Sryder
4132b39b9a
Add an int to I_PlaySound to tell an interface which channel number SRB2 is using.
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I've voided this out on other sound interfaces than SDL Mixer ones because I'm both not sure whether they need it, and not sure how to make them work with it if they do.
2018-10-13 23:01:11 +01:00
TehRealSalt
665d2c1f2c
Hard Mode is an unlockable
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Unlocks at 30 emblems, or 100 matches played
2018-10-13 17:54:53 -04:00
TehRealSalt
1885c25d8c
Engine tweak
2018-10-13 17:07:30 -04:00
Steel Titanium
7428fb991c
Remove the condition in restartaudio command.
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No longer needed as S_RegisterSoundStuff will return early if in
dedicated mode.
2018-10-11 20:11:37 -04:00
Steel Titanium
9b8b5ea57c
Move commands and console variable into s_sound.c
2018-10-11 16:29:43 -04:00
Monster Iestyn
85b18c963f
Removed all code in Y_FollowIntermission that's already handled in G_AfterIntermission
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Only real difference here is that CEcho messages will always be cleared when going to credits/evaluation, but that's hardly a loss tbh.
2018-10-11 21:25:15 +01:00
Monster Iestyn
abc083e5e8
G_ExitLevel tweak: Use HU_ClearCEcho() instead of HU_DoCEcho(""), the latter causes an empty line to appear in log.txt
2018-10-11 21:25:04 +01:00
Monster Iestyn
3c981c913a
Moved Y_EndGame from y_inter.c/h to g_game.c/h, renamed it to G_EndGame
2018-10-11 21:24:53 +01:00
Monster Iestyn
9f710ffbe1
Be gone ye old texture hack
2018-10-11 21:08:25 +01:00
Latapostrophe
102d45f590
More stuff goes in HU_AddChatText, fixed /pm list not having the correct coords if kartspeedometer was on.
2018-10-11 21:39:19 +02:00
Monster Iestyn
34728b3031
Remove "playerdeadview" variable; it's not been used for its stated purpose for who knows how long now
...
Besides rankings popping up when you die just sounds weird anyway, maybe I'm just used to SRB2 not doing it I guess
2018-10-11 20:00:45 +01:00
Monster Iestyn
a8e9805c06
Remove unused ObjectPlace_OnChange prototype (from when Objectplace was a consvar, which it is not anymore)
2018-10-11 20:00:34 +01:00
Monster Iestyn
5ab6eb8bd7
Remove unused "runcount" variable from p_local.h
2018-10-11 20:00:23 +01:00
Monster Iestyn
adc9d3b1ec
"t" is not needed to take out fencepost cases from viewangletox
2018-10-11 20:00:05 +01:00
Monster Iestyn
bae8dd2e99
Removed unused function prototypes in d_main.h
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Also corrected what appears to be a typo in some comments above?
2018-10-11 19:59:47 +01:00
Monster Iestyn
6fb3dcb52f
Remove unused sscount variable
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(it's only set to 0 in software, and only ++'d in OpenGL, what kind of sense does that make?)
2018-10-11 19:59:26 +01:00
Monster Iestyn
41fbdce21e
debugfile is only used by DEBUGFILE code, no need to declare/define it for anything else
2018-10-11 19:59:09 +01:00
Monster Iestyn
6ba97b03a6
These convar externs aren't moving files, I'm just shifting them up to live with their relatives
2018-10-11 19:39:28 +01:00
Monster Iestyn
40c0e554e5
Move analog consvars to g_game.h
2018-10-11 19:39:11 +01:00
Monster Iestyn
277fd8daa8
Moved screenshot/movie consvar externs to m_misc.h
2018-10-11 19:38:11 +01:00
Monster Iestyn
865da5f351
cv_controlperkey probably belongs in g_input.h too
2018-10-11 19:37:48 +01:00
Monster Iestyn
940b393aae
Moved most of d_netcmd.h's 2P mouse consvar externs to the files with their 1P counterparts
2018-10-11 19:37:24 +01:00
Monster Iestyn
7681a15f59
Change when and specifically what colormap[] is applied to in R_Draw2sMultiPatchTranslucentColumn_8
2018-10-11 17:05:23 +01:00
Monster Iestyn
fc90876a0e
Add R_Draw2sMultiPatchTranslucentColumn_8, for columns of multi-patch textures used as midtextures on two-sided linedefs with both transparency AND translucency
...
...that was a mouthful
2018-10-11 17:05:13 +01:00
TehRealSalt
cd30ae3fb1
para
2018-10-10 17:46:23 -04:00
TehRealSalt
0f2ec53255
Removed bumping
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K_KartBouncing is so flaky, I have no idea why it refuses to work.
2018-10-10 17:31:09 -04:00
Latapostrophe
4b2cb6b4e5
HU_AddChatText cleanup for future use + chat mode Window (Hidden) added.
2018-10-10 21:24:55 +02:00
TehRealSalt
b8db9581c2
Last batch of tweaks
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- Rocket sneaker meter depletes more slowly when idle, but depletes much more when using it. This balances out to give it a couple more boosts when you use it well, but allows you to waste it more quickly when you don't want it anymore. Also demonstrates better to new players to not spam it like a gold shroom!
- Vibrating frames on sneakers when they aren't being used.
- Shoe weight is less strong.
2018-10-10 14:56:50 -04:00
TehRealSalt
b2a9193e3b
Merge branch 'master' into sweet-new-kicks
2018-10-10 13:43:05 -04:00
toaster
254adfc154
Merge branch 'hellattack' into 'master'
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Hell Attack
See merge request KartKrew/Kart!35
2018-10-10 13:33:57 -04:00
TehRealSalt
a1a7a10ac1
Merge branch 'master' into net-screen
2018-10-09 21:16:16 -04:00
TehRealSalt
043c43f48f
Merge branch 'master' into net-screen
2018-10-09 21:15:30 -04:00
Sal
e8bfef3944
Merge branch 'new-engines' into 'master'
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New engine sounds by VAda
See merge request KartKrew/Kart!38
2018-10-09 21:12:05 -04:00
TehRealSalt
8489bf7613
Some code cleanup & minor adjustments
2018-10-09 21:11:00 -04:00
TehRealSalt
805b1dd0e8
x2 distance, fix priority
2018-10-09 18:04:25 -04:00
toaster
c3b8054daf
4 -> 5
2018-10-09 23:02:21 +01:00
Monster Iestyn
afd62ec071
Merge branch 'master' into next
2018-10-09 22:55:55 +01:00
toaster
e5386fd214
Sal's request
2018-10-09 22:44:43 +01:00
toaster
af09546b03
Spawn a poof if you get hit while karmegg.
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(I've moved the comebacktimer set into one level up from that conditional; don't worry, I checked - there's nowhere that accesses this field while you have bumpers, it's just always set here for some dastardly reason.)
2018-10-09 22:40:42 +01:00
toaster
587e11449d
HitEm sound for K_ExplodePlayer
2018-10-09 22:24:44 +01:00
toaster
0adfccf7da
Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into karmegg
2018-10-09 21:09:52 +01:00
toaster
56cd6cebea
If you hit a one-bumper person with a karma fake, you get to come back immediately!
2018-10-09 21:09:39 +01:00
TehRealSalt
511944a1f1
Merge branch 'master' into net-screen
2018-10-09 15:43:38 -04:00
TehRealSalt
3aa7a9a65c
Merge branch 'master' into new-engines
2018-10-09 15:35:50 -04:00
TehRealSalt
f25c74b152
Merge branch 'master' into new-engines
2018-10-09 15:34:26 -04:00
Sal
dac50d0a7c
Merge branch 'sal-cleanup' into 'master'
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Sal cleanup
See merge request KartKrew/Kart!23
2018-10-09 15:33:52 -04:00
TehRealSalt
7a8dc91b6a
Fix tabbing
2018-10-09 15:28:52 -04:00
Monster Iestyn
7407ee6c0e
Merge branch 'movechasecamera-crashfix' into 'next'
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Fix for Chicmunk's weird camera related crash
See merge request STJr/SRB2!284
2018-10-09 15:20:06 -04:00
Sryder
a7ba0b958a
Tiny fix so that joystick2 being closed can let the JoystickSubSystem close before game close.
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No memory leak here, just a very tiny thing I noticed.
2018-10-09 19:43:18 +01:00
TehRealSalt
b6ff542803
Merge branch 'master' into net-screen
2018-10-09 14:41:59 -04:00