Eidolon
be021baa02
Add extern "C" in C++ to all headers
2022-12-30 19:26:16 -06:00
James R
b5310a1f68
Add typedef.h
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All typedefs for structs that were present in other header
files have been moved to here. (Except node_t because the
renderer and netcode both define node_t LOL.)
2022-11-27 17:21:40 -08:00
Sally Coolatta
559222f991
Stuff for Ivo's texture crunching
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- Flats no longer get applied entirely, they are FULLY DEPRECATED NOW
- Uses AASMELLY instead of REDWALL for missing textures
2022-08-28 00:03:22 -04:00
toaster
ea6aaa3321
Merge branch 'master' into fast-addfile
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# Conflicts:
# src/k_hud.c
2022-05-14 13:41:59 +01:00
James R
bea79dfa65
Replace GNU zero-length array with ISO C99 flexible array member
2022-02-20 03:10:04 -08:00
James R
b30ffea49a
Hash name lookup for textures and lumps
2022-01-22 03:18:06 -08:00
Sally Coolatta
2179da40bf
Update brightmap reading
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- Does it per-wad
- Saves hashes for certain bits
- Adds R_UpdateTextureBrightmap to respect the zone memory
2021-12-18 18:23:24 -05:00
Sally Coolatta
e4aa53a92e
Merge branch 'master' into fast-addfile
2021-12-18 18:21:32 -05:00
James R
4578e6f8f1
Hash name lookup for textures and lumps
2021-12-16 22:10:36 -08:00
James R
a4742c7da7
P_AddWadFile: only load textures in current file
2021-12-16 18:37:09 -08:00
Sally Coolatta
04c1a9dcb1
Brightmaps on walls
2021-12-16 09:40:14 -05:00
toaster
40cbc30bff
Mammoth commit, sorry.
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All my work thus far on solving the drawflag/renderflag/additive/subtractive conundrum.
Outstandng problems:
* Bad additive/subtractive tables means that they appear opaque except under certain conditions.
* No support for FOFs, Polyobjects, or linedefs in OpenGL yet.
* All OpenGL support mostly done blind, may or may not function in practice.
If nothing else, the hard engineering problems are solved and it's just bug hammering...
2021-03-31 22:46:23 +01:00
Jaime Passos
c7eed47340
Provide some cleaner method to generate textures as flats.
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R_GenerateTextureAsFlat
2020-01-07 16:51:02 -03:00
Jaime Passos
679eb3902f
How did I even manage to do this?
2020-01-07 14:12:19 -03:00
Jaime Passos
e2d0ddfb54
R_GetTextureFlat -> R_GetLevelFlat
2020-01-07 13:27:59 -03:00
Jaime Passos
82998100d3
Move location of R_CheckPowersOfTwo and R_CheckFlatLength
2020-01-07 12:46:46 -03:00
Jaime Passos
fb0d9cdede
Move location of R_GetTextureFlat
2020-01-07 12:45:22 -03:00
Jaime Passos
b6ced0884e
Organise header files, use R_GetFlat
2020-01-07 12:43:27 -03:00
Jaime Passos
96340ac80c
Move texture stuff to its own file
2020-01-07 12:35:10 -03:00