mazmazz
7b0b6c5dc1
Revert MUSSERV code removal from S_LoadMusic
...
(but we'll probably purge it later, anyway...)
2019-08-04 02:04:02 -04:00
mazmazz
8ab76b50c6
Merge remote-tracking branch 'origin/master' into musicplus-sdlmixerx
2019-08-04 01:10:21 -04:00
mazmazz
ffa9475c54
Slight refactor for jingle resume lapse time
2019-08-04 00:59:32 -04:00
mazmazz
d0eb838583
Jingle resume: Don't set music position when music is replaced
2019-08-04 00:56:17 -04:00
mazmazz
ae05d8c0dd
Merge remote-tracking branch 'origin/master' into internal-musicplus-jingle
2019-08-03 23:38:49 -04:00
mazmazz
d83bee2bad
Merge remote-tracking branch 'origin/master' into musicplus-feature-dying-fp
2019-08-03 22:49:20 -04:00
mazmazz
5fa27c57e0
Merge branch 'master' into musicplus-feature-dying-fp
2019-08-03 22:22:39 -04:00
toaster
dec517f224
Merge branch 'ending' into 'master'
...
ENDINGS
See merge request STJr/SRB2Internal!264
2019-08-03 16:23:51 -04:00
Alam Ed Arias
5286938853
Fix building with MSVC
2019-07-29 19:02:45 -04:00
toaster
8ac6d43886
* Made the evaluation screen even more attractive.
...
* Fixed an unused variable warning in lua_skinlib.c.
- fixed post-level cutscenes playing when you get game over in MP (still kinda on-topic)
Also with apologies to MI:
- golden egg statue mode for tutorial, since the grey doesn't contrast enough with the blue and lime green
- fixed closed captions for replaced player sounds being incorrect
- fixed closed captions overlapping tutorial text
2019-07-29 14:55:36 +01:00
toaster
74c32c1b2b
A good and bad ending cutscene now exist.
...
Also:
* SPR2_XTRA - instead of defining lumpnames in S_SKIN, those kinds of assets can just be bundled into the spriteset. Required for ending cutscene stuff, I guess, but also done for HUD life icon and character select image (aside from Sonic&Tails, still SOC'd in).
* Minor oversights in SPR2 support corrected.
* Better evaluation, featuring ending assets.
* Intro has warping-in blackrock, reusing ending assets.
* Cutscene text now supports lowercase (intro and custom).
* Disable the asset-fucking "gamma correction" I put in over two years ago when implementing colour cube. (This is the only thing I could move into another branch if you MUST, but it's basically invisble in the diff so w/e.)
* Don't blank the screen if the top left pixel of a screen-covering patch is transparent. (Checked via nonzero topdelta for first column)
Bugs:
* OPENGL ONLY: The first ~20 frames of both endings are fucked. A little help here? Might be HWR_DrawFadeFill's fault, which I just created. OR it could be in f_finale, but I doubt it, since it doesn't appear in Software.
2019-07-28 00:32:57 +01:00
Steel Titanium
d44702cb0e
Some fixup
2019-07-22 22:01:05 -04:00
mazmazz
f7936876be
Merge branch 'master' into musicplus-sdlmixerx
2019-06-29 19:31:01 -04:00
mazmazz
7bbd05e85d
Merge branch 'public-notpublic-musicplus-jingle' into internal-musicplus-jingle
2019-06-29 18:33:45 -04:00
Steel Titanium
8e5593c207
Merge branch 'public-musicplus-libopenmpt' of https://git.magicalgirl.moe/STJr/SRB2 into public_libopenmpt
...
# Conflicts:
# .travis.yml
# src/m_menu.c
# src/sdl/Srb2SDL-vc10.vcxproj
# src/sdl/Srb2SDL.props
2019-06-11 17:48:00 -04:00
Steel Titanium
813ccf71e5
Merge branch 'next' into public-musicplus-libopenmpt
2019-06-03 15:36:50 -04:00
Steel Titanium
991181afa2
circleci: Fix compiling error
2019-05-20 23:22:23 -04:00
wolfy852
9ac41cca73
Merge remote-tracking branch 'remotes/pub/next' into v1
...
# Conflicts:
# src/d_netcmd.c
# src/r_main.c
# src/v_video.c
2019-05-12 03:40:02 -05:00
wolfy852
2222738e1c
Merge remote-tracking branch 'remotes/srb2pub/public_flatsprite' into next
...
# Conflicts:
# src/d_netcmd.c
# src/doomdef.h
# src/doomstat.h
# src/f_finale.c
# src/g_game.c
# src/hu_stuff.c
# src/m_menu.c
# src/p_spec.c
# src/p_user.c
# src/r_main.c
# src/r_things.c
# src/s_sound.c
# src/v_video.c
# src/y_inter.c
2019-05-06 22:40:12 -05:00
TehRealSalt
f1f664e9b1
Merge v1
2019-05-02 01:36:19 -04:00
James R
6a5bb9f23f
Add a "-noaudio" parm to cover "-nomusic" and "-nosound"
2019-04-18 23:50:29 -07:00
TehRealSalt
a3d2b48329
Fix up more stuff
...
Now in a mergable state
2019-04-18 12:20:13 -04:00
TehRealSalt
089be795a2
Huge splitscreen refactor
...
Did not get to finish all refactoring or even compile this, I'll continue later
2019-04-18 03:08:11 -04:00
fickleheart
25ff05fdd0
Add demo rewinding
...
Preview is fairly basic, and only shows players
rewinding. Full state is restored via reloading
the replay and jumping to the timestamp once
the rewind is done.
2019-04-06 14:51:00 -05:00
fickleheart
f60e92aa70
Move public demo vars to a single struct
2019-03-24 21:32:15 -05:00
mazmazz
7f0b923107
Merge branch 'public-gl-next' into public-musicplus-jingle
2019-03-15 18:42:19 -04:00
mazmazz
5c308c5597
Fade out music upon dying or level change: 2.1 frontport
2019-03-15 04:21:17 -04:00
mazmazz
2eb04ab17d
Merge branch 'public_next'
2019-03-14 22:15:34 -04:00
mazmazz
bdb9e8cfda
When resetting volume on same music, make it fade instead of a hard change
2019-03-13 23:55:30 -04:00
mazmazz
2c823703f9
When changing to same music, reset the internal volume
2019-03-13 23:41:35 -04:00
fickleheart
b028f33455
Prevent music changes from playing when unfocused
2019-03-11 21:48:29 -05:00
James R
b91701c948
Miscellaneous window de-focus options
...
Music pausing is now optional.
Sounds may be paused--on by default.
The game itself being paused in off-line mode is now optional.
(showfocuslost now loads from config.)
2019-03-11 14:57:11 -07:00
TehRealSalt
a1daaf339b
Redone credits for joiners in a less stupid way, + redone start ambience in a less stupid way
2019-01-10 01:03:53 -05:00
TehRealSalt
171faa4ab4
Fix Music toggle trying to play a non-existent song in Kart
2019-01-09 21:13:06 -05:00
TehRealSalt
5be9f9e2d4
Add MUSICDEF lump for defining custom songs & replacing existing songs
...
Very rudimentary at the moment, but it's workable
2019-01-09 21:00:45 -05:00
TehRealSalt
09da50000e
Merge branch 'next' into music-credits
2019-01-09 03:08:20 -05:00
mazmazz
a436313987
Menu merge fixes
2019-01-07 17:56:43 -05:00
Steel Titanium
d475bcb0b7
Some few changes
2019-01-05 23:42:25 -05:00
SeventhSentinel
9365f7f235
Minor touchups/cleanup
2019-01-04 16:47:03 -05:00
SeventhSentinel
74aba46823
In-game music credits
2019-01-04 04:44:55 -05:00
mazmazz
1dd2899521
Merge branch 'public-musicplus-core' into public-musicplus-libopenmpt
2019-01-02 02:14:49 -05:00
mazmazz
81352aece1
WIP 20190101 merge
...
d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
mazmazz
2326a58bc7
Merge remote-tracking branch 'public-gl/master' into public-musicplus-core
2019-01-01 10:41:40 -05:00
SeventhSentinel
d9a3b37e30
Add a mapobjectscale global
...
Should be no different than it was before, now it's just less tedious to type :V
2018-12-12 21:55:59 -05:00
TehRealSalt
e1c71f652d
Fixes to merge process
2018-11-29 10:07:35 -05:00
TehRealSalt
4507ee18fd
Merge remote-tracking branch 'srb2public/next' into merge-next
2018-11-29 08:49:50 -05:00
Steel Titanium
c971171cd2
Last minute changes.
2018-11-26 00:24:11 -05:00
Steel Titanium
77d12473ae
Take the command line params into account
...
Really I'm just making it return early if either of the parms are used.
2018-11-25 22:39:11 -05:00
Steel Titanium
c031801daa
Add newline to end of file
2018-11-25 14:24:50 -05:00
Steel Titanium
157502310f
Save sound toggles to config
2018-11-25 14:22:52 -05:00