James R
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2e649de64f
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Merge branch 'high-resolution-timer-2' into next
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2020-12-10 02:55:02 -08:00 |
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Jaime Ita Passos
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be274a4fa9
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Merge branch 'next' into spritestuff2
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2020-11-19 00:52:43 -03:00 |
|
James R
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27fbf77922
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Huge perfstats refactor
I needed to update it to make it functional with the precise timer. But I also
got sick of looking at the mess of sprintf followed by draw call.
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2020-11-07 01:32:59 -08:00 |
|
Jaime Passos
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917f8bbb66
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Plane optimization and cleanup
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2020-11-04 23:46:34 -03:00 |
|
Jaime Passos
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cdc4a6d86e
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Implement blend modes
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2020-10-27 00:03:41 -03:00 |
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James R
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f34a761d48
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Merge branch 'perfstats' into 'next'
Performance stats
See merge request STJr/SRB2!1186
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2020-10-18 15:33:20 -04:00 |
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Jaime Passos
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b4b4738c94
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Changes to sprite rendering:
- Added render flags (see r_defs.h)
- Implemented floor splats
- Drop shadow sprite rendering through render flags
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2020-10-12 00:13:22 -03:00 |
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Jaime Passos
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b44837324f
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Merge branch 'next' into patch-stuff-again-2
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2020-10-10 17:01:10 -03:00 |
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Hannu Hanhi
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24ff748c58
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Performance stats
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2020-10-10 22:12:34 +03:00 |
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Jaime Passos
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b7d1c0b1e4
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Make 3D floors cull areas below or above them to reduce overdraw (2)
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2020-10-10 01:00:39 -03:00 |
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James R
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b7c4a82a0f
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Replace C90's junk with a modest macro
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2020-10-06 23:04:23 -07:00 |
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Lachlan Wright
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0060bac482
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Merge branch 'more-stats' into 'next'
Add tic and UI times to render stats
See merge request STJr/SRB2!1125
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2020-09-25 08:54:01 -04:00 |
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Lachlan Wright
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923e3d4888
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Merge branch 'gl-shearing-fix-2' into 'next'
Fix cv_glshearing 2 in first person
See merge request STJr/SRB2!1114
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2020-09-25 08:51:57 -04:00 |
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SteelT
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6a168ac5e9
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Merge branch 'pictureformats' into 'next'
PNG conversion refactoring
See merge request STJr/SRB2!675
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2020-09-10 15:58:18 -04:00 |
|
Hannu Hanhi
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baaf19249b
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Add tic and ui times to render stats
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2020-08-23 20:09:55 +03:00 |
|
Jaime Passos
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cb3660331a
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Refactor renderer switching
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2020-08-14 22:27:16 -03:00 |
|
Jaime Passos
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1e99f94de5
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Fix cv_glshearing 2 in first person
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2020-08-14 20:31:30 -03:00 |
|
Jaime Passos
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a7f3dd7eff
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Refactor patch loading
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2020-08-08 05:16:47 -03:00 |
|
Hannu Hanhi
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470d19727b
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Use 64-bit R_PointToAngle in OpenGL culling to fix some big room issues
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2020-07-25 21:50:24 +03:00 |
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Jaime Passos
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10189ecdc0
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into pictureformats
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2020-07-21 22:25:00 -03:00 |
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Jaime Passos
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c385eca5d2
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into pictureformats
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2020-07-06 19:29:14 -03:00 |
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Jaime Passos
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615c7121ed
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gr_ -> gl_
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2020-07-06 01:15:08 -03:00 |
|
Hannu Hanhi
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6961bba693
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Merge remote-tracking branch 'upstream/next' into shaders-224-next-merge
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2020-06-07 20:01:05 +03:00 |
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Jaime Passos
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668b9bc684
|
Fix missing sprite column
|
2020-05-15 16:17:31 -03:00 |
|
Jaime Passos
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c69a4f9ced
|
Merge remote-tracking branch 'origin/next' into pictureformats
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2020-05-15 01:34:54 -03:00 |
|
Hannu Hanhi
|
1350b89a06
|
More render stats for software mode, renamed and relocated some render stats variables
|
2020-05-02 23:13:53 +03:00 |
|
Hannu Hanhi
|
1a741f8883
|
Move some render stats variables to better locations, add I_FinishUpdate timing
|
2020-05-02 23:13:32 +03:00 |
|
Louis-Antoine
|
4e7605f0e2
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Make SRB2 flat like Earth
|
2020-03-20 18:55:29 +01:00 |
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fickleheart
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33a9e5aa83
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Merge remote-tracking branch 'upstream/master' into shaders-222
# Conflicts:
# src/hardware/r_opengl/r_opengl.c
# src/i_video.h
# src/r_main.c
# src/r_main.h
# src/screen.c
# src/sdl/i_video.c
# src/sdl/ogl_sdl.c
# src/w_wad.c
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2020-03-14 12:52:15 -05:00 |
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Jaime Passos
|
81a57d5fac
|
Merge remote-tracking branch 'origin/next' into pictureformats
|
2020-03-07 20:43:16 -03:00 |
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Steel Titanium
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fc042e90f0
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Merge branch 'master' into next
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2020-02-21 21:01:29 -05:00 |
|
James R
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2274129f57
|
Update copyright year to 2020
|
2020-02-19 14:08:45 -08:00 |
|
Jaime Passos
|
b0ce2e088f
|
Merge remote-tracking branch 'origin/next' into pictureformats
|
2020-02-19 02:25:36 -03:00 |
|
fickleheart
|
51ef6b3684
|
Merge remote-tracking branch 'upstream/master' into viewroll
|
2020-02-16 21:32:57 -06:00 |
|
Jaime Passos
|
622bf09908
|
i'm not paying too much attention, am i.
|
2020-02-08 18:08:56 -03:00 |
|
Jaime Passos
|
fd60b171f6
|
split r_isviewpointfirstperson
|
2020-02-08 17:49:27 -03:00 |
|
Jaime Passos
|
fa5957f785
|
add "third person only" option to gr_shearing.
|
2020-02-08 17:42:26 -03:00 |
|
Jaime Passos
|
e56273f909
|
Merge remote-tracking branch 'origin/next' into sal-oglshaderport
|
2020-02-01 23:02:15 -03:00 |
|
James R
|
ff2ec925ee
|
Merge remote-tracking branch 'origin/master' into next
|
2020-01-30 23:54:56 -08:00 |
|
fickleheart
|
62c75c0c81
|
Merge remote-tracking branch 'upstream/next' into viewroll
|
2020-01-26 18:01:58 -06:00 |
|
Louis-Antoine
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f07b432df4
|
Rename R_IsPointInSubsector to R_PointInSubsectorOrNull/Nil
The old name made it really easy to accidentally read
R_IsPointInSubsector as R_PointInSubsector, and anyway it
didn't even make sense...
|
2020-01-22 16:58:57 +01:00 |
|
Jaime Passos
|
2b9b3d1561
|
Remove W_FlushCachedPatches
|
2020-01-20 17:03:38 -03:00 |
|
fickleheart
|
52b60d90b0
|
Fix loss of aimingtody precision at high FOV
|
2020-01-18 11:19:59 -06:00 |
|
fickleheart
|
dcc66de65d
|
Use generally higher zooms and fix fuzzy edges
|
2020-01-18 11:15:36 -06:00 |
|
fickleheart
|
b5b902e064
|
Reduce the number of distinct roll angles
|
2020-01-18 10:53:45 -06:00 |
|
fickleheart
|
964458e981
|
Remove a couple adds from each pixel of morph mapping
|
2020-01-18 10:53:23 -06:00 |
|
fickleheart
|
3cb64aeb77
|
Fully clip drawing to roll-used screen bounds
|
2020-01-18 10:53:00 -06:00 |
|
fickleheart
|
e0a6e7ec74
|
Avoid rendering unused left/right edges of screen while rolling
|
2020-01-17 23:21:11 -06:00 |
|
fickleheart
|
3d432b4c60
|
I think this fixes the compile errors
|
2020-01-17 21:55:16 -06:00 |
|
Sally Cochenour
|
3b18f17f16
|
Merge branch 'gl-dropshadows' into oglshaderport
|
2020-01-17 22:29:31 -05:00 |
|