Commit graph

1986 commits

Author SHA1 Message Date
James R
364b69c621 Let turn while light snaking 2020-10-26 03:46:49 -07:00
James R
88a8a09516 Make sneaker panels push you in spinout AGAIN LOL
The old condition for player movement was...

1. player hasn't finished
2. player not in pain, or player in pain but on the ground

The else condition to this is therefore player has finished or player in pain
and in the air.

I believe K_MomentumToFacing (prior to bots) was only for letting the player
turn around after crossing the finish line, to face the camera.

(K_MomentumToFacing also does nothing in the air.)
2020-10-26 02:05:14 -07:00
James R
a50d281658 Merge branch 'the-scary-22-merge' into battle-rethink 2020-10-25 13:44:43 -07:00
James R
2c35034960 Fix invincibility music not ending 2020-10-25 13:43:44 -07:00
Sally Coolatta
48d8bb242a Merge branch 'the-scary-22-merge' into battle-rethink 2020-10-25 09:58:25 -04:00
Sally Coolatta
f121ed210a Fix flashing tics 2020-10-25 09:57:51 -04:00
Sally Coolatta
2509d5a29c Merge branch 'the-scary-22-merge' into battle-rethink 2020-10-24 21:39:32 -04:00
Sally Coolatta
afbbfc9b1f Fix cvars
My wrist burns...
2020-10-24 21:32:07 -04:00
Sally Coolatta
7c2bd0d1c2 Merge remote-tracking branch 'srb2/next' into the-scary-22-merge 2020-10-24 20:50:58 -04:00
Sally Coolatta
ddf466d61f Fix compile errors 2020-10-24 19:52:09 -04:00
Sally Coolatta
fda698a290 Merge master 2020-10-24 18:34:07 -04:00
Zippy_Zolton
e5b2a926f3 Ghost mobj matches rollangle 2020-10-24 12:38:30 -05:00
Sally Coolatta
0969ca1af9 Karma bombs rework
- Fixed the bugs with them in our last netgame
- Karma bombs are no longer slippery or have stat changes
- Karma bombs cannot pick up spheres. Their remaining spheres before they died are removed 1 per tic.
- Karma bombs are out of the game permanently when touching the overtime barrier
- When successfully hurting another player, instead of getting 0.5 bumpers, they steal ALL of the opponent's bumpers, effectively swapping places with them. One bumper is lost in the process, meaning bumpers are slowly flitered out the more people need to come back.
- Removed karma items/eggboxes... hopefully this is temporary and we can bring them back later, but currently we don't have a design for how they should work under the new rules :x. They are still in the code behind the `OTHERKARMAMODES` define
- Bumpers & comeback timer are now player_t variables instead of kartstuff shit
- eliminated boolean on player_t for checking when a player touched the barrier
2020-10-24 11:27:42 -04:00
Zippy_Zolton
e612b2a7f3 g 2020-10-23 01:09:12 -05:00
Zippy_Zolton
5a06c0e7b0 Dash state for Tails overlay 2020-10-23 00:47:47 -05:00
Sally Coolatta
f5788b34e6 Fix players not being able to turn in certain scenarios 2020-10-22 21:25:40 -04:00
James R
e10e4d79c3 Merge branch 'bustflags' into 'next'
Bustable Wall and Floor flags.

See merge request STJr/SRB2!1163
2020-10-18 16:42:15 -04:00
James R
1a49edbf24 Make it easier to go up a slope if using a sneaker 2020-10-17 21:50:26 -07:00
lachwright
72a7bb90c7 Merge remote-tracking branch 'origin/next' into i-pity-you 2020-10-13 09:24:09 +11:00
Jaime Passos
b4b4738c94 Changes to sprite rendering:
- Added render flags (see r_defs.h)
- Implemented floor splats
- Drop shadow sprite rendering through render flags
2020-10-12 00:13:22 -03:00
James R
6363162826 Merge branch 'sanity-meter-empty' into 'next'
Replace cvar initializers with a macro

See merge request STJr/SRB2!1178
2020-10-08 22:02:25 -04:00
James R
b7c4a82a0f Replace C90's junk with a modest macro 2020-10-06 23:04:23 -07:00
James R
4240b30453 Apply quake rolling to opengl too, cv_actionmovie depends on cv_tilting
(cherry picked from commit b69162e92d972b58c59b73a19eed2ea234e464f3)
2020-10-04 20:59:08 -07:00
James R
737ea51ace Merge remote-tracking branch 'origin/the-scary-22-merge' into sloped-camera 2020-10-04 16:32:19 -07:00
Snu
4480273fc6 Remove all instances of PF_CANBUSTFLOORS 2020-09-29 20:16:06 +01:00
Snu
f0b7da9d79 Replace all instances of SF_CANBREAKWALLS and PF_CANBREAKFLOORS with SF_CANBUSTWALLS and PF_CANBUSTFLOORS, respectively. 2020-09-29 13:52:35 +01:00
Snu
5f96f8af58 Fix characters without SF_CANBREAKWALLS not being able to climb bustable walls. 2020-09-29 13:47:48 +01:00
Snu
628480d1c2 Add functionality to PF_CANBREAKFLOORS 2020-09-29 12:58:36 +01:00
Snu
b06bb9c678 Change breaking walls requirement from CA_GLIDEANDCLIMB to SF_CANBREAKWALLS. 2020-09-29 10:32:45 +01:00
Sally Coolatta
285ec3e08c Player death uses damage types
- Fixed last place elimination not working (again)
- Replaces squishing from level geometry with good old fashioned crush death
2020-09-25 16:31:10 -04:00
Sal
e1c5acffb9 Merge branch 'dont-cheese-fault' into 'master'
Fault again if you spectate then respawn during a fault

See merge request KartKrew/Kart!315
2020-09-25 09:31:37 -04:00
Sal
89c5d35fce Merge branch 'spinout-type-cleanup' into 'master'
Don't run out wipeout in the air

See merge request KartKrew/Kart!314
2020-09-25 09:31:25 -04:00
Sally Coolatta
953afddd03 Fix camera not updating when F12ing, fixed camera not taking aiming into account, and minor cleanup 2020-09-25 09:28:19 -04:00
Sally Coolatta
58d9ac899d Fixed friction being applied incorrectly
Kart's manual player friction adjustments were being called after movefactor was reset, meaning friction changed but movefactor was default, essentially creating old 2.1 friction again
2020-09-25 04:33:20 -04:00
Sally Coolatta
861cb8e144 Fix springs giving you way too many
(Also removed a bunch of instances of PF_SPINNING since we haven't used it)
2020-09-25 02:24:19 -04:00
Sally Coolatta
672c4fb763 Make aiming relative too 2020-09-25 02:06:37 -04:00
James R
006c6e1e75 Don't quake tilt if just going backward
THIS IS A HACK FOR WHEN ANGLE IS 90 DEGREES
2020-09-24 20:05:40 -07:00
James R
85afc1ed5a Big Large tilt while sliptiding 2020-09-24 20:05:40 -07:00
James R
3a7a537d0e Require slope angle > 11.25 to tilt camera 2020-09-24 20:05:40 -07:00
James R
f2812dbbe6 Quake tilt in correct direction 2020-09-24 20:05:40 -07:00
James R
f0c024e9bd Remove inverse slope option, merge quaketilt and slopeview into tilting cvar 2020-09-24 20:05:40 -07:00
James R
a24e3c4bd1 Reduce quake tilting 2020-09-24 16:49:34 -07:00
James R
15601d18dd angle_t -> INT32 2020-09-24 16:49:34 -07:00
James R
c5df256d9e Make fucking with the window optional 2020-09-24 16:49:34 -07:00
James R
6d206ed644 Slower roll 2020-09-24 16:49:34 -07:00
James R
6893db46a1 Please turn it on 2020-09-24 16:49:34 -07:00
James R
176657fe54 Make rolling quake optional 2020-09-24 16:49:34 -07:00
James R
300d25116f Revise cvars, inverseslope is now the default 2020-09-24 16:49:33 -07:00
James R
eef273c42b One last adjustment 2020-09-24 16:49:33 -07:00
James R
a8fe25dd41 QUAAAAAAAAKE 2020-09-24 16:49:33 -07:00