Commit graph

10881 commits

Author SHA1 Message Date
Hannu Hanhi
b7f26c7f94 Fix OpenGL polyobject texture distortion 2020-07-23 20:51:05 +03:00
Hannu Hanhi
5e60111b9b Clamp light level for shaders. Fixes #194. 2020-07-23 19:05:17 +03:00
Hannu Hanhi
6fd250117a Don't discard zero alpha fog block fragments. Fixes #198. 2020-07-23 18:24:41 +03:00
James R
1f2697050b Merge branch 'fix-nights-fullbright' into 'next'
NiGHTS fullbright fixes

See merge request STJr/SRB2!1080
2020-07-22 22:15:07 -04:00
James R
905db8dc23 Merge branch 'fix-superfloat' into 'next'
Fix Super Sonic exploiting CA_FLOAT abilities

See merge request STJr/SRB2!1081
2020-07-22 22:13:51 -04:00
James R
02922cb53d Merge branch 'demo-quit-crash-fix' into 'next'
Fix crash if you start recording a replay and immediately close the game

See merge request STJr/SRB2!1082
2020-07-22 22:11:03 -04:00
James R
5b2f0d9209 Merge branch 'next-compile-now' into 'next'
AND OR PARENTHESIS

See merge request STJr/SRB2!1083
2020-07-22 22:08:31 -04:00
James R
7432d65342 Parenthesis 2020-07-21 16:16:03 -07:00
James R
f6527e56b3 Merge branch 'next-lc-uint16' into 'next'
Allow modification of built-in skincolors

See merge request STJr/SRB2!1078
2020-07-21 17:56:12 -04:00
Steel Titanium
1afe2f4988 Fix crash if you start recording a replay and immediately close the game 2020-07-20 22:19:44 -04:00
lachwright
c6f752a394 Fix Super Sonic exploiting CA_FLOAT abilities 2020-07-21 03:50:26 +08:00
SwitchKaze
a9f19fbd18 Deny standard color accessibility changes 2020-07-20 12:06:57 -05:00
lachwright
c9d8fcc1cb Fix default NiGHTS skin brightness for non-super characters 2020-07-20 22:24:16 +08:00
James R
57f6d0b496 Merge branch 'muspostbossname-fix' into 'next'
Fix muspostbossname sometimes returning garbage.

Closes #197

See merge request STJr/SRB2!1076
2020-07-20 04:47:40 -04:00
SwitchKaze
5044fba6ac Re-enable built-in color modification 2020-07-19 17:23:08 -05:00
Steel Titanium
058b41a834 Port netticbuffer from Kart 2020-07-19 15:24:27 -04:00
Steel Titanium
9630b9e244 Fix muspostbossname sometimes returning garbage. 2020-07-19 13:47:33 -04:00
Hannu Hanhi
1c4d605b51 Fix shader comment 2020-07-19 16:07:53 +03:00
Hannu Hanhi
e575676887 Don't override custom shaders with model lighting shader 2020-07-18 15:48:37 +03:00
Hannu Hanhi
5b8c41fffd Add capability to use model lighting with shaders enabled 2020-07-18 15:08:59 +03:00
Jaime Passos
16c4ba672a Move the sky dome code out of r_opengl.c, fix issues with shaders 2020-07-17 02:48:05 -03:00
James R
9841464e39 Merge branch 'next-lc-uint16' into 'next'
Fix skincolor-related memory leak

See merge request STJr/SRB2!1066
2020-07-16 22:01:07 -04:00
James R
95a6e194e1 Merge remote-tracking branch 'origin/master' into next 2020-07-16 19:00:21 -07:00
James R
afe235a269 Merge branch 'fix-lib_freeslot' into 'next'
Fix lib_freeslot

See merge request STJr/SRB2!1064
2020-07-14 18:32:10 -04:00
James R
5c44774994 Merge branch 'minor-lua-fixes' into 'next'
Minor Lua Fixes (CONS_Printf and mobj_t.valid)

See merge request STJr/SRB2!1065
2020-07-14 18:32:00 -04:00
SwitchKaze
4184d83ef2 Fix skincolor-related memory leak 2020-07-14 17:09:31 -05:00
kaysrishaq
de3b0c36c8 minor lua fixes
minor lua fixes
2020-07-14 01:34:57 -04:00
kaysrishaq
a3558c29e3 Fix lib_freeslot 2020-07-13 18:56:07 -04:00
James R
f8b659e4bd Merge branch 'various-color-fixes' into 'next'
Various color fixes

See merge request STJr/SRB2!1060
2020-07-13 18:24:55 -04:00
kaysrishaq
9916f468a7 Fix formatting
PREFAVAILABLE -> S_PrefAvailable
move declarations to top of blocks
2020-07-13 15:16:49 -04:00
James R
f4a68ade51 Merge branch 'cmake-adjustments' into 'master'
CMAKE additions: SDL Mixer X, *.debug adjustments, CPACK adjustments, CCACHE

See merge request STJr/SRB2!992
2020-07-13 12:40:13 -04:00
James R
4982a79ca4 Use SRB2VERSION here... 2020-07-13 08:59:41 -07:00
James R
47719474ef Merge remote-tracking branch 'origin/next' into http-mserv 2020-07-13 08:58:43 -07:00
GoldenTails
68058acc79 Fix small inconsistency 2020-07-12 19:38:38 -05:00
GoldenTails
2b2d47d8b0 Allow multiple ports to host under one IP address. 2020-07-12 19:38:24 -05:00
GoldenTails
9d7e8a19c8 Fix the Master Server so it works
Instructions:
1. In SQL, create an account called "srb2_ms" @ "localhost" (or your hostname).
2. Grant the account full priviledges to "srb2_ms" (the database).
3. Compile, and run using the sh script provided.
That's all I'm telling you, I don't want this to become rampant.
2020-07-12 19:38:15 -05:00
James R
3a34fa8561 Merge remote-tracking branch 'origin/master' into next 2020-07-12 17:11:22 -07:00
James R
6efedfc756 Merge remote-tracking branch 'origin/master' into cmake-adjustments 2020-07-12 16:24:24 -07:00
James R
2182018930 Merge branch 'p-xymovement-lua-exposure' into 'next'
Expose several movement-related functions to Lua.

See merge request STJr/SRB2!884
2020-07-12 19:11:47 -04:00
James R
a030a05f8b Merge branch 'remove-glide-2' into 'next'
Remove references to the Glide API

See merge request STJr/SRB2!1037
2020-07-12 19:10:34 -04:00
James R
16ce826caf A few more instances of "gr" to purge 2020-07-12 16:09:43 -07:00
Kays Ishaq
639de75fc1 move dupenum declaration to beginning of block 2020-07-12 19:05:27 -04:00
James R
e09a430804 Merge remote-tracking branch 'origin/next' into remove-glide-2 2020-07-12 16:05:15 -07:00
GoldenTails
80b42ba46e Expose P_MovePlayer to Lua. 2020-07-12 18:02:50 -05:00
GoldenTails
a913a8a652 Expose P_PlayerZMovement to Lua.
Finishing off these changes; how a player moves vertically.
2020-07-12 18:02:50 -05:00
GoldenTails
6124e010b2 Expose P_SceneryZMovement to Lua.
Still more complex than P_RingZMovement.
2020-07-12 18:02:50 -05:00
GoldenTails
93edc25cae Expose P_RingZMovement to Lua.
Ever wanted to move like a ring vertically?
2020-07-12 18:02:50 -05:00
GoldenTails
d0f9d79170 Expose P_ZMovement to Lua.
Because P_XYMovement wasn't enough.
2020-07-12 18:02:50 -05:00
GoldenTails
1fb799203c Expose P_SceneryXYMovement to Lua.
Ironically this seems slightly more advanced than P_RingXYMovement...
2020-07-12 18:02:50 -05:00
GoldenTails
0bbd08f980 Expose P_RingXYMovement to Lua.
Ever wanted to move like a ring horizontally?
2020-07-12 18:02:50 -05:00