Master volume should control after-mixing gain; the idea is the mixed
output of sfx and music's amplitude should never exceed
`cv_mastervolume`. Setting each submixer's gain independently will
still allow the master mixer to exceed that preferred volume, which was
the main issue with the SDL_Mixer backend. So, instead we use a separate
gain control that is applied after everything is mixed.
- Chao Keys cost nothing
- Chao Keys unlock any tile, no matter if it has a hint or
is a major unlock
- Chao Keys can relock any tile (un-unlock)
- Unlock animations play at the fastest speed
- Affects Chao Keys as well as organic unlocks
- Tiles are automatically flipped so you can see the
content of every unlock all at once
- Updates music and sound volumes simultaneously
- Changing music/sound volumes separately sets master
volume to highest of the two
- Visually distinct slider
- Add lua_profile cheat: calculate average time spent in
hooks over a period
- Show hook times in a sorted table, along with lump name,
script line number and hook type
- Show cumulative time spent in game logic hooks and
percentage of overhead to game logic
- V_HUDTRANS does not fade if combined with V_SLIDEIN
(since sliding elements are not supposed to fade).
- If not V_SPLITSCREEN, uses most opaque fade value among
splitscreen players (since Tally will fade back out for
specific players).
- Fixed followers.pk3 asset hash checking.
- Moved asset hashes from config.h to d_main.c directly.
- Changes to config.h.in require building the game twice
and having it in d_main.c is just more contained.
- Removed old reset on holepunchserver if it was set to
the wrong address. This was only relevant for a short
period of time during development.
- Fixed cv_kartencoremap being used outside of DEVELOP.
- Fixed unused variable warning in GotOurIP.
- Let players know if their cv_masterserver was changed, and give them the opportunity to change it back
- A limited number of nag attempts, so if people are using a legitimate custom Server Browser they won't be annoyed for the rest of the game's lifespan
- Show the Server Browser at the bottom of all online menus
- KNOWN BUG: currently overlaps with the Join IP
- we're redoing this menu before launch because it's buggy so this is just another bug on that pile