TehRealSalt
2d92fcee46
Better speedometer
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Better graphics, appears in Battle, and has a new percentage mode ala Sonic Drift 2
2019-04-08 16:39:06 -04:00
TehRealSalt
ed0267d7d8
Various more tweaks
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- Ring attraction is now much more preformant. Instead of each ring checking for all players for a shield & then doing a distance check, players with an attraction shield already will do a blockmap check around them for rings.
- Draft leeway period is longer, from 10 tics to 1 second
- During the draft leeway period, your draft sparkles will still be attached to the last player you drafted, but transparent
- Scale drafting speed requirements, distances, and visuals with player scale instead of map scale. While shrunk, this will make it so you need to be closer to draft, but don't need to be moving as fast.
2019-04-08 14:30:27 -04:00
TehRealSalt
94fbb2c783
Merge master
2019-04-07 14:54:10 -04:00
TehRealSalt
3dd89eb7c8
Extra touches
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- Re-enable ring respawn
- Make Attraction Shield chasing rings faster
- Combi-band is invisible to non-affected players
- Used rings animate faster
- Sync ring animation to a global timer
2019-04-07 14:49:51 -04:00
Wolfy
2c21b62f65
Merge remote-tracking branch 'remotes/public/master' into followme
2019-04-06 13:48:46 -05:00
TehRealSalt
23948c14ec
Use more ring frames on the spawned in ones
2019-04-02 17:20:58 -04:00
Lachlan Wright
40f351debb
Add missing entry for SKINCOLOR_BUBBLEGUM in ColorOpposite()
2019-03-27 03:23:32 -04:00
fickleheart
f60e92aa70
Move public demo vars to a single struct
2019-03-24 21:32:15 -05:00
fickleheart
be458c1d05
Merge remote-tracking branch 'remotes/upstream/master' into new_netreplays
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# Conflicts:
# src/doomdef.h
# src/g_game.c
# src/p_user.c
2019-03-19 22:17:25 -05:00
fickleheart
5c6f142da1
LAT
2019-03-17 21:44:11 -05:00
fickleheart
932f73a171
Cache colormaps everywhere to avoid memory leaks
2019-03-16 00:39:52 -05:00
TehRealSalt
b0ae2f1cfa
Finishing touches
2019-03-15 00:29:12 -04:00
TehRealSalt
e3434cf724
Merge branch 'doubled-boost' into draft
2019-03-14 19:45:33 -04:00
TehRealSalt
f2bbcbefa2
Drafting
2019-03-14 19:43:58 -04:00
TehRealSalt
aa7660f0fe
fix warnings
2019-03-12 01:39:55 -04:00
TehRealSalt
40093a9213
Merge branch 'master' into rings
2019-03-12 01:27:11 -04:00
fickleheart
e536252a8a
Merge remote-tracking branch 'remotes/internal/upsidedown-brain' into HEAD
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# Conflicts:
# src/k_kart.c
# src/p_mobj.c
2019-03-11 21:59:45 -05:00
Latapostrophe
395df49ff0
Fix what was discussed, minus the rocksneaker math which is still shady, but let's not break what currently works
2019-03-11 18:53:23 +01:00
TehRealSalt
6aa55bdbe2
Merge remote-tracking branch 'kartpublic/next' into fortnite
2019-03-11 13:49:12 -04:00
TehRealSalt
0f4fd73533
Try out boost stacking
2019-03-11 12:00:39 -04:00
TehRealSalt
5507a41d64
Make Grow not cancel if holding down from roulette
2019-03-11 11:10:53 -04:00
TehRealSalt
5afe936dd9
Remove Eggman monitor early detonation, allow using rings during the countdown
2019-03-11 11:01:01 -04:00
TehRealSalt
d11394f1bd
Remove ring boost when hurt
2019-03-11 10:38:11 -04:00
TehRealSalt
c35e5cb095
Ring debt bump wipeout spawns hit sparks
2019-03-11 10:34:54 -04:00
TehRealSalt
13bedab061
Change HUD ring spin mechanic
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Instead of spinning at max speed while boosting & slowing down after, the spinning speed depends on how much ring boost you're currently using. This means Tails/Chao's ring spins super fast, Metal/Omega's ring spins super slow.
2019-03-11 03:09:16 -04:00
TehRealSalt
f0cf1bb39b
Merge branch 'rings' of https://git.magicalgirl.moe/KartKrew/Kart into rings
2019-03-10 06:15:30 -04:00
TehRealSalt
523e46b3fb
Finally animate the spinning ring
2019-03-10 06:15:26 -04:00
colette
4cbc4b1835
Merge branch 'remove-pinvin' into 'next'
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Kill invincibility item caps
See merge request KartKrew/Kart-Public!108
2019-03-09 22:16:25 -05:00
Sryder
662bee1b4e
Roulette Code: Electric Boogaloo
2019-03-10 00:04:09 +00:00
Sryder
60d2b6e37d
Item roulette code proves once again to be one of the most fragile pieces of code I've seen
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I assume we just need to move these other places to match the super ring ID moving.
2019-03-09 23:54:40 +00:00
TehRealSalt
d6d5d44153
Fix misc mistakes
2019-03-09 16:05:39 -05:00
Latapostrophe
00ddf6e9f3
Fix boost / rocket sneakers for antigrav
2019-03-09 17:25:42 +01:00
TehRealSalt
db8f23561d
Minor (but important!) polishing
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- Thunder Shield now attracts rings
- Colorize the ring counter at max yellow
- Rings in the collecting animation are considered for determining if you can't pick up rings anymore, preventing a LOT of rings being deleted from the map over time.
- Flung rings don't lose speed over time anymore
- Flund rings last way longer
- Using rings is much less touchy (holding the button from before an item roulette will let you continue using them until you let go, using certain items won't make you use a couple rings afterwards)
- 0 rings is now counted as debt when getting hit, making debt easier to get out of (getting hit by a spike now would put you at -2 instead of -5)
- Move Super Ring toward the end of the item (so I don't have to modify gfx.kart to fix dropped items)
2019-03-09 04:33:46 -05:00
TehRealSalt
4a68f98dc2
double ring hitbox, buff ring boost to 20% top speed increase
2019-03-08 20:33:44 -05:00
TehRealSalt
ff32e84b09
Fix macro expansion warning Sryder got
2019-03-08 19:06:27 -05:00
TehRealSalt
c9aab2579b
Kill invincibility item caps
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It's a holdover from another era, our item changes have stacked up enough that we don't really need this cap anymore
2019-03-08 18:36:25 -05:00
TehRealSalt
9b66e419f1
Fix bad merge errors
2019-03-08 18:34:03 -05:00
wolfy852
2dc5dde769
Merge remote-tracking branch 'remotes/origin/master' into waypoints
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# Conflicts:
# src/k_kart.c
2019-03-08 12:24:03 -06:00
wolfy852
b19d9f69f1
Merge remote-tracking branch 'remotes/pub/next' into followme
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# Conflicts:
# src/dehacked.c
# src/info.c
# src/info.h
2019-03-08 02:34:04 -06:00
TehRealSalt
40c89dd9b8
Comment here for clarity
2019-03-07 21:33:01 -05:00
TehRealSalt
2c080cbd14
Wrong order here
2019-03-07 21:32:16 -05:00
TehRealSalt
74a757ad69
Merge remote-tracking branch 'kartpublic/next' into rings
2019-03-07 21:31:45 -05:00
Sal
897331a289
Merge branch 'colors-roundtwo' into 'next'
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16 more colors
See merge request KartKrew/Kart-Public!101
2019-03-07 21:25:03 -05:00
TehRealSalt
6803e68420
Fix up item order of operations, spilled rings carry some momentum, don't pick up rings in spinout/wipeout
2019-03-07 21:23:28 -05:00
TehRealSalt
32ecf05f4b
Fix HUD being off by a pixel
2019-03-07 19:37:00 -05:00
TehRealSalt
40da3594c8
Mashing in record attack is now 100% chance for rings
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and also rings persist through death, and you start with 5
2019-03-07 19:18:20 -05:00
TehRealSalt
129268121d
Added rings.
2019-03-07 17:11:31 -05:00
Sally Cochenour
5d0fbc2af0
Reorder colors, ensure colored names are set properly
2019-03-06 03:15:07 -05:00
Sally Cochenour
5dbdc903ba
Make smoke opaque to reduce lag
2019-03-05 20:56:02 -05:00
Sally Cochenour
a2f0935bee
Mine updates
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- Increase gravity of super-forward throws
- Revert explosion radius change
- Nerf generic explosion stun (SPB explosion stun is identical)
2019-03-05 20:49:11 -05:00