SwitchKaze
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a9f19fbd18
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Deny standard color accessibility changes
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2020-07-20 12:06:57 -05:00 |
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lachwright
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c9d8fcc1cb
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Fix default NiGHTS skin brightness for non-super characters
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2020-07-20 22:24:16 +08:00 |
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SwitchKaze
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5044fba6ac
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Re-enable built-in color modification
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2020-07-19 17:23:08 -05:00 |
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Steel Titanium
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058b41a834
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Port netticbuffer from Kart
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2020-07-19 15:24:27 -04:00 |
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Steel Titanium
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9630b9e244
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Fix muspostbossname sometimes returning garbage.
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2020-07-19 13:47:33 -04:00 |
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Hannu Hanhi
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1c4d605b51
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Fix shader comment
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2020-07-19 16:07:53 +03:00 |
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Hannu Hanhi
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e575676887
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Don't override custom shaders with model lighting shader
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2020-07-18 15:48:37 +03:00 |
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Hannu Hanhi
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5b8c41fffd
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Add capability to use model lighting with shaders enabled
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2020-07-18 15:08:59 +03:00 |
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Jaime Passos
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16c4ba672a
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Move the sky dome code out of r_opengl.c, fix issues with shaders
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2020-07-17 02:48:05 -03:00 |
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Zachary McAlpin
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ad38289605
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Bruh I screwed up
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2020-07-17 00:33:07 -05:00 |
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Zachary McAlpin
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6877df94bc
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Ported Lat's PlayerCmd hook to vanilla SRB2
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2020-07-17 00:08:38 -05:00 |
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James R
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9841464e39
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Merge branch 'next-lc-uint16' into 'next'
Fix skincolor-related memory leak
See merge request STJr/SRB2!1066
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2020-07-16 22:01:07 -04:00 |
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James R
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95a6e194e1
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Merge remote-tracking branch 'origin/master' into next
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2020-07-16 19:00:21 -07:00 |
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Hannu Hanhi
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85b2ed594f
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More work on sprite-texture model uv adjustment 2
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2020-07-16 22:39:44 +03:00 |
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Hannu Hanhi
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edc479fd13
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More work on sprite-texture model uv adjustment
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2020-07-16 22:11:36 +03:00 |
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James R
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afe235a269
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Merge branch 'fix-lib_freeslot' into 'next'
Fix lib_freeslot
See merge request STJr/SRB2!1064
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2020-07-14 18:32:10 -04:00 |
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SwitchKaze
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4184d83ef2
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Fix skincolor-related memory leak
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2020-07-14 17:09:31 -05:00 |
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Hannu Hanhi
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73b8f9f131
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Merge remote-tracking branch 'upstream/next' into ogl-model-uv-adjust
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2020-07-14 20:30:56 +03:00 |
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kaysrishaq
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de3b0c36c8
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minor lua fixes
minor lua fixes
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2020-07-14 01:34:57 -04:00 |
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kaysrishaq
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a3558c29e3
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Fix lib_freeslot
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2020-07-13 18:56:07 -04:00 |
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James R
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f8b659e4bd
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Merge branch 'various-color-fixes' into 'next'
Various color fixes
See merge request STJr/SRB2!1060
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2020-07-13 18:24:55 -04:00 |
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kaysrishaq
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9916f468a7
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Fix formatting
PREFAVAILABLE -> S_PrefAvailable
move declarations to top of blocks
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2020-07-13 15:16:49 -04:00 |
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James R
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4982a79ca4
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Use SRB2VERSION here...
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2020-07-13 08:59:41 -07:00 |
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James R
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47719474ef
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Merge remote-tracking branch 'origin/next' into http-mserv
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2020-07-13 08:58:43 -07:00 |
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James R
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3a34fa8561
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Merge remote-tracking branch 'origin/master' into next
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2020-07-12 17:11:22 -07:00 |
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James R
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6efedfc756
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Merge remote-tracking branch 'origin/master' into cmake-adjustments
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2020-07-12 16:24:24 -07:00 |
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James R
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2182018930
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Merge branch 'p-xymovement-lua-exposure' into 'next'
Expose several movement-related functions to Lua.
See merge request STJr/SRB2!884
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2020-07-12 19:11:47 -04:00 |
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James R
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16ce826caf
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A few more instances of "gr" to purge
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2020-07-12 16:09:43 -07:00 |
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Kays Ishaq
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639de75fc1
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move dupenum declaration to beginning of block
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2020-07-12 19:05:27 -04:00 |
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James R
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e09a430804
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Merge remote-tracking branch 'origin/next' into remove-glide-2
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2020-07-12 16:05:15 -07:00 |
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GoldenTails
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80b42ba46e
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Expose P_MovePlayer to Lua.
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2020-07-12 18:02:50 -05:00 |
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GoldenTails
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a913a8a652
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Expose P_PlayerZMovement to Lua.
Finishing off these changes; how a player moves vertically.
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2020-07-12 18:02:50 -05:00 |
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GoldenTails
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6124e010b2
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Expose P_SceneryZMovement to Lua.
Still more complex than P_RingZMovement.
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2020-07-12 18:02:50 -05:00 |
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GoldenTails
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93edc25cae
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Expose P_RingZMovement to Lua.
Ever wanted to move like a ring vertically?
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2020-07-12 18:02:50 -05:00 |
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GoldenTails
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d0f9d79170
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Expose P_ZMovement to Lua.
Because P_XYMovement wasn't enough.
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2020-07-12 18:02:50 -05:00 |
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GoldenTails
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1fb799203c
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Expose P_SceneryXYMovement to Lua.
Ironically this seems slightly more advanced than P_RingXYMovement...
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2020-07-12 18:02:50 -05:00 |
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GoldenTails
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0bbd08f980
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Expose P_RingXYMovement to Lua.
Ever wanted to move like a ring horizontally?
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2020-07-12 18:02:50 -05:00 |
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GoldenTails
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12bae0cb24
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Expose P_XYMovement to Lua.
It was so easy; it took a grand total of one compile to implement!
Why wasn't this done before...
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2020-07-12 18:02:49 -05:00 |
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James R
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6e8c1e237a
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Merge branch 'p-rail-thinker-lua-exposure' into 'next'
Expose P_RailThinker to Lua.
See merge request STJr/SRB2!1059
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2020-07-12 18:54:28 -04:00 |
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James R
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a7c9f5d182
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Merge branch 'marathoninfo2' into 'next'
Marathon Run fixes (Resolves #184)
Closes #184
See merge request STJr/SRB2!1061
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2020-07-12 18:47:38 -04:00 |
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James R
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94484a0569
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Merge branch 'version-prep-is-a-stinky-butt-head' into 'master'
Automate some of the version numbers nonsense
See merge request STJr/SRB2!1054
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2020-07-12 18:45:51 -04:00 |
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James R
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386aab2688
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Merge branch 'fix-required-flat' into 'next'
Comment out unused border patch variables.
See merge request STJr/SRB2!1055
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2020-07-12 18:42:42 -04:00 |
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Hannu Hanhi
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107391f81c
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Fix translucency comparison from previous commit
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2020-07-12 22:23:15 +03:00 |
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Hannu Hanhi
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3b46ffb422
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Fix crash by handling precip mobjs correctly in ogl sprite sorting
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2020-07-12 21:50:00 +03:00 |
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toaster
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90b46ebfe6
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Fix live event backups being created at run start; there's no meaningful progress in GFZ1 to recover from.
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2020-07-12 19:00:58 +01:00 |
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kaysrishaq
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f5fe73571b
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Don't check empty string for duplicate name
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2020-07-12 12:02:49 -04:00 |
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Kays Ishaq
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01d6f45642
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Update lua_infolib.c
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2020-07-12 11:12:16 -04:00 |
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Hannu Hanhi
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1f89e1cf42
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Adjust model uvs when used sprite texture changes
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2020-07-12 18:04:56 +03:00 |
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kaysrishaq
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009f163847
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lua_isboolean -> lua_toboolean
solves bugged set field accessible
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2020-07-12 10:07:32 -04:00 |
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Nev3r
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d57d2959e0
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
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2020-07-12 14:59:38 +02:00 |
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