Commit graph

162 commits

Author SHA1 Message Date
James R
4f0acda87c Call it KEYWORDS 2020-01-08 14:41:38 -08:00
James R
d3da473d4c Revert "Oh right, the keywords..."
This reverts commit 7431794b5c.
2020-01-08 14:26:47 -08:00
fickleheart
067b132eb1 Merge remote-tracking branch 'origin/next' into next-newcontrols 2020-01-04 09:57:09 -06:00
fickleheart
77ba835f4f Merge branch 'next' into next-newcontrols
# Conflicts:
#	src/g_game.c
#	src/p_setup.c
2019-12-31 12:58:36 -06:00
fickleheart
61a8f715ac Convert analog/directionchar cvars into 2-long arrays 2019-12-30 14:01:14 -06:00
Jaime Passos
e5e4b4891a Add GTR_CUTSCENES. And I ran out of rule slots. Cool. 2019-12-28 20:33:28 -03:00
Jaime Passos
8f0d5bf468 Organise gametype ruleset again. 2019-12-28 20:18:21 -03:00
Jaime Passos
d165634870 Add GTR_FRIENDLY. 2019-12-28 19:56:18 -03:00
Jaime Passos
63132da7e0 Rename GTR_MATCHEMERALDS to GTR_POWERSTONES. 2019-12-28 19:49:34 -03:00
Jaime Passos
a7fa90d11d Rename GTR_HIDETIME to GTR_STARTCOUNTDOWN. 2019-12-28 19:47:03 -03:00
Jaime Passos
be32397562 Respawn delay gametype rule 2019-12-27 01:44:27 -03:00
Jaime Passos
31eeb90056 Merge remote-tracking branch 'aaaaaaaa/next' into gametype-clownery 2019-12-24 17:55:46 -03:00
Jaime Passos
debacf34bb Turn the babysitting deterrent into its own rule. 2019-12-24 16:30:18 -03:00
Jaime Passos
4f54da125d GTR_HURTMESSAGES 2019-12-24 16:09:00 -03:00
Jaime Passos
73bb0567cc Turn GTR_CHASECAM into GTR_FIRSTPERSON. 2019-12-23 19:24:06 -03:00
Jaime Passos
a4ce7e908d Remove GTR_NOGAMEEND 2019-12-19 16:13:27 -03:00
Jaime Passos
063d4d0d86 Organise rules 2019-12-19 16:12:10 -03:00
Jaime Passos
18235cd672 Remove GTR_PLATFORM 2019-12-19 16:05:03 -03:00
Jaime Passos
9b1d5db5f8 Remove GTR_ROUNDENDMESSAGE 2019-12-19 15:47:37 -03:00
Jaime Passos
108129b222 GTR_DEATHMATCHSTARTS 2019-12-19 02:26:17 -03:00
Jaime Passos
f9bbcfc0f3 GTR_CAMPAIGN and GTR_NOGAMEEND 2019-12-18 22:50:49 -03:00
Jaime Passos
25481512e7 Special Stages/token stuff 2019-12-18 22:46:17 -03:00
Jaime Passos
35f783ab24 GTR_FRIENDLYFIRE, renamed GTR_HIDETIMEFROZEN, fixed other mistakes 2019-12-18 20:12:52 -03:00
Jaime Passos
dcc8cdc143 Ringslinger tweaks 2019-12-18 19:26:45 -03:00
Jaime Passos
65d6f88639 GTR_NOTITLECARD 2019-12-18 18:39:59 -03:00
Jaime Passos
52cc04ef78 Some sort of intermission tally support. 2019-12-18 17:13:05 -03:00
Jaime Passos
9c5a3b637c GTR_ALLOWEXIT 2019-12-18 16:52:05 -03:00
Jaime Passos
79f7bf2276 TOL stuff 2019-12-18 16:00:02 -03:00
Jaime Passos
78f4997164 GTR_EMERALDHUNT and GTR_SPAWNENEMIES 2019-12-18 14:57:42 -03:00
Jaime Passos
c408cef81b GTR_NOSPECTATORSPAWN 2019-12-18 14:47:39 -03:00
Jaime Passos
a82a5e664c SOC stuff 2019-12-18 14:37:48 -03:00
Jaime Passos
9b900e6fc7 TOL/Level platter stuff 2019-12-18 13:24:10 -03:00
Jaime Passos
a0cee9b35f Death of TOL_CUSTOM 2019-12-18 12:40:46 -03:00
Jaime Passos
c75d0efce9 Make NUMGAMETYPEFREESLOTS lower because netcode 2019-12-18 12:36:54 -03:00
Jaime Passos
30be9e29e5 NUMGAMETYPES vs gametypecount 2019-12-18 12:30:01 -03:00
Jaime Passos
c11865e7e9 G_NewGametype 2019-12-18 12:23:42 -03:00
Jaime Passos
ecf9bdda4e There are only so many bits 2019-12-18 12:14:18 -03:00
Jaime Passos
31f3299bc2 GTR_DEATHPENALTY 2019-12-18 12:13:24 -03:00
Jaime Passos
29d316fd74 GTR_PITYSHIELD 2019-12-18 12:09:44 -03:00
Jaime Passos
789e881abc GTR_TEAMFLAGS 2019-12-18 11:43:50 -03:00
Jaime Passos
45d67e8ae9 Update comments 2019-12-18 11:33:56 -03:00
Jaime Passos
448494e19b More gametype rules yay!! 2019-12-18 01:54:45 -03:00
Jaime Passos
d7cb14d38e Gametype rules draft, mind the debug command 2019-12-18 01:25:57 -03:00
Jaime Passos
d0f86284ce Freeslot moment! 2019-12-18 00:52:50 -03:00
Jaime Passos
607d066c01 More customisable title card
Add TitleCardZigZag, TitleCardZigZagText and TitleCardActDiamond fields to SOC.
Add the same fields to Lua under their internal names.
Turn map header level flags into an UINT16, so that NoTitleCard works. (NOBODY caught this, I'm actually disappointed.)
2019-12-18 00:28:58 -03:00
Steel Titanium
a5cdb0a4b3 Update copyright date on source files 2019-12-06 13:49:42 -05:00
toaster
2e4cf3f5b6 Fix #457 and another bug I just realised in one fell swoop.
That is to say, MV_PERFECT can be applied in singleplayer, but that doesn't update your best rings on the map in record attack, so the thing being yellow doesn't make sense if your rings are (none). Therefore, make it a two-flag, two-bit process.
2019-12-05 09:47:29 +00:00
toaster
342fe570e7 Do a whole bunch of cleanup for mapvisited and intermission related things.
* Move the visitation flags, Record Attack/NiGHTS Attack data, and emblem checking to outside of Y_StartIntermission.
* Y_CleanupScreenBuffer never got called for maps which skip the intermission, leading to a small memory leak; this is now fixed by moving it to G_AfterIntermission.
* Y_FollowIntermission was just G_AfterIntermission with modeattacking specific behaviour, but this is desired for all places where G_AfterIntermission is called, so just merge this into G_AfterIntermission.

Notably, these changes are necessary because there are now three maps in the main SP campaign which do not end with traditional intermissions. As a result, this fixes an issue where Black Core's tracks are not available in the Sound Test (due to MV_BEATEN never being applied).

Also, since I was here: Remove "gotperfect" from recorddata_t. This is a duplicate of `mapvisited[gamemap-1] & MV_PERFECT` which uses more memory. I have kept the new spacing in the gamedata for compatibility with RC1 savedatas, but moved it across to the original method everywhere else.
2019-11-21 16:10:28 +00:00
Jaime Passos
bb8b49b738 LF_WARNINGTITLE 2019-11-18 15:04:40 -03:00
Jaime Passos
75468a1d5d map header option 2019-11-18 14:08:47 -03:00