wolfy852
5c5e6a26dd
Merge remote-tracking branch 'remotes/public/next' into gamepad-tweaks
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# Conflicts:
# CMakeLists.txt
# appveyor.yml
# src/command.c
# src/command.h
# src/d_clisrv.c
# src/d_netcmd.c
# src/dehacked.c
# src/doomdef.h
# src/hu_stuff.c
# src/m_misc.c
2019-01-08 16:32:24 -06:00
Sal
900c6df765
Merge branch 'mobjscale-global' into 'next'
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Add a global for mobjscale
See merge request KartKrew/Kart-Public!10
2019-01-08 17:00:34 -05:00
TehRealSalt
ab76725038
Merge remote-tracking branch 'master' into next
2019-01-08 16:29:14 -05:00
Sal
875f5eb28a
Merge branch 'merge-srb2' into 'next'
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Merge SRB2 master & next (round 1)
See merge request KartKrew/Kart-Public!16
2019-01-08 15:56:41 -05:00
Sal
85bdeb344e
Merge branch 'animtimer-fix' into 'next'
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Cast animtimer to int before negating
See merge request KartKrew/Kart-Public!17
2019-01-08 15:47:14 -05:00
Sal
530d50dcfc
Merge branch 'makefile-develop' into 'master'
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Compile flag for DEVELOP
See merge request KartKrew/Kart-Public!18
2019-01-08 15:45:04 -05:00
Latapostrophe
654901a4b5
use PLAY as default player MD2 if avaiable.
2019-01-08 18:57:10 +01:00
Digiku
bfd6d83a3b
Update hw_md2.c -- Redundant AngleFixed operation when modifying anglef
2019-01-08 11:30:04 -05:00
Digiku
22cf53b8ae
Update hw_md2.c -- player->frameangle fix
2019-01-08 11:22:33 -05:00
Digiku
8e862b3c98
Update f_finale.c - Small credits update
2019-01-07 16:50:59 -05:00
mazmazz
b7fb399602
Merge remote-tracking branch 'kart-public-gl/animtimer-fix' into md3-vanilla-kart
2019-01-07 05:44:23 -05:00
mazmazz
0c9be9fd4b
Add floating point epsilons
2019-01-07 04:40:19 -05:00
mazmazz
b056842deb
Dummy out nextframe lerping (unused in Kart)
2019-01-07 04:38:17 -05:00
mazmazz
157cbe4b23
Fix blinking MD2 models
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MD2 models are forced to load float frames, so mesh->indices is never loaded, so glDrawElements can't be used. Use glDrawArrays instead.
2019-01-07 04:34:19 -05:00
mazmazz
afb6bde061
Un-dummy md5 checks
2019-01-07 04:34:18 -05:00
mazmazz
7f88e13492
Compile fix -- remove (void)alpha from DoScreenWipe
2019-01-07 04:34:17 -05:00
Arthur
f41951bfb1
Eliminate some old GL functions so we don't slide back into bad habits!
2019-01-07 04:34:16 -05:00
Arthur
d1b448f8d1
Fix screen transitions
2019-01-07 04:33:28 -05:00
mazmazz
89cdc1cbc2
Buildbot fixes
2019-01-07 04:33:27 -05:00
mazmazz
766fb9d836
Compile fixes -- specify GLubyte for pglColor4ubv
2019-01-07 04:33:25 -05:00
Arthur
2b8f49fd5e
Removed gr_voodoocompatibility as even low-power mobile devices do not have this limitation
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No longer using byte2float in DrawPolygon -- use the surface color data directly
Vertex Buffer Objects for non-interpolated model frames
Removed some old unused paletted texture stuff
2019-01-07 04:33:22 -05:00
Arthur
f5562c47ec
Removed unused PF_Md2 flag
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More OpenGL performance increase by making assumptions about client state
2019-01-07 04:33:20 -05:00
Arthur
191f9454c3
boolean fix for VS
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add GL_NORMALIZE
2019-01-07 04:30:54 -05:00
mazmazz
dbcdacc8bb
Ignored fread fix
2019-01-07 04:30:53 -05:00
mazmazz
c0547d56aa
More mixed d&c fixes
2019-01-07 04:30:52 -05:00
mazmazz
3a2203018a
byte -> char
2019-01-07 04:30:51 -05:00
mazmazz
d60b77b062
Mixed D&C fixes
2019-01-07 04:30:49 -05:00
mazmazz
6f70a07cb6
Fix floating point comparisons
2019-01-07 04:30:48 -05:00
Arthur
9617e604bb
Removed all glBegin/glEnd references
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MD2/MD3 now works, with the exception of WAD textures for some odd reason
2019-01-07 04:30:47 -05:00
mazmazz
8a4066486e
Small Mixed D&C fix
2019-01-07 04:30:45 -05:00
AJ Freda
0adf6fea19
Fixed a few unnoticable mistakes [vanilla]
2019-01-07 04:30:42 -05:00
mazmazz
c8fd6f01b9
Ifdef nextFrame handling under USE_MODEL_NEXTFRAME
2019-01-07 04:30:40 -05:00
mazmazz
cb1dba7798
Interpolation fix attempt?
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* Fix pglNormal3bv pointer because typo
2019-01-07 04:30:39 -05:00
mazmazz
71aa549a15
Adapt re-enabled DrawMD2 code block for meshes
2019-01-07 04:30:37 -05:00
mazmazz
2685af7331
Hide/add Kart FTransform mirror and anglez behind ifdef
2019-01-07 04:30:36 -05:00
mazmazz
4116ffb5e9
More hw_md2 merge errors; re-enable interpolation code block
2019-01-07 04:27:59 -05:00
mazmazz
a140fe9231
hw_md2 merge errors
2019-01-07 04:24:00 -05:00
mazmazz
1b2124b99b
Add model sources to sdl1.2 VC project
2019-01-07 04:23:20 -05:00
mazmazz
b9b99cc6be
Ignore fread return value (buildbot error)
2019-01-07 04:23:19 -05:00
mazmazz
3c496db7f5
Add new model files to CMake
2019-01-07 04:23:18 -05:00
mazmazz
6b9ddf47fb
Buildbot fixes (changed byte types to char; mixed d&c)
2019-01-07 04:23:17 -05:00
mazmazz
43089535d5
GCC compile fixes
2019-01-07 04:23:15 -05:00
mazmazz
3f2208bda2
Add MD2/MD3 files to makefile
2019-01-07 04:21:46 -05:00
Arthur
ee2d105308
Remove CONS_Printf message that isn't even doing what it says it is!
2019-01-07 04:21:45 -05:00
Arthur
797023102b
Support for 'tinyframes', and lots more optimization
2019-01-07 04:21:44 -05:00
Arthur
e67c1bee5d
Common model format, with MD2/MD3 loading
2019-01-07 04:21:43 -05:00
Arthur
e5375e1d64
New fixed math functions - ClosestPointOnVector, and Strength.
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Normal also returns length now, since it is free.
2019-01-07 04:19:24 -05:00
Digiku
e45c54dc60
Update f_finale.c - Remove Torgo's real name by request
2019-01-07 03:41:25 -05:00
wolfy852
934b199705
Compile flag for DEVELOP
2019-01-06 20:47:13 -06:00
SeventhSentinel
9490d225de
Minimum speed to get drift sparks
2019-01-06 17:17:52 -05:00