Commit graph

11 commits

Author SHA1 Message Date
toaster
3141ca0221 Replay fixes mark whatever
Not a pancaea for EVERYTHING, just a bunch of good stuff.

* Some issues with spectators not == true because the assignment wasn't casted.
* Netgame status (or rather its inverse) is recorded in netreplays now, to allow for power levels controlling spawn position.
* Fixed tally screen for replays to not scream infinitely at you.
* P_IsLocalPlayer now uses display players in replays.
* A bunch of good testing prints that helped me find these problems, commented out for now just in case we need them again soonish.
2021-11-28 20:03:49 +00:00
toaster
879c821d18 Demo-sync weaponpref data, which just includes kickstartaccel right now. 2021-02-22 12:58:03 +00:00
Sally Coolatta
ebec43b727 Fix G_WriteStandings 2020-08-18 05:08:21 -04:00
Sally Coolatta
9a21b3a46b g_demo compiles 2020-08-12 23:08:31 -04:00
Sally Coolatta
bb988d1dd3 Minor fixes to g_demo 2020-08-12 18:45:55 -04:00
Sally Coolatta
a6b2bc99de Demo variable fixes 2020-08-10 19:42:45 -04:00
Sally Coolatta
c2d1f96bb3 Missed G_DemoTitleResponder definition 2020-08-10 17:26:01 -04:00
Sally Coolatta
153492c20c Finish removals properly 2020-08-09 14:46:03 -04:00
Sally Coolatta
20dcd07fa4 Merge g_game.c/h
Also includes required changes to g_demo.c/h
2020-08-09 14:43:13 -04:00
Monster Iestyn
690ccb49d8 Create G_FreeGhosts, for the benefit of G_DeferedInitNew (assuming it actually needs to do ghosts = NULL; at all) 2020-03-19 20:42:51 +00:00
Monster Iestyn
ac7a71f85b Created g_demo.c/.h, for the demo recording and playback code that formerly lived in g_game.c 2020-03-19 20:09:55 +00:00