TehRealSalt
ce39456a24
Merge branch 'v1' into new-palette
2019-05-14 21:01:32 -04:00
Latapostrophe
c54cc42e74
Add command to disable followers clientside
2019-05-13 19:53:17 +02:00
wolfy852
4f3fbb8da5
Fix viewpoint being reset on boost when spectating
2019-05-12 16:38:50 -05:00
TehRealSalt
dc41fe3d8d
Port over only the relevant changes from the reduced-palette branch, update some of the Kart-specific stuff
2019-05-12 17:19:49 -04:00
wolfy852
ed55a63b58
Fix rewind previews not showing for player 1
2019-05-12 14:42:39 -05:00
TehRealSalt
5c3cac52e6
Merge branch 'master' into rings
2019-05-12 15:28:15 -04:00
Latapostrophe
a0e27c22e7
make followers work with replays
2019-05-12 13:41:46 +02:00
Latapostrophe
c83127293b
resolve conflict in m_menu
2019-05-12 10:48:54 +02:00
wolfy852
9ac41cca73
Merge remote-tracking branch 'remotes/pub/next' into v1
...
# Conflicts:
# src/d_netcmd.c
# src/r_main.c
# src/v_video.c
2019-05-12 03:40:02 -05:00
wolfy852
e4af44956b
Merge remote-tracking branch 'remotes/pub/next' into followme
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# Conflicts:
# src/r_things.h
2019-05-11 02:05:58 -05:00
wolfy852
26adea3234
Battle, not Match
2019-05-07 01:34:49 -05:00
TehRealSalt
3d129ad4ca
Merge branch 'v1' into rings
2019-05-06 23:54:20 -04:00
wolfy852
2222738e1c
Merge remote-tracking branch 'remotes/srb2pub/public_flatsprite' into next
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# Conflicts:
# src/d_netcmd.c
# src/doomdef.h
# src/doomstat.h
# src/f_finale.c
# src/g_game.c
# src/hu_stuff.c
# src/m_menu.c
# src/p_spec.c
# src/p_user.c
# src/r_main.c
# src/r_things.c
# src/s_sound.c
# src/v_video.c
# src/y_inter.c
2019-05-06 22:40:12 -05:00
TehRealSalt
f48a08cd53
Merge v1
2019-05-06 21:23:29 -04:00
Sal
80226b3c39
Merge branch 'skins-fix' into 'v1'
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Remove skin shit
See merge request KartKrew/Kart!145
2019-05-06 21:07:24 -04:00
mazmazz
d944156744
Merge remote-tracking branch 'origin/master' into menu-execs
2019-05-02 18:47:43 -04:00
TehRealSalt
8f4d93995b
Merge v1
2019-05-02 17:51:54 -04:00
TehRealSalt
b679cfe5c5
Hide this debug message
2019-05-02 12:50:05 -04:00
TehRealSalt
3fed6b6995
Disable rewind between demos, too.
2019-05-02 12:36:11 -04:00
TehRealSalt
50be0cdbee
Don't keep fast-forward enabled between demos
2019-05-02 12:31:50 -04:00
TehRealSalt
00a3ea58ee
Add message boxes for file add errors
2019-05-02 12:03:50 -04:00
Sal
26159aae2a
Merge branch 'deadzone-bullshit' into 'v1'
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Add options for adjusting deadzone, increase default deadzone from 0.25 to 0.5
See merge request KartKrew/Kart!147
2019-05-02 09:25:07 -04:00
TehRealSalt
833cf980b4
Finish this
...
Now that I was told that the spinout slowdown bug was caused by this I was 100% convinced that we need to remove all of this bullshit ASAP
2019-05-02 09:20:49 -04:00
TehRealSalt
dfe873ca1f
Merge branch 'anim-fix' into skins-fix
2019-05-02 02:51:17 -04:00
TehRealSalt
ab7e747648
Fix warnings
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Remove entries from dehacked, remove P_DoJump, remove debug stuff
2019-05-02 02:51:13 -04:00
TehRealSalt
2d9ae1abfd
Dumbass typo
2019-05-02 02:13:44 -04:00
TehRealSalt
5a1fc6f9f4
Remove outdated comment
2019-05-02 00:49:36 -04:00
TehRealSalt
889ead7840
Fix wheel animations
2019-05-02 00:44:04 -04:00
TehRealSalt
e59a7175be
Fix skin shit
2019-05-02 00:39:49 -04:00
TehRealSalt
3a707c093b
Add options for adjusting deadzone, increase default deadzone from 0.25 to 0.5
2019-05-01 23:30:53 -04:00
TehRealSalt
0c6d27a319
Flush random map pool after all but 3 are played
2019-04-26 14:14:25 -04:00
TehRealSalt
435862b29d
finished scrambles
2019-04-26 13:34:30 -04:00
TehRealSalt
5abe25d0a5
Speed/Encore scrambles based on power level
...
Did not test yet
2019-04-24 01:47:43 -04:00
TehRealSalt
6f6bc3333f
Put behind cvar
2019-04-23 01:10:16 -04:00
Nev3r
09ff071656
Fixed more mobj thinker iterator oversights and removed all mobj thinker function checks
...
Mobjs got their own thinker list after all, and disappearing thinkers are automatically purged from their lists and sent to the limbo list.
So it's safe to assume all thinkers inside the mobj list must be mobjs.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 16:39:57 +02:00
Nev3r
345984a396
Fix mobj list iteration oversights.
...
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 12:58:22 +02:00
Nev3r
baeda5060c
Basic multiple thinker list implementation
...
Set up a main thinker list and a polyobject mover list to test things up. Works so far, networking as well.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-20 22:39:22 +02:00
TehRealSalt
e1d5233dba
Update spawn positions in Race to use power levels
2019-04-19 20:50:50 -04:00
TehRealSalt
ea2bcb3b99
Update from master
2019-04-19 20:14:06 -04:00
TehRealSalt
a3d2b48329
Fix up more stuff
...
Now in a mergable state
2019-04-18 12:20:13 -04:00
TehRealSalt
089be795a2
Huge splitscreen refactor
...
Did not get to finish all refactoring or even compile this, I'll continue later
2019-04-18 03:08:11 -04:00
toaster
e676cd89ea
* Add FF_SEMIBRIGHT.
...
* Ranges between full brightness to half-brightness (50% of fullbright effect).
* Has both software and GL support (I think - GL needs to be doublechecked, but I think it's just GL being murky in general).
* Used by Rings.
* Backport FF_GLOBALANIM and FF_RANDOMANIM extensions to FF_ANIMATE from 2.2.
* Rings use the former instead of their own hacky solution to the problem.
* Also backport FF_VERTICALFLIP, because why not.
* Inverts sprite relative to gravity. I remember wanting this for the flipped death sprite for Jawz, but then Oni drew his own frame for that, so it doesn't matter.
* Refactor vissprite struct a tad, given I did so in internal where I pulled most of these improvements from.
* Should be no in-game affect; let me know if you notice any regressions.
2019-04-17 18:46:35 +01:00
fickleheart
7c75397b67
Fix writing corrupt standings that break replay hut
2019-04-14 17:08:04 -05:00
fickleheart
1ba5412bfe
Fix being able to carry rewind state where it shouldn't be
2019-04-13 14:22:48 -05:00
fickleheart
273db8f5c1
Fix thrown items desyncing during frame advance
2019-04-09 23:55:25 -05:00
Sryder
19bd6b225c
Z_Free not free.
2019-04-09 20:15:35 +01:00
TehRealSalt
ed0267d7d8
Various more tweaks
...
- Ring attraction is now much more preformant. Instead of each ring checking for all players for a shield & then doing a distance check, players with an attraction shield already will do a blockmap check around them for rings.
- Draft leeway period is longer, from 10 tics to 1 second
- During the draft leeway period, your draft sparkles will still be attached to the last player you drafted, but transparent
- Scale drafting speed requirements, distances, and visuals with player scale instead of map scale. While shrunk, this will make it so you need to be closer to draft, but don't need to be moving as fast.
2019-04-08 14:30:27 -04:00
fickleheart
f573e4089d
Support RA time comparisons in new format
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I don't care enough about supporting old replays, and
they're old anyway. Force-overwrite them. :)
2019-04-08 00:45:19 -05:00
fickleheart
73153b7db9
Support new-format ghosts or some bullshit like that
...
maybe future fickle will add support for multiple ghosts
from one replay for some sick memery but idgaf right now
2019-04-08 00:30:04 -05:00
fickleheart
bea8f51253
Fix record attack not recording + staff names load for all replay types
2019-04-07 18:51:42 -05:00