Hannu Hanhi
b7f26c7f94
Fix OpenGL polyobject texture distortion
2020-07-23 20:51:05 +03:00
Hannu Hanhi
5e60111b9b
Clamp light level for shaders. Fixes #194 .
2020-07-23 19:05:17 +03:00
Hannu Hanhi
6fd250117a
Don't discard zero alpha fog block fragments. Fixes #198 .
2020-07-23 18:24:41 +03:00
James R
1f2697050b
Merge branch 'fix-nights-fullbright' into 'next'
...
NiGHTS fullbright fixes
See merge request STJr/SRB2!1080
2020-07-22 22:15:07 -04:00
James R
905db8dc23
Merge branch 'fix-superfloat' into 'next'
...
Fix Super Sonic exploiting CA_FLOAT abilities
See merge request STJr/SRB2!1081
2020-07-22 22:13:51 -04:00
James R
02922cb53d
Merge branch 'demo-quit-crash-fix' into 'next'
...
Fix crash if you start recording a replay and immediately close the game
See merge request STJr/SRB2!1082
2020-07-22 22:11:03 -04:00
James R
5b2f0d9209
Merge branch 'next-compile-now' into 'next'
...
AND OR PARENTHESIS
See merge request STJr/SRB2!1083
2020-07-22 22:08:31 -04:00
James R
7432d65342
Parenthesis
2020-07-21 16:16:03 -07:00
James R
f6527e56b3
Merge branch 'next-lc-uint16' into 'next'
...
Allow modification of built-in skincolors
See merge request STJr/SRB2!1078
2020-07-21 17:56:12 -04:00
Steel Titanium
1afe2f4988
Fix crash if you start recording a replay and immediately close the game
2020-07-20 22:19:44 -04:00
lachwright
c6f752a394
Fix Super Sonic exploiting CA_FLOAT abilities
2020-07-21 03:50:26 +08:00
SwitchKaze
a9f19fbd18
Deny standard color accessibility changes
2020-07-20 12:06:57 -05:00
lachwright
c9d8fcc1cb
Fix default NiGHTS skin brightness for non-super characters
2020-07-20 22:24:16 +08:00
James R
57f6d0b496
Merge branch 'muspostbossname-fix' into 'next'
...
Fix muspostbossname sometimes returning garbage.
Closes #197
See merge request STJr/SRB2!1076
2020-07-20 04:47:40 -04:00
SwitchKaze
5044fba6ac
Re-enable built-in color modification
2020-07-19 17:23:08 -05:00
Steel Titanium
058b41a834
Port netticbuffer from Kart
2020-07-19 15:24:27 -04:00
Steel Titanium
9630b9e244
Fix muspostbossname sometimes returning garbage.
2020-07-19 13:47:33 -04:00
Hannu Hanhi
1c4d605b51
Fix shader comment
2020-07-19 16:07:53 +03:00
Hannu Hanhi
e575676887
Don't override custom shaders with model lighting shader
2020-07-18 15:48:37 +03:00
Hannu Hanhi
5b8c41fffd
Add capability to use model lighting with shaders enabled
2020-07-18 15:08:59 +03:00
Jaime Passos
16c4ba672a
Move the sky dome code out of r_opengl.c, fix issues with shaders
2020-07-17 02:48:05 -03:00
James R
9841464e39
Merge branch 'next-lc-uint16' into 'next'
...
Fix skincolor-related memory leak
See merge request STJr/SRB2!1066
2020-07-16 22:01:07 -04:00
James R
95a6e194e1
Merge remote-tracking branch 'origin/master' into next
2020-07-16 19:00:21 -07:00
James R
afe235a269
Merge branch 'fix-lib_freeslot' into 'next'
...
Fix lib_freeslot
See merge request STJr/SRB2!1064
2020-07-14 18:32:10 -04:00
James R
5c44774994
Merge branch 'minor-lua-fixes' into 'next'
...
Minor Lua Fixes (CONS_Printf and mobj_t.valid)
See merge request STJr/SRB2!1065
2020-07-14 18:32:00 -04:00
SwitchKaze
4184d83ef2
Fix skincolor-related memory leak
2020-07-14 17:09:31 -05:00
kaysrishaq
de3b0c36c8
minor lua fixes
...
minor lua fixes
2020-07-14 01:34:57 -04:00
kaysrishaq
a3558c29e3
Fix lib_freeslot
2020-07-13 18:56:07 -04:00
James R
f8b659e4bd
Merge branch 'various-color-fixes' into 'next'
...
Various color fixes
See merge request STJr/SRB2!1060
2020-07-13 18:24:55 -04:00
kaysrishaq
9916f468a7
Fix formatting
...
PREFAVAILABLE -> S_PrefAvailable
move declarations to top of blocks
2020-07-13 15:16:49 -04:00
James R
f4a68ade51
Merge branch 'cmake-adjustments' into 'master'
...
CMAKE additions: SDL Mixer X, *.debug adjustments, CPACK adjustments, CCACHE
See merge request STJr/SRB2!992
2020-07-13 12:40:13 -04:00
James R
4982a79ca4
Use SRB2VERSION here...
2020-07-13 08:59:41 -07:00
James R
47719474ef
Merge remote-tracking branch 'origin/next' into http-mserv
2020-07-13 08:58:43 -07:00
GoldenTails
68058acc79
Fix small inconsistency
2020-07-12 19:38:38 -05:00
GoldenTails
2b2d47d8b0
Allow multiple ports to host under one IP address.
2020-07-12 19:38:24 -05:00
GoldenTails
9d7e8a19c8
Fix the Master Server so it works
...
Instructions:
1. In SQL, create an account called "srb2_ms" @ "localhost" (or your hostname).
2. Grant the account full priviledges to "srb2_ms" (the database).
3. Compile, and run using the sh script provided.
That's all I'm telling you, I don't want this to become rampant.
2020-07-12 19:38:15 -05:00
James R
3a34fa8561
Merge remote-tracking branch 'origin/master' into next
2020-07-12 17:11:22 -07:00
James R
6efedfc756
Merge remote-tracking branch 'origin/master' into cmake-adjustments
2020-07-12 16:24:24 -07:00
James R
2182018930
Merge branch 'p-xymovement-lua-exposure' into 'next'
...
Expose several movement-related functions to Lua.
See merge request STJr/SRB2!884
2020-07-12 19:11:47 -04:00
James R
a030a05f8b
Merge branch 'remove-glide-2' into 'next'
...
Remove references to the Glide API
See merge request STJr/SRB2!1037
2020-07-12 19:10:34 -04:00
James R
16ce826caf
A few more instances of "gr" to purge
2020-07-12 16:09:43 -07:00
Kays Ishaq
639de75fc1
move dupenum declaration to beginning of block
2020-07-12 19:05:27 -04:00
James R
e09a430804
Merge remote-tracking branch 'origin/next' into remove-glide-2
2020-07-12 16:05:15 -07:00
GoldenTails
80b42ba46e
Expose P_MovePlayer to Lua.
2020-07-12 18:02:50 -05:00
GoldenTails
a913a8a652
Expose P_PlayerZMovement to Lua.
...
Finishing off these changes; how a player moves vertically.
2020-07-12 18:02:50 -05:00
GoldenTails
6124e010b2
Expose P_SceneryZMovement to Lua.
...
Still more complex than P_RingZMovement.
2020-07-12 18:02:50 -05:00
GoldenTails
93edc25cae
Expose P_RingZMovement to Lua.
...
Ever wanted to move like a ring vertically?
2020-07-12 18:02:50 -05:00
GoldenTails
d0f9d79170
Expose P_ZMovement to Lua.
...
Because P_XYMovement wasn't enough.
2020-07-12 18:02:50 -05:00
GoldenTails
1fb799203c
Expose P_SceneryXYMovement to Lua.
...
Ironically this seems slightly more advanced than P_RingXYMovement...
2020-07-12 18:02:50 -05:00
GoldenTails
0bbd08f980
Expose P_RingXYMovement to Lua.
...
Ever wanted to move like a ring horizontally?
2020-07-12 18:02:50 -05:00