- Drafting dust now only shows up when you reach maximum draft power. This should illustrate how the mechanic works more clearly.
- Drafting power increase per tic has been rebalanced. Tails now takes around 2 seconds to reach maximum power (nerfed from 0.5 seconds), and Metal now takes around 6 seconds to reach maximum power (buffed from 12 seconds)
- Drafting leniency period is now dependent on weight -- characters who can't control their line as much have a bit more leniency to get back into the drafting area.
- Drafting dust now shows up during drifts.
- Added a sound cue when reaching maximum draft power.
- Removed the draft ambient sound.
Players afterimages have been colorized & flicker, ala Sonic Advance 2. The number of afterimages you get extends with how many boosts you have stacked.
Item afterimages have also been given a basic colorization.
- Lowered from 75 units to 50 units
- Added easing to make the shift in speed feel natural
- (Also I'm now pretty sure it didn't actually work before...?!)
- Restored old offroad leniency timer
- Allow minor boosts in offroad again (drift sparks, rings, drop dash)
- Scale offroad strength with game speed (Hard gets harsher offroad, Easy gets more lenient offroad)
- Using Grow while Shrunk will make you normal-size, instead of giant.
- Baked in a Shrink/Grow noise into K_RemoveGrowShrink, whenever you have either
Now triggers when locked on instead of when out, and has a temporary HUD colorize animation when ring pickup is locked.
also:
- SPB spawns rings more frequently
- There's only a chance for Super Ring while in debt if you mashed at all
- Added Battle fallback items when alone, for the future Break the Capsules
- Ring pickup is disabled while SPB is locked onto you (HUD animation to signify this is not implemented yet)
- Ring afterimages only spawn while in the air, to reduce lag