/** SRB2 CMake Configuration */ #ifndef __CONFIG_H__ #define __CONFIG_H__ /* DO NOT MODIFY config.h DIRECTLY! It will be overwritten by cmake. * If you want to change a configuration option here, modify it in * your CMakeCache.txt. config.h.in is used as a template for CMake * variables, so you can insert them here too. */ #ifdef CMAKECONFIG #define ASSET_HASH_MAIN_KART "${SRB2_ASSET_main.kart_HASH}" #define ASSET_HASH_GFX_PK3 "${SRB2_ASSET_gfx.pk3_HASH}" #define ASSET_HASH_TEXTURES_PK3 "${SRB2_ASSET_textures.pk3_HASH}" #define ASSET_HASH_CHARS_PK3 "${SRB2_ASSET_chars.pk3_HASH}" #define ASSET_HASH_MAPS_PK3 "${SRB2_ASSET_maps.pk3_HASH}" #ifdef USE_PATCH_FILE #define ASSET_HASH_PATCH_PK3 "${SRB2_ASSET_patch.pk3_HASH}" #endif #define SRB2_COMP_REVISION "${SRB2_COMP_REVISION}" #define SRB2_COMP_BRANCH "${SRB2_COMP_BRANCH}" #define CMAKE_ASSETS_DIR "${CMAKE_SOURCE_DIR}/assets" #else /* Manually defined asset hashes for non-CMake builds * Last updated 2019 / 01 / 18 - Kart v1.0.2 - Main assets * Last updated 2020 / 08 / 30 - Kart v1.3 - patch.kart */ #define ASSET_HASH_MAIN_KART "00000000000000000000000000000000" #define ASSET_HASH_GFX_PK3 "00000000000000000000000000000000" #define ASSET_HASH_TEXTURES_PK3 "00000000000000000000000000000000" #define ASSET_HASH_CHARS_PK3 "00000000000000000000000000000000" #define ASSET_HASH_MAPS_PK3 "00000000000000000000000000000000" #ifdef USE_PATCH_FILE #define ASSET_HASH_PATCH_PK3 "00000000000000000000000000000000" #endif #endif #endif