Sally Coolatta
f9ca40e673
Merge branch 'master' into the-scary-22-merge
2020-08-12 20:59:09 -04:00
Sally Coolatta
7b4d84c3f3
Merge remote-tracking branch 'public/master'
2020-08-12 18:55:43 -04:00
James R
3cb1a53b3f
Bump MAXNETNODES to 127
2020-08-09 18:26:34 -07:00
Sally Coolatta
63917ffccc
The start of the scary 2.2 merge
...
All conflicts are left in-tact. We should be collaborating on solving these files one at a time.
2020-05-29 13:43:38 -04:00
Sally Coolatta
15d18640de
Merge remote-tracking branch 'public/master' into merge-12
2020-05-12 03:16:14 -04:00
James R
77ddf635a5
Use a random port when connecting
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(cherry picked from commit f584b61c93a97e1a9852f306acba673ced21e03a)
2020-05-03 18:35:51 -07:00
James R
bad06eba17
Match MAXSERVERLIST to MAXNETNODES, increase MAXNETNODES
...
Each server in the server list requires a node. It's also MAXNETNODES-1 because
the first node is yourself.
2020-04-26 20:46:33 -07:00
James R
2274129f57
Update copyright year to 2020
2020-02-19 14:08:45 -08:00
James R
8368449e6c
Use a random port when connecting
2019-12-18 15:34:55 -08:00
Steel Titanium
a5cdb0a4b3
Update copyright date on source files
2019-12-06 13:49:42 -05:00
TehRealSalt
a3d2b48329
Fix up more stuff
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Now in a mergable state
2019-04-18 12:20:13 -04:00
Steel Titanium
c748882d04
Remove double define
2019-02-27 16:05:43 -05:00
Steel Titanium
7fc180604b
Upped MAXNETNODES
2019-02-27 15:59:50 -05:00
Steel Titanium
3085847630
Add some parentheses
2019-02-27 15:55:39 -05:00
Steel Titanium
ad6be71d1e
Upped MAXNETNODES
2019-02-27 15:43:29 -05:00
SeventhSentinel
1d58c6b8c2
merge srb2 next
2019-01-05 15:59:23 -05:00
mazmazz
123462672c
Accommodate Kart splitscreen code for CHAT via #define NETSPLITSCREEN
2018-12-22 20:52:32 -05:00
TehRealSalt
4507ee18fd
Merge remote-tracking branch 'srb2public/next' into merge-next
2018-11-29 08:49:50 -05:00
mazmazz
c91b2b4456
Update source copyrights to 2018
2018-11-25 07:35:38 -05:00
TehRealSalt
349b27e0de
Change splitscreen into UINT8, fix HUD slightly more
2017-12-18 20:59:04 -05:00
TehRealSalt
66a9a6bdd4
Fixed local sync fail, among a bunch of other splitscreen check fixes in other files
...
I don't know how many of the changes in d_clisrv were really necessary,
I was just franticly trying to figure out the source of the local sync
fail
2017-12-17 14:17:07 -05:00
TehRealSalt
0393e24fa6
A lot lol
...
The importants:
- Fixed compiling
- Combined G_BuildTiccmd for all players, no more need for a function
for each
- You can actually start 3p/4p mode
2017-12-16 22:32:43 -05:00
Sean Ryder
be3acfff0b
Fix warnings
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Possibly fix some whitespace problems
2017-03-04 22:13:19 +00:00
Louis-Antoine
e9cb6d0331
-Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size
...
-If the server tries to kick a joiner who is downloading the game state, they will get a timeout instead, because a regular kick would only happen once the game state has been downloaded
-Added a timeout for player ticcmd packets, again to prevent freezes to happen in some cases
-File/game state downloading is now faster, the speed is controlled by the "downloadspeed" cvar, in packets per tic
-The reason is now properly shown when the server refuses connection
-Changed the default values of "nettimeout" to 10 seconds (previously 15) and "maxsend" to 4 MB (previously 1)
-Added a "noticedownload" cvar that displays a message in the server console when someone is downloading a file
2017-01-13 20:53:52 +01:00
Louis-Antoine
d4f153d3ca
Random changes in the netcode lol
2016-12-31 19:26:33 +01:00
Inuyasha
f07585191b
copyright dates/statements updated and such
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(no actual SLOC changes)
2016-05-17 17:42:11 -07:00
Alam Ed Arias
b93cb1b65a
SRB2 2.1 release
2014-03-15 13:11:35 -04:00