Sal
809138e285
Merge branch 'expose-more-lua-stuff' into 'next'
...
More Lua stuff + PlayerCmd hook
See merge request KartKrew/Kart-Public!28
2019-01-26 13:19:41 -05:00
toaster
004cde8a57
Code cleanup as requested by Sal and Sryder.
...
* majormods and savemoddata cannot coexist as true values, so going through and making situations that involve both only reference one.
* Clean up comments in `dehacked.c`.
2019-01-26 16:58:45 +00:00
Latapostrophe
60bbea9de1
No more ghetto check, and some more descriptive comments on the Hook
2019-01-26 16:55:26 +01:00
toaster
e3836bf772
Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart-Public.git into majormods
2019-01-21 21:56:49 +00:00
toaster
963c4451b4
Fix incorrect condition for setting savemoddata to false.
2019-01-21 21:48:52 +00:00
toaster
5dac9c4731
whoopsie doodle, forgot gh wasn't allocated until after this section
2019-01-18 14:53:43 +00:00
toaster
0eca0e6613
Turns out modifiedgame was getting set during startup because of making it use G_SetGameModified. Uh, woops?
2019-01-18 13:01:40 +00:00
TehRealSalt
815d287cbe
Final v1.0.2 commit (probably)
...
- Update chars.kart hash, AGAIN!
- Fix spectators being visible on minimap when F12ing people
- Optimize how splitscreen players are drawn on top of the minimap
- Remove duplicated cvar registrations
- Move cv_resynchattempts and cv_netticbuffer from D_ClientServerInit to D_RegisterServerCommands and D_RegisterClientCommands respectively, so they can save to config properly
- Increase "Frequent" gametype switch frequency even more
- "SRB2" version dehacked warning ignores srb2.srb
2019-01-18 04:30:38 -05:00
toaster
4a87838f06
* Refactor all instances of majormods = true; to route through G_SetGameModified, and catch a few spots I missed in the process.
...
* Make G_SetGameModified only console-print for major mods.
* Add amnesty to "major mod" detection while loading files with custom savedatas.
* Improved the console prints for command `isgamemodified`.
2019-01-17 22:01:28 +00:00
TehRealSalt
88af2ff3bc
Use val instead of pos?
...
Let's see if this fixes it...
2019-01-17 01:28:11 -05:00
TehRealSalt
63861540cb
Fix incorrect scoring, default to 1000
2019-01-17 00:55:25 -05:00
TehRealSalt
c5a2a95ef1
Bump up the frequency of voting rule changes
...
This is in our changelog, but I didn't actually get around to doing it. Would've been foolish to ship with that :V
2019-01-16 16:19:16 -05:00
TehRealSalt
3246ca6b33
More finished power level
...
broken, can't finish
2019-01-16 14:49:42 -05:00
toaster
6238a144b8
Woops, didn't commit the most up-to-date g_game.c originally (old one didn't compile)
2019-01-16 15:27:23 +00:00
TehRealSalt
a14c5c3381
Merge branch 'master' into versus-record
2019-01-16 02:26:30 -05:00
fickleheart
03f9459257
Merge remote-tracking branch 'remotes/internal/master' into movementchecks
...
# Conflicts:
# src/g_game.c
# src/p_user.c
2019-01-15 21:01:30 -06:00
fickleheart
31d9a86b6f
Don't multiply driftturn by realtics
...
(I also moved multiplying angleturn to a single spot)
2019-01-15 20:19:25 -06:00
fickleheart
606659dcff
Merge remote-tracking branch 'internal/master' into new-turnhax-and-latency-stuff
2019-01-15 19:55:42 -06:00
toaster
0037f5c91d
First steps at implementing a mechanism that allows you to load non-cheaty good-faith mods such as custom characters with no Lua scripting, and play record attack with them. Features a few bad hacks and a few more areas of improvement; I'll try to iron them out before they hit next or master.
2019-01-15 19:01:55 +00:00
Latapostrophe
62f1ac6ef6
Expose some more Kart functions, freeplay and rankings bumpers are now hud stuff you can toggle, + experimental playercmd hook
2019-01-13 14:40:48 +01:00
TehRealSalt
a1daaf339b
Redone credits for joiners in a less stupid way, + redone start ambience in a less stupid way
2019-01-10 01:03:53 -05:00
fickleheart
00f8e8b0e6
Here too
2019-01-09 09:07:41 -06:00
fickleheart
00c658fccd
Make sure cmd.latency is always 0 in mode attack?
2019-01-09 09:05:57 -06:00
TehRealSalt
09da50000e
Merge branch 'next' into music-credits
2019-01-09 03:08:20 -05:00
fickleheart
029a16125c
Merge remote-tracking branch 'internal/master' into new-turnhax-and-latency-stuff
2019-01-08 20:56:14 -06:00
fickleheart
92c5a0836b
Remove filthy filthy cheats
2019-01-08 20:36:06 -06:00
TehRealSalt
f8a1cf849f
Merge branch 'master' into fortnite
2019-01-08 18:17:09 -05:00
wolfy852
5c5e6a26dd
Merge remote-tracking branch 'remotes/public/next' into gamepad-tweaks
...
# Conflicts:
# CMakeLists.txt
# appveyor.yml
# src/command.c
# src/command.h
# src/d_clisrv.c
# src/d_netcmd.c
# src/dehacked.c
# src/doomdef.h
# src/hu_stuff.c
# src/m_misc.c
2019-01-08 16:32:24 -06:00
Sal
900c6df765
Merge branch 'mobjscale-global' into 'next'
...
Add a global for mobjscale
See merge request KartKrew/Kart-Public!10
2019-01-08 17:00:34 -05:00
mazmazz
6ae27013f2
Misssed alwaysfreelook defaults (first person)
2019-01-08 01:29:12 -05:00
mazmazz
4f40d2abdb
Merge errors for compile
2019-01-07 17:05:20 -05:00
SeventhSentinel
1d58c6b8c2
merge srb2 next
2019-01-05 15:59:23 -05:00
fickleheart
f7aa9ebb25
Determine latency with leveltime BS instead of nettics
2019-01-05 01:13:16 -06:00
fickleheart
cc9bf72513
test stuff
2019-01-04 23:09:29 -06:00
fickleheart
b3432cef05
Don't turn players more than they're allowed to
...
This should account for latency properly.
2019-01-04 23:09:27 -06:00
fickleheart
7dcee6f0b4
Send latency in players' ticcmds
2019-01-04 23:09:26 -06:00
SeventhSentinel
74aba46823
In-game music credits
2019-01-04 04:44:55 -05:00
SeventhSentinel
8391dd520a
Add item spinning, turn into papersprites, spawn more orbs
...
Also tried to fix a memory issue I only get from Sev's compiles by removing the need to free memory for this... but didn't fix anything :/
2019-01-02 14:08:00 -05:00
mazmazz
81352aece1
WIP 20190101 merge
...
d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
mazmazz
2326a58bc7
Merge remote-tracking branch 'public-gl/master' into public-musicplus-core
2019-01-01 10:41:40 -05:00
mazmazz
fe93469dc4
Add CSV functionality to timedemo
...
* Append timedemo trials to timedemo.csv
* Specify -csv <trialid> to toggle CSV behavior
* Specify -quit to immediately quit after timedemo
* Add ticrate, rendermode, video mode, demo name, bits to CSV timedemo row
2018-12-29 04:51:00 -05:00
mazmazz
87c40b2dc5
Add framecount to timedemo message
2018-12-28 22:59:54 -05:00
mazmazz
96b42605d6
Reset timedemo counters after wipe
2018-12-27 23:23:09 -05:00
mazmazz
610d43cc84
Merge remote-tracking branch 'public-gl/next' into 2122-version
2018-12-25 00:19:42 -05:00
mazmazz
3e712b57c5
Support Look Up/Down keys for NiGHTS movement
2018-12-24 23:48:03 -05:00
Latapostrophe
47a329807a
Merge branch 'next' into SRB2-CHAT
2018-12-23 22:53:24 +01:00
Latapostrophe
09dbb6d631
Fixed various issues: added some free()s, lua_optboolean, other things, and also made sure chat can't send empty messages.
2018-12-22 12:34:17 +01:00
Digiku
b6ff4b8930
Merge branch 'camera-backport' into 'next'
...
Suggestion: 2.2 camera changes backport
See merge request STJr/SRB2!393
2018-12-20 16:57:23 -05:00
toaster
28a87242f8
lj dm'd me so here's a second, more sensible crack at it
2018-12-18 19:40:38 +00:00
toaster
d5bddafd0f
Move some sidemove/forwardmove checks to playsim code rather than have them happen in ticcmd generation.
...
pGetPlayerControlDirection has to die since it was the only other usage of sidemove, and wasn't even relevant anymore anyways.
2018-12-18 18:05:11 +00:00