Commit graph

9 commits

Author SHA1 Message Date
James R
70294e62bd Automatically disable directional lighting if the sector has no sky 2023-08-11 01:41:49 -07:00
James R
46406931c1 Toggle all manner of directional lighting with MSF_FLATLIGHTING 2023-07-27 17:49:45 -07:00
James R
9c80d53f54 R_StoreWallRange: remove duplicated closed door checks 2023-04-08 21:24:11 +01:00
TehRealSalt
a68615e2f9 Remove R_DoorClosed
This function has caused me, so much unexpected pain because of just how out of the way it is, and NOTHING else uses it
2023-04-08 21:24:11 +01:00
James R
7b8a564f69 Cull BSP behind a raised floor or lowered ceiling that covers the entire screen
This can effectively award the performance of a thok
barrier automatically, for walls that completely fill the
screen vertically. (Not pegged midtextures.)
2023-04-05 15:05:32 +01:00
toaster
dccd70129a Merge branch 'fix-portal-slime-trails' into 'master'
Fix line-based portal slimetrails

See merge request KartKrew/Kart!1139
2023-04-05 13:00:02 +00:00
toaster
d6a0f79ed9 R_CrunchWallSegment: New function name in I_Error message 2023-04-05 13:27:26 +01:00
James R
d55b1b194a r_bsp.cpp: merge R_ClipSolidWallSegment and R_ClipPassWallSegment into one templated function
Prep for creating a third variant. Control flow is largely
the same between these two leveraging if constexpr seems
appropriate.

Also splits the crunch goto label away into a new function
called R_CrunchWallSegment.
2023-04-05 00:09:24 -07:00
James R
ccd5f3bfc4 Convert r_bsp.c to r_bsp.cpp 2023-04-04 23:58:58 -07:00
Renamed from src/r_bsp.c (Browse further)