James R
364b69c621
Let turn while light snaking
2020-10-26 03:46:49 -07:00
James R
88a8a09516
Make sneaker panels push you in spinout AGAIN LOL
...
The old condition for player movement was...
1. player hasn't finished
2. player not in pain, or player in pain but on the ground
The else condition to this is therefore player has finished or player in pain
and in the air.
I believe K_MomentumToFacing (prior to bots) was only for letting the player
turn around after crossing the finish line, to face the camera.
(K_MomentumToFacing also does nothing in the air.)
2020-10-26 02:05:14 -07:00
James R
a50d281658
Merge branch 'the-scary-22-merge' into battle-rethink
2020-10-25 13:44:43 -07:00
James R
2c35034960
Fix invincibility music not ending
2020-10-25 13:43:44 -07:00
Sally Coolatta
48d8bb242a
Merge branch 'the-scary-22-merge' into battle-rethink
2020-10-25 09:58:25 -04:00
Sally Coolatta
f121ed210a
Fix flashing tics
2020-10-25 09:57:51 -04:00
Sally Coolatta
2509d5a29c
Merge branch 'the-scary-22-merge' into battle-rethink
2020-10-24 21:39:32 -04:00
Sally Coolatta
afbbfc9b1f
Fix cvars
...
My wrist burns...
2020-10-24 21:32:07 -04:00
Sally Coolatta
7c2bd0d1c2
Merge remote-tracking branch 'srb2/next' into the-scary-22-merge
2020-10-24 20:50:58 -04:00
Sally Coolatta
ddf466d61f
Fix compile errors
2020-10-24 19:52:09 -04:00
Sally Coolatta
fda698a290
Merge master
2020-10-24 18:34:07 -04:00
Zippy_Zolton
e5b2a926f3
Ghost mobj matches rollangle
2020-10-24 12:38:30 -05:00
Sally Coolatta
0969ca1af9
Karma bombs rework
...
- Fixed the bugs with them in our last netgame
- Karma bombs are no longer slippery or have stat changes
- Karma bombs cannot pick up spheres. Their remaining spheres before they died are removed 1 per tic.
- Karma bombs are out of the game permanently when touching the overtime barrier
- When successfully hurting another player, instead of getting 0.5 bumpers, they steal ALL of the opponent's bumpers, effectively swapping places with them. One bumper is lost in the process, meaning bumpers are slowly flitered out the more people need to come back.
- Removed karma items/eggboxes... hopefully this is temporary and we can bring them back later, but currently we don't have a design for how they should work under the new rules :x. They are still in the code behind the `OTHERKARMAMODES` define
- Bumpers & comeback timer are now player_t variables instead of kartstuff shit
- eliminated boolean on player_t for checking when a player touched the barrier
2020-10-24 11:27:42 -04:00
Zippy_Zolton
e612b2a7f3
g
2020-10-23 01:09:12 -05:00
Zippy_Zolton
5a06c0e7b0
Dash state for Tails overlay
2020-10-23 00:47:47 -05:00
Sally Coolatta
f5788b34e6
Fix players not being able to turn in certain scenarios
2020-10-22 21:25:40 -04:00
James R
e10e4d79c3
Merge branch 'bustflags' into 'next'
...
Bustable Wall and Floor flags.
See merge request STJr/SRB2!1163
2020-10-18 16:42:15 -04:00
James R
1a49edbf24
Make it easier to go up a slope if using a sneaker
2020-10-17 21:50:26 -07:00
lachwright
72a7bb90c7
Merge remote-tracking branch 'origin/next' into i-pity-you
2020-10-13 09:24:09 +11:00
Jaime Passos
b4b4738c94
Changes to sprite rendering:
...
- Added render flags (see r_defs.h)
- Implemented floor splats
- Drop shadow sprite rendering through render flags
2020-10-12 00:13:22 -03:00
James R
6363162826
Merge branch 'sanity-meter-empty' into 'next'
...
Replace cvar initializers with a macro
See merge request STJr/SRB2!1178
2020-10-08 22:02:25 -04:00
James R
b7c4a82a0f
Replace C90's junk with a modest macro
2020-10-06 23:04:23 -07:00
James R
4240b30453
Apply quake rolling to opengl too, cv_actionmovie depends on cv_tilting
...
(cherry picked from commit b69162e92d972b58c59b73a19eed2ea234e464f3)
2020-10-04 20:59:08 -07:00
James R
737ea51ace
Merge remote-tracking branch 'origin/the-scary-22-merge' into sloped-camera
2020-10-04 16:32:19 -07:00
Snu
4480273fc6
Remove all instances of PF_CANBUSTFLOORS
2020-09-29 20:16:06 +01:00
Snu
f0b7da9d79
Replace all instances of SF_CANBREAKWALLS and PF_CANBREAKFLOORS with SF_CANBUSTWALLS and PF_CANBUSTFLOORS, respectively.
2020-09-29 13:52:35 +01:00
Snu
5f96f8af58
Fix characters without SF_CANBREAKWALLS not being able to climb bustable walls.
2020-09-29 13:47:48 +01:00
Snu
628480d1c2
Add functionality to PF_CANBREAKFLOORS
2020-09-29 12:58:36 +01:00
Snu
b06bb9c678
Change breaking walls requirement from CA_GLIDEANDCLIMB to SF_CANBREAKWALLS.
2020-09-29 10:32:45 +01:00
Sally Coolatta
285ec3e08c
Player death uses damage types
...
- Fixed last place elimination not working (again)
- Replaces squishing from level geometry with good old fashioned crush death
2020-09-25 16:31:10 -04:00
Sal
e1c5acffb9
Merge branch 'dont-cheese-fault' into 'master'
...
Fault again if you spectate then respawn during a fault
See merge request KartKrew/Kart!315
2020-09-25 09:31:37 -04:00
Sal
89c5d35fce
Merge branch 'spinout-type-cleanup' into 'master'
...
Don't run out wipeout in the air
See merge request KartKrew/Kart!314
2020-09-25 09:31:25 -04:00
Sally Coolatta
953afddd03
Fix camera not updating when F12ing, fixed camera not taking aiming into account, and minor cleanup
2020-09-25 09:28:19 -04:00
Sally Coolatta
58d9ac899d
Fixed friction being applied incorrectly
...
Kart's manual player friction adjustments were being called after movefactor was reset, meaning friction changed but movefactor was default, essentially creating old 2.1 friction again
2020-09-25 04:33:20 -04:00
Sally Coolatta
861cb8e144
Fix springs giving you way too many
...
(Also removed a bunch of instances of PF_SPINNING since we haven't used it)
2020-09-25 02:24:19 -04:00
Sally Coolatta
672c4fb763
Make aiming relative too
2020-09-25 02:06:37 -04:00
James R
006c6e1e75
Don't quake tilt if just going backward
...
THIS IS A HACK FOR WHEN ANGLE IS 90 DEGREES
2020-09-24 20:05:40 -07:00
James R
85afc1ed5a
Big Large tilt while sliptiding
2020-09-24 20:05:40 -07:00
James R
3a7a537d0e
Require slope angle > 11.25 to tilt camera
2020-09-24 20:05:40 -07:00
James R
f2812dbbe6
Quake tilt in correct direction
2020-09-24 20:05:40 -07:00
James R
f0c024e9bd
Remove inverse slope option, merge quaketilt and slopeview into tilting cvar
2020-09-24 20:05:40 -07:00
James R
a24e3c4bd1
Reduce quake tilting
2020-09-24 16:49:34 -07:00
James R
15601d18dd
angle_t -> INT32
2020-09-24 16:49:34 -07:00
James R
c5df256d9e
Make fucking with the window optional
2020-09-24 16:49:34 -07:00
James R
6d206ed644
Slower roll
2020-09-24 16:49:34 -07:00
James R
6893db46a1
Please turn it on
2020-09-24 16:49:34 -07:00
James R
176657fe54
Make rolling quake optional
2020-09-24 16:49:34 -07:00
James R
300d25116f
Revise cvars, inverseslope is now the default
2020-09-24 16:49:33 -07:00
James R
eef273c42b
One last adjustment
2020-09-24 16:49:33 -07:00
James R
a8fe25dd41
QUAAAAAAAAKE
2020-09-24 16:49:33 -07:00