Sryder13
9ee6634b71
Fix checkers position in non-green resolutions
2018-01-15 04:03:27 +00:00
Sryder13
1d334cab75
Base title screen, gets screen fade working from intro->title for the fade to work
2018-01-15 03:40:25 +00:00
Sryder13
a3f38bb9e8
Fix minimaps for any maps that are larger than half of the mappable area, in either direction.
2018-01-13 21:07:44 +00:00
TehRealSalt
ec61a9c57a
Title screen
2018-01-13 14:24:02 -05:00
Monster Iestyn
19e93c8394
Fix missing semicolon
2018-01-12 20:05:09 +00:00
Monster Iestyn
00fe750722
G_DoPlayDemo: prepend srb2home to the demo name (if an external file) so that demos in custom home paths can be loaded
2018-01-11 16:55:42 +00:00
TehRealSalt
c1f0da8687
Switched Gold 'shroom and Star's chances
...
Doesn't really belong in this branch, but it's also an experimental
change that needs a decent-sized netgame to test to make sure it doesn't
hurt anything. Done because Gold 'shroom is a lot harder to use as a
catch-up item now that it reduces timer whenever you use it
2018-01-08 16:51:38 -05:00
TehRealSalt
7f9f13bb97
A bunch of little things
...
- Minimum wall bounce speed decreased from 25*FRACUNIT to 15*FRACUNIT
- Solid objects now bump players instead of stop them
- Bounce pad strength scales with object scale
- Fixed Boo stealing being inconsistent and sometimes not stealing
anything
2018-01-08 15:48:19 -05:00
Monster Iestyn
31e27eae0e
probably best if we did this instead actually
2018-01-08 14:29:47 +00:00
Monster Iestyn
a2c45dbc71
If NOT skewing FOF walls, make sure dc_texturemid reverts to using unsloped FOF topheight/bottomheight rather than actual left side top/bottom heights
2018-01-08 14:29:39 +00:00
Monster Iestyn
d05fed7173
Upper Unpegged on an FOF's control linedef now enables skewing of walls with respect to slopes
...
Skewing direction is decided per in-level wall by the Lower Unpegged flag on in-level linedefs themselves, since they already decide the stuff for FOF wall pegging as it is. That is unless Transfer Line is involved which moves everything to the control sector linedefs instead...
2018-01-08 14:29:30 +00:00
TehRealSalt
c096b97b12
Rearranging some things
...
Player minimum bounce is set in P_HitBounceLine instead of P_BounceMove,
which is simpler and appears to give even more consistent results
2018-01-04 16:39:29 -05:00
Alam Ed Arias
7c3c09b95d
SDL: disable check for noreturn
2018-01-04 14:29:29 -05:00
TehRealSalt
02d50629c7
Rewrote P_HitBounceLine
...
Instead of reflecting momentum (iirc), it thrusts you away prependicular
from the wall.
2018-01-04 01:49:34 -05:00
TehRealSalt
f0bb6686d6
You know what? Let's just, try removing the weird hacky bounceback stuff :V
...
Might be better? (I had trouble reproducing the weird bounces before, so
I can't tell if it's completely fixed)
2018-01-03 20:20:27 -05:00
TehRealSalt
bb118764e6
Merge remote-tracking branch 'refs/remotes/origin/master' into buuump
2018-01-03 20:02:53 -05:00
TehRealSalt
f89dcc9195
Merge remote-tracking branch 'refs/remotes/srb2public/next'
...
# Conflicts:
# src/doomdef.h
2018-01-03 16:27:36 -05:00
TehRealSalt
8504eaaf0f
Stupidly minor "Sonic Robo Blast 2" -> "SRB2Kart"
2018-01-02 23:15:13 -05:00
TehRealSalt
7e9bcf5a49
Merge remote-tracking branch 'refs/remotes/srb2public/master'
2018-01-02 22:59:43 -05:00
TehRealSalt
5db53c519f
Minimum wall bump speed copied from K_KartBouncing
2018-01-02 13:06:49 -05:00
TehRealSalt
18c3678c7d
Commiting directly to master? Oh nooooo
...
A forgotten include...
2018-01-01 20:17:34 -05:00
TehRealSalt
e222e3564a
Merge remote-tracking branch 'refs/remotes/origin/quads'
2018-01-01 19:28:53 -05:00
TehRealSalt
8fffa290ce
Merge remote-tracking branch 'refs/remotes/origin/battle'
2018-01-01 19:27:48 -05:00
TehRealSalt
5f9496c658
Y'know what let's just completely get rid of this prefcolor restriction
...
Kart doesn't really need this if we're taking the MK8 Yoshi/Shy Guy
approach to just letting you pick whatever colors. It's just plain
annoying to set your color in the menu, then go into splitscreen and see
that none of it actually carried over :V
2018-01-01 18:12:44 -05:00
TehRealSalt
6ed9cec7b0
NOFOURPLAYER as a compile option
2018-01-01 13:18:38 -05:00
TehRealSalt
e2b769529b
Rendering fixes ahoy!
...
- Fix squished sky in Software 3P/4P
- Fix reversed sky in OpenGL Mirror Mode
- Fix MD2 culling in Mirror Mode
2017-12-29 14:50:16 -05:00
TehRealSalt
4458cfdb9f
Tweeeeeaks
...
- MT_FALLINGROCK bumps you instead of spinning you out! RIP annoying af apples
- Made some Battle-related messages only happen in netgames
- Messed with the timing on the intro
2017-12-28 18:37:25 -05:00
Alam Ed Arias
26ce50f02c
Merge branch 'master' into next
2017-12-27 19:34:28 -05:00
Alam Ed Arias
e2d257031b
GIT: ignore .vs folder
2017-12-27 19:32:59 -05:00
Alam Ed Arias
31027d1a2d
MSVC: set SubSystem on DLLs to Windows
2017-12-27 19:32:38 -05:00
Monster Iestyn
83a8a77beb
Merge branch '2.1.20-preparation' into 'next'
...
2.1.20 preparation
See merge request STJr/SRB2!215
2017-12-27 16:53:43 -05:00
Monster Iestyn
adf57fd5a5
Merge branch 'master' into next
2017-12-27 21:51:11 +00:00
Monster Iestyn
a9bc7158d6
Merge branch 'restartaudio' into 'master'
...
Add command to restart the audio system
Closes #27
See merge request STJr/SRB2!214
2017-12-27 16:47:50 -05:00
Steel Titanium
875446295b
Remove redundant !dedicated check
2017-12-27 16:36:57 -05:00
Alam Ed Arias
c7ca071c19
Merge branch 'master' into next
2017-12-27 15:50:31 -05:00
Monster Iestyn
a1b2c6129d
Merge branch 'respawnspecials-mobjtype-hotfix' into 'next'
...
P_RespawnSpecials mobj type hotfix
See merge request STJr/SRB2!217
2017-12-27 15:47:44 -05:00
Monster Iestyn
3af72ec79d
Merge branch 'airbob-fix-backport' into 'next'
...
Airbob fix backport
See merge request STJr/SRB2!219
2017-12-27 15:46:39 -05:00
Steel Titanium
3856165623
Indentation cleanup
2017-12-27 13:18:20 -05:00
TehRealSalt
4f02bcc5b9
Lots more little adjustin's
2017-12-26 21:36:03 -05:00
Alam Ed Arias
def0c12279
Makefile: disable win_dbg for DirectDraw
2017-12-26 20:42:37 -05:00
Alam Ed Arias
f1968e5145
Disable win_dbg
2017-12-26 20:24:08 -05:00
Alam Ed Arias
faf88cf2e5
TCP: remove BADSOCKET
2017-12-26 19:56:50 -05:00
TehRealSalt
65ad640845
Last few finishing touches for the HUD
...
Battle Mode cards & Race countdown timers display properly
2017-12-25 10:05:36 -05:00
Alam Arias
7688aecd31
SRB2: disable Smaller Type Check for MSVC
2017-12-25 00:41:05 -05:00
Monster Iestyn
342326bdd6
Merge branch 'master' into next
2017-12-24 20:06:33 +00:00
Monster Iestyn
90093268a9
Merge branch 'addfile-netgame-fixes' into 'master'
...
"addfile" console command netgame fixes
See merge request STJr/SRB2!218
2017-12-24 15:05:03 -05:00
TehRealSalt
60675ec101
Fixed joysticks 3 & 4
...
fun typos
2017-12-24 15:02:41 -05:00
TehRealSalt
b595dc31c1
Okay lets ACTUALLY fix it now :V
2017-12-24 09:19:59 -05:00
TehRealSalt
929e479499
agggh more minor
2017-12-24 09:02:40 -05:00
TehRealSalt
2e3af0a377
minor 2p/4p fix
2017-12-24 08:58:04 -05:00