 +00:00
toasterbabe
2f9db4486a
Minor corrections.
2017-02-18 14:03:49 +00:00
ZTsukei
559607dfe2
version num 1.0.04; Removed unneeded files from the md5 check
2017-02-17 19:39:10 -05:00
Sryder
35b789d330
Fix random duplicate code from merge in hw_main.c and r_segs.c
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Whitespace cleanup
2017-02-18 00:25:16 +00:00
Sryder
68d439a783
Merge branch 'upstream/next' into zarrotsu_vanillamerge
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# Conflicts:
# src/Makefile
# src/doomdef.h
# src/hardware/hw_main.c
# src/p_mobj.c
# src/p_user.c
# src/r_segs.c
# src/sdl/i_video.c
# src/win32/win_sys.c
2017-02-17 20:14:55 +00:00
Sryder
2d6c7959ed
Merge branch 'SRB2_release_2.1.15' into zarrotsu_vanillamerge
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# Conflicts:
# .gitignore
# libs/zlib/projects/visualc10/zlib.vcxproj
# src/Makefile
# src/am_map.c
# src/d_main.c
# src/dehacked.c
# src/doomdef.h
# src/g_game.c
# src/hardware/hw_main.c
# src/hardware/hw_md2.c
# src/info.c
# src/p_inter.c
# src/p_map.c
# src/p_mobj.c
# src/p_spec.c
# src/p_user.c
# src/r_bsp.c
# src/r_plane.c
# src/r_segs.c
# src/r_things.c
# src/s_sound.c
# src/s_sound.h
# src/sdl/Srb2SDL-vc10.vcxproj
# src/win32/Srb2win-vc10.vcxproj
# src/win32/Srb2win.ico
# src/y_inter.c
2017-02-17 20:03:10 +00:00
ZTsukei
5cc8445812
Finished the item roulette numbers, thank god.
2017-02-17 10:26:41 -05:00
ZTsukei
370f290a08
Fixed position code, added some item numbers
2017-02-16 21:33:15 -05:00
toasterbabe
c882851f14
Wide icons for the level select platter's exclusive usage.
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https://gfycat.com/MenacingClearAngora
More for what's coming than what's here right now, but still quite pretty as a placeholder.
2017-02-17 01:45:21 +00:00
Monster Iestyn
84727f4205
Created W_OpenWadFile for opening WAD files with the path correction code.
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This is used by Command_Addfile in the MD5 calculation code, so that it can search subfolders properly and allow addfile in netgames to treat them the same way as in SP
2017-02-16 21:55:17 +00:00
Monster Iestyn
a27367cdd4
Remove unused ObjectPlace_OnChange prototype (from when Objectplace was a consvar, which it is not anymore)
2017-02-15 21:16:56 +00:00
toasterbabe
758bec6963
Fixed a bunch of awkwardness where Metal wouldn't reset himself properly when his target died.
2017-02-14 02:07:08 +00:00
toasterbabe
a04ae45a93
MORE CUES
2017-02-13 18:53:16 +00:00
toasterbabe
3feac5bc90
bad bounce https://gfycat.com/DeliciousReliableGentoopenguin
2017-02-13 18:04:08 +00:00
ZTsukei
b0b51f9a61
Some position code
2017-02-12 23:25:06 -05:00
toasterbabe
5f3cfc6729
Some cleanup.
2017-02-12 14:16:52 +00:00
toasterbabe
6dfef794a4
Metal Sonic's bounce attack is much nicer. Also, a bunch of other minor tweaks.
2017-02-12 01:28:12 +00:00
Monster Iestyn
8f1deb9128
Remove unused "runcount" variable from p_local.h
2017-02-11 23:28:42 +00:00
Monster Iestyn
a51548abea
"t" is not needed to take out fencepost cases from viewangletox
2017-02-11 23:24:12 +00:00
Monster Iestyn
a5001a6af9
Removed unused function prototypes in d_main.h
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Also corrected what appears to be a typo in some comments above?
2017-02-11 22:56:08 +00:00
Monster Iestyn
f4e5233c7e
Remove unused sscount variable
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(it's only set to 0 in software, and only ++'d in OpenGL, what kind of sense does that make?)
2017-02-11 22:41:15 +00:00
Monster Iestyn
0def5330c0
Merge branch 'master' into mi-a-bit-of-cleanup
2017-02-11 21:13:28 +00:00