// SONIC ROBO BLAST 2 KART ~ ZarroTsu //----------------------------------------------------------------------------- /// \file k_kart.h /// \brief SRB2kart stuff. #ifndef __K_KART__ #define __K_KART__ #include "doomdef.h" #include "d_player.h" // Need for player_t #include "command.h" // Need for player_t #define KART_FULLTURN 800 /* Number of animations for the invincibility sparkles If states are ever added or removed Make sure this matches the actual number of states */ #define KART_NUMINVSPARKLESANIM 12 #define MAXHITLAGTICS 18 //12 #define HITLAGJITTERS (FRACUNIT / 20) #define GROW_SCALE (2*FRACUNIT) #define SHRINK_SCALE (FRACUNIT/2) #define GROW_PHYSICS_SCALE (3*FRACUNIT/2) #define SHRINK_PHYSICS_SCALE (3*FRACUNIT/4) player_t *K_GetItemBoxPlayer(mobj_t *mobj); angle_t K_ReflectAngle(angle_t angle, angle_t against, fixed_t maxspeed, fixed_t yourspeed); void K_RegisterKartStuff(void); void K_TimerReset(void); void K_TimerInit(void); UINT32 K_GetPlayerDontDrawFlag(player_t *player); boolean K_IsPlayerLosing(player_t *player); fixed_t K_GetKartGameSpeedScalar(SINT8 value); extern consvar_t *KartItemCVars[NUMKARTRESULTS-1]; UINT8 K_FindUseodds(player_t *player, fixed_t mashed, UINT32 pdis, UINT8 bestbumper, boolean spbrush); fixed_t K_ItemOddsScale(UINT8 numPlayers, boolean spbrush); UINT32 K_ScaleItemDistance(UINT32 distance, UINT8 numPlayers, boolean spbrush); INT32 K_KartGetItemOdds(UINT8 pos, SINT8 item, UINT32 ourDist, fixed_t mashed, boolean spbrush, boolean bot, boolean rival); INT32 K_GetShieldFromItem(INT32 item); fixed_t K_GetMobjWeight(mobj_t *mobj, mobj_t *against); boolean K_KartBouncing(mobj_t *mobj1, mobj_t *mobj2); boolean K_KartSolidBounce(mobj_t *bounceMobj, mobj_t *solidMobj); void K_KartPainEnergyFling(player_t *player); void K_FlipFromObject(mobj_t *mo, mobj_t *master); void K_MatchGenericExtraFlags(mobj_t *mo, mobj_t *master); void K_GenericExtraFlagsNoZAdjust(mobj_t *mo, mobj_t *master); void K_SpawnDashDustRelease(player_t *player); void K_SpawnDriftBoostClip(player_t *player); void K_SpawnDriftBoostClipSpark(mobj_t *clip); void K_SpawnNormalSpeedLines(player_t *player); void K_SpawnInvincibilitySpeedLines(mobj_t *mo); void K_SpawnBumpEffect(mobj_t *mo); void K_KartMoveAnimation(player_t *player); void K_KartPlayerHUDUpdate(player_t *player); void K_KartResetPlayerColor(player_t *player); void K_KartPlayerThink(player_t *player, ticcmd_t *cmd); void K_KartPlayerAfterThink(player_t *player); angle_t K_MomentumAngle(mobj_t *mo); void K_AddHitLag(mobj_t *mo, INT32 tics, boolean fromDamage); void K_SetHitLagForObjects(mobj_t *mo1, mobj_t *mo2, INT32 tics, boolean fromDamage); void K_AwardPlayerRings(player_t *player, INT32 rings, boolean overload); void K_DoInstashield(player_t *player); void K_DoPowerClash(player_t *t1, player_t *t2); void K_BattleAwardHit(player_t *player, player_t *victim, mobj_t *inflictor, UINT8 bumpersRemoved); void K_RemoveGrowShrink(player_t *player); void K_SpinPlayer(player_t *player, mobj_t *inflictor, mobj_t *source, INT32 type); void K_TumblePlayer(player_t *player, mobj_t *inflictor, mobj_t *source); void K_TumbleInterrupt(player_t *player); INT32 K_ExplodePlayer(player_t *player, mobj_t *inflictor, mobj_t *source); void K_DebtStingPlayer(player_t *player, mobj_t *source); void K_HandleBumperChanges(player_t *player, UINT8 prevBumpers); void K_DestroyBumpers(player_t *player, UINT8 amount); void K_TakeBumpersFromPlayer(player_t *player, player_t *victim, UINT8 amount); void K_MineFlashScreen(mobj_t *source); void K_SpawnMineExplosion(mobj_t *source, UINT8 color); void K_RunFinishLineBeam(void); UINT16 K_DriftSparkColor(player_t *player, INT32 charge); void K_SpawnBoostTrail(player_t *player); void K_SpawnSparkleTrail(mobj_t *mo); void K_SpawnWipeoutTrail(mobj_t *mo); void K_SpawnDraftDust(mobj_t *mo); void K_DriftDustHandling(mobj_t *spawner); void K_Squish(mobj_t *mo); mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t mapthing, INT32 defaultDir, INT32 altthrow, angle_t angleOffset); void K_PuntMine(mobj_t *mine, mobj_t *punter); void K_DoSneaker(player_t *player, INT32 type); void K_DoPogoSpring(mobj_t *mo, fixed_t vertispeed, UINT8 sound); void K_DoInvincibility(player_t *player, tic_t time); void K_KillBananaChain(mobj_t *banana, mobj_t *inflictor, mobj_t *source); void K_UpdateHnextList(player_t *player, boolean clean); void K_DropHnextList(player_t *player, boolean keepshields); void K_RepairOrbitChain(mobj_t *orbit); void K_CalculateBananaSlope(mobj_t *mobj, fixed_t x, fixed_t y, fixed_t z, fixed_t radius, fixed_t height, boolean flip, boolean player); player_t *K_FindJawzTarget(mobj_t *actor, player_t *source); INT32 K_GetKartRingPower(player_t *player, boolean boosted); void K_UpdateDistanceFromFinishLine(player_t *const player); boolean K_CheckPlayersRespawnColliding(INT32 playernum, fixed_t x, fixed_t y); INT16 K_UpdateSteeringValue(INT16 inputSteering, INT16 destSteering); INT16 K_GetKartTurnValue(player_t *player, INT16 turnvalue); INT32 K_GetUnderwaterTurnAdjust(player_t *player); INT32 K_GetKartDriftSparkValue(player_t *player); INT32 K_StairJankFlip(INT32 value); INT32 K_GetKartDriftSparkValueForStage(player_t *player, UINT8 stage); void K_SpawnDriftBoostExplosion(player_t *player, int stage); void K_SpawnDriftElectricSparks(player_t *player); void K_KartUpdatePosition(player_t *player); mobj_t *K_CreatePaperItem(fixed_t x, fixed_t y, fixed_t z, angle_t angle, SINT8 flip, UINT8 type, UINT8 amount); void K_DropItems(player_t *player); void K_DropRocketSneaker(player_t *player); void K_DropKitchenSink(player_t *player); void K_StripItems(player_t *player); void K_StripOther(player_t *player); void K_MomentumToFacing(player_t *player); boolean K_ApplyOffroad(player_t *player); boolean K_SlopeResistance(player_t *player); tripwirepass_t K_TripwirePassConditions(player_t *player); boolean K_TripwirePass(player_t *player); boolean K_WaterRun(player_t *player); void K_ApplyTripWire(player_t *player, tripwirestate_t state); INT16 K_GetSpindashChargeTime(player_t *player); fixed_t K_GetSpindashChargeSpeed(player_t *player); fixed_t K_GrowShrinkSpeedMul(player_t *player); fixed_t K_GetKartSpeedFromStat(UINT8 kartspeed); fixed_t K_GetKartSpeed(player_t *player, boolean doboostpower, boolean dorubberbanding); fixed_t K_GetKartAccel(player_t *player); UINT16 K_GetKartFlashing(player_t *player); boolean K_PlayerShrinkCheat(player_t *player); void K_UpdateShrinkCheat(player_t *player); boolean K_KartKickstart(player_t *player); UINT16 K_GetKartButtons(player_t *player); SINT8 K_GetForwardMove(player_t *player); fixed_t K_GetNewSpeed(player_t *player); fixed_t K_3dKartMovement(player_t *player); boolean K_PlayerEBrake(player_t *player); SINT8 K_Sliptiding(player_t *player); void K_AdjustPlayerFriction(player_t *player); void K_MoveKartPlayer(player_t *player, boolean onground); void K_CheckSpectateStatus(void); UINT8 K_GetInvincibilityItemFrame(void); UINT8 K_GetOrbinautItemFrame(UINT8 count); boolean K_IsSPBInGame(void); void K_KartEbrakeVisuals(player_t *p); void K_HandleDirectionalInfluence(player_t *player); // sound stuff for lua void K_PlayAttackTaunt(mobj_t *source); void K_PlayBoostTaunt(mobj_t *source); void K_PlayOvertakeSound(mobj_t *source); void K_PlayPainSound(mobj_t *source, mobj_t *other); void K_PlayHitEmSound(mobj_t *source, mobj_t *other); void K_TryHurtSoundExchange(mobj_t *victim, mobj_t *attacker); void K_PlayPowerGloatSound(mobj_t *source); fixed_t K_ItemScaleForPlayer(player_t *player); void K_SetItemOut(player_t *player); void K_UnsetItemOut(player_t *player); // ========================================================================= #endif // __K_KART__