Jonas Sauer
b7c783223a
Fixed the thinkerlist issues by removing THINK_LIMBO. Delay-removed thinkers now stay in their list.
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Also includes toaster's assorted fixes and improvements from target_painted_on_your_ass.
2019-07-13 01:42:03 +02:00
toaster
168a7f4768
Revert "Revert "Merge branch 'metalfixes' into 'toast_cleanup'""
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This reverts commit c17ec4a77e .
2019-07-03 00:58:02 +01:00
MascaraSnake
c17ec4a77e
Revert "Merge branch 'metalfixes' into 'toast_cleanup'"
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This reverts merge request !239
2019-07-02 23:49:10 +00:00
toaster
dbec3c7e54
Metal Sonic fixes!
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* Add more context clues to his fight, including an indicator for which laser attack is being used after chargeup.
* Make missiles able to vectorise him.
* Add another laser orb attack - vertical slice - and change the laser orb sequence to accurately reflect that horizontal is the hardest of the ones in 2.1.
* Optimise TC_BLINK, and fix an issue with TC_ALLWHITE that somehow avoided coming up in testing.
* Fix colorized bosses losing their colorization when flashing, by forcing TC_ALLWHITE.
2019-06-28 20:48:14 +01:00
toaster
6f1128c84d
"PlayerCanDamage" hook!
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* Takes function(player, mo) input.
* Return TRUE for stating that yes, the player is in a state that can cause contact damage, do with that what you will.
* Return FALSE for stating that no, the player is weak and vulnerable and cannot cause contact damage, do with that what you will.
* Return NIL for allowing the function to continue regular operation.
Fills a different ideological niche than ShouldDamage - that's for determining whether damage dished between two objects should happen, this is for determining which way around damage should be dished when considering a player-object interaction.
Or, in other words, think of it as "ShouldDamage is whether damage that has been requested should be granted, for object-object interaction, while PlayerCanDamage is for whether global player properties should cause damage to enemies and monitors in the first place, like spinning, hammering or stomping."
2019-06-19 12:55:05 +01:00
toaster
a6fd2275dd
P_PlayerCanDamage(player_t*, mobj_t*), ported from the abandoned project_birthday because GOD the code looks awful with those huge monolith conditions in it. Available to Lua.
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(Also, minor fixes to lib_pSpawnLockOn, and removing the SH_OP fuckery.)
2019-06-19 12:09:02 +01:00
TehRealSalt
5c3cac52e6
Merge branch 'master' into rings
2019-05-12 15:28:15 -04:00
wolfy852
9ac41cca73
Merge remote-tracking branch 'remotes/pub/next' into v1
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# Conflicts:
# src/d_netcmd.c
# src/r_main.c
# src/v_video.c
2019-05-12 03:40:02 -05:00
TehRealSalt
3d129ad4ca
Merge branch 'v1' into rings
2019-05-06 23:54:20 -04:00
wolfy852
2222738e1c
Merge remote-tracking branch 'remotes/srb2pub/public_flatsprite' into next
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# Conflicts:
# src/d_netcmd.c
# src/doomdef.h
# src/doomstat.h
# src/f_finale.c
# src/g_game.c
# src/hu_stuff.c
# src/m_menu.c
# src/p_spec.c
# src/p_user.c
# src/r_main.c
# src/r_things.c
# src/s_sound.c
# src/v_video.c
# src/y_inter.c
2019-05-06 22:40:12 -05:00
TehRealSalt
f48a08cd53
Merge v1
2019-05-06 21:23:29 -04:00
TehRealSalt
8f4d93995b
Merge v1
2019-05-02 17:51:54 -04:00
TehRealSalt
833cf980b4
Finish this
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Now that I was told that the spinout slowdown bug was caused by this I was 100% convinced that we need to remove all of this bullshit ASAP
2019-05-02 09:20:49 -04:00
TehRealSalt
ab7e747648
Fix warnings
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Remove entries from dehacked, remove P_DoJump, remove debug stuff
2019-05-02 02:51:13 -04:00
TehRealSalt
f1f664e9b1
Merge v1
2019-05-02 01:36:19 -04:00
Steel Titanium
13bfbac72b
Lua: fix K_PlayPowerGloatSound mistype
2019-04-06 21:59:58 -04:00
fickleheart
be458c1d05
Merge remote-tracking branch 'remotes/upstream/master' into new_netreplays
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# Conflicts:
# src/doomdef.h
# src/g_game.c
# src/p_user.c
2019-03-19 22:17:25 -05:00
mazmazz
2eb04ab17d
Merge branch 'public_next'
2019-03-14 22:15:34 -04:00
TehRealSalt
40093a9213
Merge branch 'master' into rings
2019-03-12 01:27:11 -04:00
wolfy852
82d93a95fd
Remove P_CanRunOnWater
2019-03-11 00:28:30 -05:00
TehRealSalt
129268121d
Added rings.
2019-03-07 17:11:31 -05:00
fickleheart
7c6226ee91
Try to keep the RNG seed in sync
2019-02-16 14:24:00 -06:00
Sal
809138e285
Merge branch 'expose-more-lua-stuff' into 'next'
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More Lua stuff + PlayerCmd hook
See merge request KartKrew/Kart-Public!28
2019-01-26 13:19:41 -05:00
fickleheart
03f9459257
Merge remote-tracking branch 'remotes/internal/master' into movementchecks
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# Conflicts:
# src/g_game.c
# src/p_user.c
2019-01-15 21:01:30 -06:00
Latapostrophe
62f1ac6ef6
Expose some more Kart functions, freeplay and rankings bumpers are now hud stuff you can toggle, + experimental playercmd hook
2019-01-13 14:40:48 +01:00
TehRealSalt
66bb728363
Expose S_ShowMusicCredit to Lua
2019-01-09 21:17:24 -05:00
SeventhSentinel
1d58c6b8c2
merge srb2 next
2019-01-05 15:59:23 -05:00
mazmazz
5807384dbd
Remove S_MusicExists lua
2019-01-02 06:26:18 -05:00
mazmazz
0724d042bc
Add safe lua music functions
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S_MusicExists
S_SetInternalMusicVolume
S_StopFadingMusic
S_FadeMusic
S_FadeOutStopMusic
2019-01-02 04:58:03 -05:00
mazmazz
c60339bb84
Merge branch 'public-musicplus-core' into public-musicplus-lua
2019-01-02 04:25:30 -05:00
mazmazz
81352aece1
WIP 20190101 merge
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d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
mazmazz
2326a58bc7
Merge remote-tracking branch 'public-gl/master' into public-musicplus-core
2019-01-01 10:41:40 -05:00
Latapostrophe
47a329807a
Merge branch 'next' into SRB2-CHAT
2018-12-23 22:53:24 +01:00
Latapostrophe
09dbb6d631
Fixed various issues: added some free()s, lua_optboolean, other things, and also made sure chat can't send empty messages.
2018-12-22 12:34:17 +01:00
mazmazz
e6954eae30
Fix lua_pop -> lua_remove use in G_SetCustomExitVars lua
2018-12-20 10:56:36 -05:00
Digiku
12fc077e01
Merge branch 'lua-nextmapoverride' into 'next'
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Lua: nextmapoverride & skipstats changing outside of G_ExitLevel
See merge request STJr/SRB2!396
2018-12-20 10:55:30 -05:00
TehRealSalt
b5d86d7263
Let lib_gExitLevel call lib_gSetCustomExitVars, for reduced code duplication.
2018-12-18 15:03:54 -05:00
TehRealSalt
3cecf00c83
G_SetCustomExitVars for setting nextmapoverride & skipstats
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This is desparately needed for KIMOKAWAIII, since there's many instances I need to change nextlevel but still want to use the existing player exit stuff.
2018-12-18 14:48:04 -05:00
toaster
d5bddafd0f
Move some sidemove/forwardmove checks to playsim code rather than have them happen in ticcmd generation.
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pGetPlayerControlDirection has to die since it was the only other usage of sidemove, and wasn't even relevant anymore anyways.
2018-12-18 18:05:11 +00:00
mazmazz
6a87980afd
Mixed D&C fixes; replace a couple int's with INT32
2018-12-17 19:02:22 -05:00
Latapostrophe
4c88271cfb
2.1.21 and all of the kart additions. Woo.
2018-12-17 20:43:59 +01:00
TehRealSalt
4d8fe70aa7
Undo 53dfb4c8
2018-12-16 21:36:54 -05:00
TehRealSalt
f5a0d52749
Merge remote-tracking branch 'upstream/next' into kart-luatextures-backport
2018-12-16 21:22:06 -05:00
TehRealSalt
672b948b92
Foolish
2018-12-16 18:19:53 -05:00
Alam Ed Arias
8a47cf93f6
Revert "Merge branch 'kart-luatextures-backport' into 'next'"
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This reverts merge request !387
2018-12-16 22:57:39 +00:00
TehRealSalt
dde29e47c5
Expose R_TextureNumForName
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Backport from SRB2Kart
2018-12-16 15:58:47 -05:00
Latapostrophe
34f13e9f20
merge conflict
2018-12-16 16:48:15 +01:00
TehRealSalt
681b4d4b99
Revert "Add player taunt functions to Lua"
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This reverts commit 1de54c0bbd .
2018-12-04 11:39:45 -05:00
TehRealSalt
1de54c0bbd
Add player taunt functions to Lua
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People have REALLY wanted these for their scripts
2018-12-03 20:28:07 -05:00
Monster Iestyn
94ad0b880f
Merge branch 'next' into 21-version
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# Conflicts:
# src/d_netcmd.c
2018-12-02 15:45:07 +00:00