Commit graph

532 commits

Author SHA1 Message Date
Monster Iestyn
edfbd799db Merge branch 'next' into netarchive-cleanup 2020-04-29 15:27:07 +01:00
MascaraSnake
0b38dae561 Make P_AddRaiseThinker more configurable via function parameters (needed for UDMF) 2020-04-27 11:19:07 +02:00
Monster Iestyn
1e1cd04bdf whoops the sequel 2020-04-25 16:53:52 +01:00
Monster Iestyn
b429de12f4 whoops 2020-04-25 16:52:11 +01:00
MascaraSnake
dbebcc8466 Remove a line I overlooked in the thinker cleanup branch 2020-04-25 08:18:48 +02:00
Monster Iestyn
d06d55e2ae created P_GetFFloorID to get an "ID" of an FOF in its target sector (an opposite to P_GetFFloorByID you could say!), rewrote floor/ceiling rover archiving code to use both P_GetFFloorID and P_GetFFloorByID 2020-04-24 22:29:41 +01:00
Monster Iestyn
f26e8f3df7 Merge branch 'thinker-cleanup' into 'next'
Plane movement thinker cleanup

See merge request STJr/SRB2!880
2020-04-24 14:30:52 -04:00
James R
01da59fe02 Merge branch 'angle-for-spawn-object' into 'next'
Make the Spawn Object linedef executor able to set the object's angle.

See merge request STJr/SRB2!877
2020-04-18 20:16:07 -04:00
MascaraSnake
548f4a1594 Enable SF_TRIGGERSPECIAL_TOUCH for sectors with spike damage 2020-04-18 15:17:25 +02:00
MascaraSnake
0d21e4ad87 Eradicate levelspecthink_t 2020-04-18 11:05:58 +02:00
MascaraSnake
54de7584d1 Refactor T_ThwompSector 2020-04-18 10:26:03 +02:00
MascaraSnake
71f9fe167b Refactor T_NoEnemiesSector 2020-04-18 09:21:04 +02:00
MascaraSnake
272a8e532b Refactor T_FloatSector 2020-04-18 00:26:49 +02:00
MascaraSnake
93eb0ee1c8 Add an enum for crumblestate 2020-04-17 23:54:37 +02:00
MascaraSnake
3add9943a8 Remove the spike thinker, which hasn't been necessary for a while now 2020-04-17 22:54:35 +02:00
MascaraSnake
7c6c14c398 Remove sec assignments that have become superfluous 2020-04-17 21:39:38 +02:00
MascaraSnake
21b92b63e9 Make T_EachTimeThinker use its own struct 2020-04-17 14:00:48 +02:00
MascaraSnake
5e013ea679 Forgot to clean up some stuff 2020-04-17 11:13:13 +02:00
MascaraSnake
1f038e827a -Remove superfluous variables from raise_t
-Cleanup signatures of P_AddRaiseThinker and P_AddAirbob
2020-04-17 11:11:36 +02:00
MascaraSnake
cd036b57fd Make T_RaiseSector use its own thinker struct instead of levelspecthink_t 2020-04-17 09:58:53 +02:00
Nev3r
1ea15aa643 Merge branch 't_moveplane-refactor' into 'next'
Remove faulty code from T_MovePlane()

See merge request STJr/SRB2!876
2020-04-14 05:53:59 -04:00
Nev3r
d05ad892be Remove the bridge thinker code. 2020-04-14 10:31:07 +02:00
sphere
e8a202e0a3 Make linedef type 461 able to set object angle, using the line's angle. 2020-04-13 17:10:25 +02:00
Nev3r
44426fd453 Actually remove the entire code block in T_MovePlane(), and remove line_t.tagline as it served no other purpose. 2020-04-13 15:17:53 +02:00
James R
71f4433b98 Merge branch 'dye' into 'next'
Expose colorization to mappers and SOC

See merge request STJr/SRB2!679
2020-04-09 19:50:32 -04:00
MascaraSnake
58e8ec6500 Standardize the behavior of FF_INVERTSIDES and FF_INVERTPLANES 2020-03-25 08:34:52 +01:00
Louis-Antoine
4e7605f0e2 Make SRB2 flat like Earth 2020-03-20 18:55:29 +01:00
Louis-Antoine
46df2b9551 Use HAVE_BLUA as fuel for my fireplace 2020-03-19 18:36:14 +01:00
Monster Iestyn
f186def0bf Include r_skins.h instead of r_things.h in many files where all they wanted from it was skins stuff
(oddly enough, this actually revealed some secret file dependencies previously included via r_things.h! I also needed to include d_player.h in r_skins.h itself it seems)
2020-03-09 13:54:56 +00:00
Steel Titanium
fc042e90f0 Merge branch 'master' into next 2020-02-21 21:01:29 -05:00
James R
2274129f57 Update copyright year to 2020 2020-02-19 14:08:45 -08:00
Tatsuru
1463d8ba20 Merge branch 'next' of git@git.magicalgirl.moe:STJr/SRB2.git into dye 2020-02-19 17:32:43 -03:00
MascaraSnake
4c4596a45f Clean up the mess that is extracolormap_t::fog 2020-02-16 20:19:24 +01:00
James R
4f41da1d16 Merge branch 'starpost-config-additions' into 'next'
Starpost config additions

See merge request STJr/SRB2!680
2020-02-01 21:42:43 -05:00
fickleheart
7bcb2ec0f6 Move spawnsnap to Special/ignore on sector trigger
Also includes splitting the starpost logic into its own function.
2020-01-24 23:54:54 -06:00
Louis-Antoine
a997683d1c Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into keep-body
# Conflicts:
#	src/g_game.c
#	src/p_setup.c
2020-01-22 03:57:22 +01:00
Louis-Antoine
8dbd4794c1 Teleport disconnected players to starpost if they fall in a pit 2020-01-22 03:20:27 +01:00
Jaime Passos
7ec8c607ce typoe 2020-01-17 00:34:31 -03:00
Tatsuru
a1fb309392 Range check 2020-01-11 21:38:10 -03:00
Tatsuru
445269ce14 Expose colorization to mappers and SOC 2020-01-11 20:40:57 -03:00
MascaraSnake
331fe7201c Merge branch 'udmf-vslopes' into 'next'
Add textmap vertex slope support

See merge request STJr/SRB2!633
2020-01-11 10:02:51 -05:00
MascaraSnake
fac733331d Some minor cleanup 2020-01-10 19:56:29 +01:00
toaster
4f77e1e99b Allow Rollout Rocks that are being ridden to:
* Break bustable FOFs like pushables.
* Activate pushable-counting executor activators.
* Get pushed by currents/wind.

This takes advantage of the previously-existing hack relating to objects with MF_PUSHABLE infotable (but not active) flags and a nonzero fuse, which is used as the condition to group this under (rather than MT_ROLLOUTROCK specific fuckery).

Thanks to the bug report submitted by our kirbs pal for getting me off my ass this evening.
2020-01-08 22:36:29 +00:00
fickleheart
084a8db5a9 Merge remote-tracking branch 'upstream/next' into next-newcontrols 2020-01-07 23:43:43 -06:00
Nev3r
ab63d3e33f Adapt P_ClosestPointOnLine3D() to be much like FV3_ClosestPointOnLine() and use vector3_t's as args, save for the hypotenuse calculation, which remains the same; the output should be the same as before.
Adapt the rope hang snapping to the new function's form.
2020-01-04 18:28:25 +01:00
fickleheart
067b132eb1 Merge remote-tracking branch 'origin/next' into next-newcontrols 2020-01-04 09:57:09 -06:00
MascaraSnake
4a5c550488 Move MAXFLATSIZE define to p_spec.h so p_spec.c doesn't have to redefine it 2020-01-01 16:01:07 +01:00
fickleheart
77ba835f4f Merge branch 'next' into next-newcontrols
# Conflicts:
#	src/g_game.c
#	src/p_setup.c
2019-12-31 12:58:36 -06:00
fickleheart
e0d09a457e Convert simple movement to directionchar+analog
Analog + no directionchar is old analog (now known as
CS_LMAOGALOG because lmao if you still use it).
2019-12-30 15:05:24 -06:00
MascaraSnake
1e3a06f420 Remove virtres_t pointer in P_SpawnSpecials that's no longer needed 2019-12-29 12:26:02 +01:00