Commit graph

19888 commits

Author SHA1 Message Date
LJ Sonic
8880285222 Remove downloadspeed cruft
# Conflicts:
#	src/d_clisrv.c
2022-09-07 12:33:56 +01:00
toaster
3dc2e3230d Manual zip-together of Ashnal's cvar suggestions and LJSonic's download speed cap raise
- Lowered resynchattempts
- Increased maxsend and downloadspeed
- Increased max downloadspeed
- Doubled nettimeout and jointimeout
2022-09-07 12:33:04 +01:00
Oni
129d1230d1 Merge branch 'correctsparkcolors' into 'master'
Modified Driftspark colors

See merge request KartKrew/Kart!667
2022-09-07 08:06:26 +00:00
VelocitOni
813751d9c0 Consistent color scale
Driftsparks now go through grey, yellow, red, and blue; instead of yellow, red, blue, purple. This is consistent with every other scale of power in the game.
2022-09-07 03:45:20 -04:00
Sally Coolatta
3149d7738f Revert "vsync is not broken anymore thanks to both Eidolon and jart's efforts"
This reverts commit 59044e7389.
2022-09-07 01:31:48 -04:00
Oni
ea3818d285 Merge branch 'hear-pain' into 'master'
Improved MKSC-style hit confirms

See merge request KartKrew/Kart!659
2022-09-07 04:44:03 +00:00
Oni
a6c35a2191 Merge branch 'fast-fall' into 'master'
Fast falling

See merge request KartKrew/Kart!660
2022-09-07 04:37:48 +00:00
Sally Coolatta
abeec10d32 Brightmap loading uses hashes
# Conflicts:
#	src/k_brightmap.c
#	src/k_brightmap.h
2022-09-06 19:48:41 +01:00
Sally Coolatta
c145d12db3 Use hashes for terrain loading 2022-09-06 19:39:27 +01:00
toaster
b696b1e378 Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into sdl-vsync
# Conflicts:
#	src/sdl/i_video.c
2022-09-06 19:19:22 +01:00
toaster
be7357e8a5 Merge branch '14plus-mergeladder' into 'master'
1.4+ Mergeladder

See merge request KartKrew/Kart!654
2022-09-05 19:35:32 +00:00
James R
787b5283fc Fix big blunder by MEEEEEEE
Blame 37c3a55dd
2022-09-05 12:16:59 -07:00
SteelT
cb46f8de39 Turn the console warning into a devmode print because turns out it happens more often than I thought
(cherry picked from commit 893ea10a677274b8cb3aa0987f22f162521b6311)
2022-09-05 11:56:30 -07:00
SteelT
c73d3b4244 Spawn MT_RAY when attempting to spawn MT_NULL
Some code assumes that P_SpawnMobj can never return NULL
So spawn MT_RAY in it's place when attempting to spawn MT_NULL and show a console warning

(cherry picked from commit 34f8464cbfc01adf1650da1311a0751fce5b0678)
2022-09-05 11:56:30 -07:00
spherallic
3a2fe22485 Don't read or set MT_NULL's properties in A_SkullAttack
(cherry picked from commit 878b4dc5b6025e1deef775ccb72b8a871833598a)
2022-09-05 11:56:30 -07:00
James R
707f487f92 Never spawn MT_NULL
(cherry picked from commit a8c658b545e3c7709212a43489163f33ffbe91f0)
2022-09-05 11:56:30 -07:00
James R
72342338b1 Use P_CheckMove
(cherry picked from commit 9dfa153e7497403d874e980868b7aa6d15595286)
2022-09-05 11:56:30 -07:00
James R
ba1b6bb253 Add P_CheckMove
Checks if P_TryMove would succeed without actually moving.

(cherry picked from commit 518de0ce104166c3eacd10ebe6ade422307ce671)
2022-09-05 11:56:30 -07:00
James R
b17717babe A_LobShot: remove ???
MT_NULL spawning, not cool bro.

(cherry picked from commit f6f002e70b645982dddd83d6f831a601faa0fdae)
2022-09-05 11:56:30 -07:00
James R
aa5063668e hooklib: revert ps_lua_mobjhooks to pre perfstats averaging refactor (77ecfb9cdc)
Revert later
2022-09-05 11:56:30 -07:00
James R
37c3a55dda Fix conflicts 522467a88 2022-09-05 11:56:30 -07:00
James R
b4d1fade5f Apply b4fa98d2f to lua_hudlib.c
Continued from 544812a45
2022-09-05 11:56:30 -07:00
James R
ceeda5c826 Lua hooklib refactor squash
commit 8d382e49fb3411cad1a3ef5ee1e546030c3a9d93
Author: James R <justsomejames2@gmail.com>
Date:   Tue Nov 17 04:14:45 2020 -0800

    Big Large Lua Hooklib Refactor

    * Hooks are no longer a mess of lua boiler plate. Helper functions reduce hooks
      to, at the most basic level, only two calls.
    * Lua tables (the array part) are used to index hooks. Such tables contain only
      hooks of the same type.
    * Hook types are defined in one place so you no longer need to sync up the enum
      and name array.

commit 3f7c2ae0b0c450cb8993ffe7664ead05fd9f5000
Author: James R <justsomejames2@gmail.com>
Date:   Thu Dec 10 05:39:53 2020 -0800

    Avoid using multiple tables to fetch hook

    String hooks still use a table to fetch the id, but the id indexes a C array.

    Also I fixed a missing call in the MusicChange hook.

commit dbd8903a538e7b87061795ce27ec5c72c26743af
Author: James R <justsomejames2@gmail.com>
Date:   Thu Dec 10 08:50:23 2020 -0800

    Use ref for pushing error handler

commit 9ddeb5f5896de0407b2b6fce8c949295a9e6d5e4
Author: James R <justsomejames2@gmail.com>
Date:   Sat Dec 12 02:05:21 2020 -0800

    Resolve GameQuit hook conflicts

commit 93e4f43e4b3a24fc2d8032e8730cbf427e75b297
Author: James R <justsomejames2@gmail.com>
Date:   Sat Dec 12 03:06:57 2020 -0800

    Hooklib macros names -> uppercase + documentation

commit 80fe39bbd1433c91131d2cdb36ba709f37d3b5f3
Author: Steel Titanium <steeltitanium1@gmail.com>
Date:   Mon May 3 01:40:02 2021 -0400

    Fix MusicChange hook not returning some values correctly

commit 46ca9613c68422a26910cbb034a9f3e004a967c3
Author: James R <justsomejames2@gmail.com>
Date:   Thu Jun 10 18:09:39 2021 -0700

    Pop hook id fetched from table

commit a75d4a1c360874a3c301a494e38ea49cd89b6616
Author: James R <justsomejames2@gmail.com>
Date:   Tue Jul 6 18:42:08 2021 -0700

    Automatically count hook values

commit 331329306cad257d52f84e47a92d9214d9eaa8d3
Author: James R <justsomejames2@gmail.com>
Date:   Tue Jul 6 19:12:47 2021 -0700

    Refactor hook ref allocation

commit ae57b6ca8664e00ff4d9544339dbf29a41138040
Author: James R <justsomejames2@gmail.com>
Date:   Tue Jul 6 20:23:38 2021 -0700

    MORE MACROS

    I just can't stop myself!

commit b4fa98d2fbab180f487ce3efedb8ab715e5f3390
Author: James R <justsomejames2@gmail.com>
Date:   Wed Jul 7 00:23:51 2021 -0700

    Refactor hudlib hooks to hooklib

    HUD hooks now meet the standard of hooklib. HUD registry
    magic numbers are gone.

    HUD hooks may also be added using addHook.

        addHook('HUD', fn[, type])

    hud.add still exists, but the intention is to remove it
    eventually.

commit cb619fad5d762ba8d8dd20e9a979a04ced7c943f
Author: SMS Alfredo <65426124+SMS-Alfredo@users.noreply.github.com>
Date:   Wed Jul 7 19:57:28 2021 -0500

    Rebase on !1307

commit f271f88c7f3084523a03ca7f47060d6527724796
Author: LJ Sonic <lamr@free.fr>
Date:   Sun Dec 5 17:59:33 2021 +0100

    Fix MusicChange hook crashing when called

    BRUH MOMENT BRUH MOMENT
    PREPARE THE HALL OF SHAME

commit 0a0c17da7c793ec29e80c5bdaa66b02da0884078
Author: James R <justsomejames2@gmail.com>
Date:   Tue Feb 1 02:27:27 2022 -0800

    PARANOIA: I_Error if mobj hook is called with MT_NULL

commit 86336d6bed80bee6f8168078aa8856109091e50f
Author: katsy <katmint@live.com>
Date:   Mon Mar 7 18:33:15 2022 -0600

    remove MODID check from hooklib to fix compile issue
2022-09-05 11:56:04 -07:00
Sally Coolatta
7a91e5b6b5 Don't allow ebrake in tumble 2022-09-05 11:56:11 -04:00
Sally Coolatta
98ec1779d9 Reimplement follower hit confirm 2022-09-05 11:30:12 -04:00
Sally Coolatta
38dc572699 Reset fast falling in P_ResetPlayer
Resets it for springs
2022-09-05 10:58:50 -04:00
Sally Coolatta
eb7e2287c4 Change bounce behavior
- Always allow bounce after fast fall
- Allow for more bounces
- Lose speed on bounces that don't reach max
2022-09-05 10:54:16 -04:00
Sally Coolatta
1eb1309032 Remove step-down change 2022-09-05 10:41:06 -04:00
toaster
06e9bd5b0a Merge branch '14plus-mergeladder' of https://git.do.srb2.org/KartKrew/Kart into 14plus-votechanges 2022-09-05 15:41:05 +01:00
toaster
1f3ac199ae Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into 14plus-mergeladder 2022-09-05 15:32:02 +01:00
toaster
59044e7389 vsync is not broken anymore thanks to both Eidolon and jart's efforts 2022-09-05 15:26:28 +01:00
James R
48cc0158c2 SDL hint render driver to direct3d11
Windows bug; RPT files were not being generated for
toaster on Windows 11. Eventually it was narrowed to down
to direct3d driver specifically.

# Conflicts:
#	src/sdl/i_video.c
2022-09-05 15:25:12 +01:00
James R
fd3b045f80 Update libs/SDL2 to 2.0.22
# Conflicts:
#	libs/SDL2/COPYING.txt
#	libs/SDL2/WhatsNew.txt
#	libs/SDL2/docs/README-android.md
#	libs/SDL2/docs/README-linux.md
#	libs/SDL2/i686-w64-mingw32/bin/SDL2.dll
#	libs/SDL2/i686-w64-mingw32/bin/sdl2-config
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_assert.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_atomic.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_audio.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_bits.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_blendmode.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_clipboard.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_config.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_cpuinfo.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_egl.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_endian.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_error.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_events.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_filesystem.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_gamecontroller.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_gesture.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_haptic.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_hints.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_joystick.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_keyboard.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_keycode.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_loadso.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_log.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_main.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_messagebox.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_mouse.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_mutex.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_name.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_opengl.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_opengles.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_opengles2.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_pixels.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_platform.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_power.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_quit.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_rect.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_render.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_revision.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_rwops.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_scancode.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_sensor.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_shape.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_stdinc.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_surface.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_system.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_syswm.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_assert.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_common.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_compare.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_crc32.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_font.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_fuzzer.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_harness.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_images.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_log.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_md5.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_memory.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_random.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_thread.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_timer.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_touch.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_types.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_version.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_video.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_vulkan.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/begin_code.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/close_code.h
#	libs/SDL2/i686-w64-mingw32/lib/libSDL2.a
#	libs/SDL2/i686-w64-mingw32/lib/libSDL2.dll.a
#	libs/SDL2/i686-w64-mingw32/lib/libSDL2.la
#	libs/SDL2/i686-w64-mingw32/lib/libSDL2_test.a
#	libs/SDL2/i686-w64-mingw32/lib/libSDL2_test.la
#	libs/SDL2/i686-w64-mingw32/lib/libSDL2main.a
#	libs/SDL2/i686-w64-mingw32/lib/libSDL2main.la
#	libs/SDL2/i686-w64-mingw32/lib/pkgconfig/sdl2.pc
#	libs/SDL2/test/Makefile.in
#	libs/SDL2/test/Makefile.os2
#	libs/SDL2/test/checkkeys.c
#	libs/SDL2/test/configure.ac
#	libs/SDL2/test/controllermap.c
#	libs/SDL2/test/loopwave.c
#	libs/SDL2/test/loopwavequeue.c
#	libs/SDL2/test/testatomic.c
#	libs/SDL2/test/testaudiocapture.c
#	libs/SDL2/test/testaudiohotplug.c
#	libs/SDL2/test/testaudioinfo.c
#	libs/SDL2/test/testautomation.c
#	libs/SDL2/test/testbounds.c
#	libs/SDL2/test/testcustomcursor.c
#	libs/SDL2/test/testdisplayinfo.c
#	libs/SDL2/test/testdraw2.c
#	libs/SDL2/test/testdrawchessboard.c
#	libs/SDL2/test/testdropfile.c
#	libs/SDL2/test/testerror.c
#	libs/SDL2/test/testfile.c
#	libs/SDL2/test/testfilesystem.c
#	libs/SDL2/test/testgamecontroller.c
#	libs/SDL2/test/testgesture.c
#	libs/SDL2/test/testgl2.c
#	libs/SDL2/test/testgles.c
#	libs/SDL2/test/testgles2.c
#	libs/SDL2/test/testhotplug.c
#	libs/SDL2/test/testiconv.c
#	libs/SDL2/test/testime.c
#	libs/SDL2/test/testintersections.c
#	libs/SDL2/test/testjoystick.c
#	libs/SDL2/test/testkeys.c
#	libs/SDL2/test/testloadso.c
#	libs/SDL2/test/testlock.c
#	libs/SDL2/test/testmessage.c
#	libs/SDL2/test/testmultiaudio.c
#	libs/SDL2/test/testnative.c
#	libs/SDL2/test/testnative.h
#	libs/SDL2/test/testnativew32.c
#	libs/SDL2/test/testnativex11.c
#	libs/SDL2/test/testoverlay2.c
#	libs/SDL2/test/testplatform.c
#	libs/SDL2/test/testpower.c
#	libs/SDL2/test/testqsort.c
#	libs/SDL2/test/testrelative.c
#	libs/SDL2/test/testrendercopyex.c
#	libs/SDL2/test/testrendertarget.c
#	libs/SDL2/test/testresample.c
#	libs/SDL2/test/testrumble.c
#	libs/SDL2/test/testscale.c
#	libs/SDL2/test/testsem.c
#	libs/SDL2/test/testsensor.c
#	libs/SDL2/test/testshader.c
#	libs/SDL2/test/testshape.c
#	libs/SDL2/test/testsprite2.c
#	libs/SDL2/test/testspriteminimal.c
#	libs/SDL2/test/teststreaming.c
#	libs/SDL2/test/testthread.c
#	libs/SDL2/test/testtimer.c
#	libs/SDL2/test/testver.c
#	libs/SDL2/test/testviewport.c
#	libs/SDL2/test/testvulkan.c
#	libs/SDL2/test/testwm2.c
#	libs/SDL2/test/testyuv.c
#	libs/SDL2/test/testyuv_cvt.c
#	libs/SDL2/test/testyuv_cvt.h
#	libs/SDL2/test/torturethread.c
#	libs/SDL2/x86_64-w64-mingw32/bin/SDL2.dll
#	libs/SDL2/x86_64-w64-mingw32/bin/sdl2-config
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_assert.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_atomic.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_audio.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_bits.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_blendmode.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_clipboard.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_config.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_cpuinfo.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_egl.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_endian.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_error.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_events.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_filesystem.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_gamecontroller.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_gesture.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_haptic.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_hints.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_joystick.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_keyboard.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_keycode.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_loadso.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_log.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_main.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_messagebox.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_mouse.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_mutex.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_name.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_opengl.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_opengles.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_opengles2.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_pixels.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_platform.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_power.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_quit.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_rect.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_render.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_revision.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_rwops.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_scancode.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_sensor.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_shape.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_stdinc.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_surface.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_system.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_syswm.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_assert.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_common.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_compare.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_crc32.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_font.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_fuzzer.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_harness.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_images.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_log.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_md5.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_memory.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_random.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_thread.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_timer.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_touch.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_types.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_version.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_video.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_vulkan.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/begin_code.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/close_code.h
#	libs/SDL2/x86_64-w64-mingw32/lib/libSDL2.a
#	libs/SDL2/x86_64-w64-mingw32/lib/libSDL2.dll.a
#	libs/SDL2/x86_64-w64-mingw32/lib/libSDL2.la
#	libs/SDL2/x86_64-w64-mingw32/lib/libSDL2_test.a
#	libs/SDL2/x86_64-w64-mingw32/lib/libSDL2_test.la
#	libs/SDL2/x86_64-w64-mingw32/lib/libSDL2main.a
#	libs/SDL2/x86_64-w64-mingw32/lib/libSDL2main.la
#	libs/SDL2/x86_64-w64-mingw32/lib/pkgconfig/sdl2.pc
2022-09-05 15:13:45 +01:00
toaster
f07a65d015 Adjust x coordinate of "FREE PLAY"
Broken by new font, made sense to change it where that new font was most relevant
2022-09-05 14:46:46 +01:00
toaster
bca3ec7e5a Change the default highligh to Aqua, for consistency. 2022-09-05 14:00:26 +01:00
toaster
50314d21cb Since B can be used as a go back button as well, add it to the tooltip. 2022-09-05 13:53:52 +01:00
Sally Coolatta
bc538a066f Fast falling
E-Brake in the air for x4 gravity, at the cost of a tiny bounce on landing.
2022-09-04 21:21:25 -04:00
toaster
212907122b Repair shitsfree 2022-09-04 22:21:42 +01:00
toaster
0c4dca611d Hide Encore on the Gameplay Options menu if not unlocked 2022-09-04 22:14:41 +01:00
toaster
9d26fa2040 Fix the vertical position of %d ADD-ON(S) LOADED if there are a limited number of add-on results 2022-09-04 22:02:27 +01:00
toaster
49f7552009 Improve profile deletion further
- Also adjust cv_currprofile in PR_DeleteProfile, instead of half-heartedly outside
- Make it clearer if you're going to destroy your current profile
- Add an "[In use]" identifier to the menu's visuals
2022-09-04 21:44:39 +01:00
toaster
de5370b134 Fix the options menu on first boot bug.
- Was reproducible by spamming back button events during game launch.
- Caused by the way profile data was initialised - D_StartTitle was calling a function with too many side effects.
- In addition, never instantly skip the title screen when the above occours.
    - This would be enough to patch over the mentioned bug, but I made sure to solve it properly so it won't break when we touch this again later.
2022-09-04 21:08:44 +01:00
toaster
acd777a77a Significant work into the play-starting experience
- Take the weird extra mini settings menu out of the Online Host Game sequence
- Make sure to actively use the server variables in Match Race creation
    - Hides the Auto options for Encore and Kartspeed on the Match Race menu specifically...
    - BUT if you leave it at the default it'll secretly set them to Auto!!!
2022-09-04 20:14:30 +01:00
Sally Coolatta
01af5127c8 Improved pain then hit confirm sound
- The pain + hit confirm delay is done for all players, instead of only the damaged player.
- The player who got the hit also gets to hear their pain sound at full volume.
- Changed the code so that your hit confirm sound effect will no longer be interrupted if the player who got hit left the game.
2022-09-04 14:23:51 -04:00
toaster
8d938bef90 Add quick define-toggled testing apparatus to M_SecretUnlocked. 2022-09-04 15:53:51 +01:00
toaster
6544e95c01 Rework gamespeed cvar handling a little bit.
- Make the menu-only dummykartspeed and dummygpdifficulty cvars also affected by the unlock system.
- Master mode is currently behind SECRET_HARDSPEED, this can be changed later when we're seriously thinking about unlock progression.
- Complete forwardport of changes to cv_kartspeed from 1.4+, since I missed a spot previously.
2022-09-04 14:56:07 +01:00
toaster
1abfb2745a Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into new-menus 2022-09-03 22:26:28 +01:00
toaster
587f814ab3 Adjust some messagebox-related material.
- Fix an issue where if the last line of an M_StartMessage was the longest, the box width wouldn't account for it. (port from v1)
- Reduce length of some common error messages the Addons menu may produce.
- Add a warning for attempting to run .cfg files, since I absentmindedly overwrote ringconfig.cfg with kartconfig.cfg info while testing...
2022-09-03 22:01:40 +01:00
toaster
594748ba13 Addons menu refactor part 4
- Get rid of the temperature gauge, a relic from an age where the filenames you could fit in a packet controlled how many files you could load.
- Instead, add a file count to the bottom of the screen.
- Still a little ugly, but this menu is now SHIPPABLE.
2022-09-03 21:46:50 +01:00
toaster
26461d568c Addons menu refactor part 3
Search finally works again!
- Now uses a cvar which is copied into static memory to uppercase it, instead of a weird static string uppercased into zone memory.
- You have to scroll to the top of the menu to use it, one entry above the previous first file/folder/"UP...".
- Don't play menu sound if you've reached the end of an un-looping menu.
2022-09-03 21:15:23 +01:00